Melody's Escape

Melody's Escape

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Loïc  [developer] Sep 2, 2014 @ 7:12am
Linux and Mac - Support thread
The Linux and Mac builds of the game are now live.

Please use this thread to report any issue with the game, and mention your platform, OS, architecture and game version.
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Showing 1-15 of 215 comments
Captain America Sep 12, 2014 @ 3:12pm 
I tested this game on Ubuntu and Manjaro it worked great on both platforms. I am running Debian Jessie now and the game will not work because the game requires Libmpg123 (i386). I downloaded and am currently using https://packages.debian.org/jessie/libmpg123-0 and https://packages.debian.org/jessie/mpg321 but the game is still not running because it is asking for Libmpg123 (i386).
Loïc  [developer] Sep 12, 2014 @ 3:20pm 
Indeed, at the moment it's 32bit only, so download the i386 version: https://packages.debian.org/jessie/i386/libmpg123-0/download
Captain America Sep 12, 2014 @ 3:25pm 
Thank you that package worked the game is now running.
Loïc  [developer] Sep 12, 2014 @ 3:25pm 
Cool! :)
violetmyth Oct 11, 2014 @ 8:45am 
I'm running version 0.7.3.3 on Arch Linux (64-bit), and any time I start a song, the game proceeds incredibly fast without playing any sort of background track (though the music plays just fine in the song selection menu).

After a couple of seconds, Melody encounters an obstacle and the game doesn't proceed any further (though she and the background keep animating. At this point, however I exit the game (i.e. closing the window or using the in-game menu), Steam does not recognize that the game has closed, and will not let me launch it again until I kill and restart Steam.

If you need any other information from me, just let me know.
Loïc  [developer] Oct 11, 2014 @ 11:22am 
Originally posted by violetmythmaker:
I'm running version 0.7.3.3 on Arch Linux (64-bit), and any time I start a song, the game proceeds incredibly fast without playing any sort of background track (though the music plays just fine in the song selection menu).

After a couple of seconds, Melody encounters an obstacle and the game doesn't proceed any further (though she and the background keep animating. At this point, however I exit the game (i.e. closing the window or using the in-game menu), Steam does not recognize that the game has closed, and will not let me launch it again until I kill and restart Steam.

If you need any other information from me, just let me know.

That sounds like a buffer issue wiht the BASS audio library. Which audio format was the music file? And does it happen only with that specific file format, but also with MP3, FLAC and OGG?
violetmyth Oct 11, 2014 @ 12:17pm 
The file I originally tested was MP3, as is the rest of my music library. I just converted it to OGG and FLAC to test both formats, and I see the same issue.

I don't know if the conversion will make a difference; I can probably find something else to try as well if it does.

It also seems that I didn't actually have libbass installed in any form, if that makes a difference; it looks like there are packages (albeit user-maintained ones) for Arch that I can install, but that hasn't made a difference so far.
Loïc  [developer] Oct 11, 2014 @ 1:20pm 
Originally posted by violetmythmaker:
The file I originally tested was MP3, as is the rest of my music library. I just converted it to OGG and FLAC to test both formats, and I see the same issue.

I don't know if the conversion will make a difference; I can probably find something else to try as well if it does.

Thanks for the tests. Do you have libmpg123-i386 installed? If no, could you please install it?

libbass is provided with the game, but what you can try to do is override it with this other version (replace it inside the game's folder) with this libbass.so: http://www.un4seen.com/download.php?bass24-linux (don't use the x64 one, Melody's Escape is only in 32bit binaries)
Last edited by Loïc; Oct 11, 2014 @ 1:21pm
violetmyth Oct 11, 2014 @ 3:04pm 
Looks like overriding the game's version of libbass.so fixed the problem. Haven't played around too much beyond a quick test to see what happened after replacing the file, but it feels like it works.

For completion's sake, I have lib32-mpg123, which I'm guessing is just Arch's name for the 32-bit version of libmpg123.
Last edited by violetmyth; Oct 11, 2014 @ 3:05pm
Montecristo No. 4 Oct 11, 2014 @ 5:21pm 
Originally posted by violetmythmaker:
I'm running version 0.7.3.3 on Arch Linux (64-bit), and any time I start a song, the game proceeds incredibly fast without playing any sort of background track (though the music plays just fine in the song selection menu).

After a couple of seconds, Melody encounters an obstacle and the game doesn't proceed any further (though she and the background keep animating. At this point, however I exit the game (i.e. closing the window or using the in-game menu), Steam does not recognize that the game has closed, and will not let me launch it again until I kill and restart Steam.

If you need any other information from me, just let me know.

Arch Linux x86_64 3.16.4-1 here, exactly the same problem. lib32-mpg123 1.20.1-1 installed.
I can also confirm that libbass.so override is the solution; thanks a lot for the info.
Loïc  [developer] Oct 13, 2014 @ 5:55am 
Originally posted by violetmythmaker:
Looks like overriding the game's version of libbass.so fixed the problem. Haven't played around too much beyond a quick test to see what happened after replacing the file, but it feels like it works.

For completion's sake, I have lib32-mpg123, which I'm guessing is just Arch's name for the 32-bit version of libmpg123.

Thanks for the test. The libbass.so included with the game should be the same, only without mp3 decoding built-in (but since you mentionned audio preview working fine it should not be a decoding bug).

Could you please try to delete and re-install the game (in order to get the original BASS), and add this command-line option to Melody's Escape: -audio_multithread_update ? (this will update BASS within its own thread, and might fix the issue)
Last edited by Loïc; Oct 13, 2014 @ 5:55am
violetmyth Oct 13, 2014 @ 10:43am 
Tried that just now, and the issue seems to have returned. The MD5 sums for the manually downloaded version of libbass.so, and the version present after running the game with -audio_multithread_update are different as well.

Downloaded libbass.so: b0d967cd245f0c77f1df22d2c584c565
"Updated" libbass.so: 9a2ec7e1bfd25def487eb3411cfe9acf

Just to make sure I'm doing this right, I opened the Melody's Escape directory in a terminal window, then ran ./MelodysEscape -audio_multithread_update to launch the game. Is that what you meant, or do I need to do something else?
Loïc  [developer] Oct 13, 2014 @ 2:41pm 
Originally posted by violetmythmaker:
Tried that just now, and the issue seems to have returned. The MD5 sums for the manually downloaded version of libbass.so, and the version present after running the game with -audio_multithread_update are different as well.

Downloaded libbass.so: b0d967cd245f0c77f1df22d2c584c565
"Updated" libbass.so: 9a2ec7e1bfd25def487eb3411cfe9acf

Just to make sure I'm doing this right, I opened the Melody's Escape directory in a terminal window, then ran ./MelodysEscape -audio_multithread_update to launch the game. Is that what you meant, or do I need to do something else?

Thanks for the test. The libbass.so is indeed different, the one bundled with Melody's Escape is the "/mp3-free/" version.

There's a beta version of BASS available, I will try that one with the next update.

Last edited by Loïc; Oct 13, 2014 @ 2:44pm
Loïc  [developer] Oct 13, 2014 @ 2:44pm 
Could you please check if you have "pulseaudio" installed? And if yes, which version?
violetmyth Oct 14, 2014 @ 9:13am 
Looks like I don't have it installed; I thought I didn't (I'd removed it a while back after...some issue I can't remember), but wanted to make sure.

Do you need me to try testing with it installed?
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