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Alfegard is just part of the map in 2, though it's much smaller in scale.
You spend the most of the game following in the footsteps of your father, who you think died ten years ago -- then discover that he's still alive and has been living in another world without his memories for all this time. You finally catch up with him just in time to see him die, and because he's been blinded and deafened, you can't talk to him and he doesn't even realize who you are until the very end. Then, you defeat the big bad guy, but doing so closes the portal back to your world. Now you're stuck alone in a foreign world and your mother will never know what really happened to you or your father.
It's pretty tragic, and this is just a warm-up for Dragon Quest V!
Of course the problem with that is it wouldn't make any sense when you consider that later in the timelime there is a "descendant of Erdrick" in alefgard. If the hero stayed long enough to have kids, there's no way he/she disappeared (in the sense of went back home) by the time the celebrations were over like the game says.
I think it's far more likely the hero "disappeared" by simply going incognito. Not everyone knows what they look like without all their armor. It's not impossible the hero just chose to live as an ordinary person rather than be worshipped or something along those lines. This would kind of tie into why the DQ1 hero needs to prove he's descended from Erdrick before some important npc's will help him.
Of course, I could be completely off base, but that's how I see the ending myself.
Erdrick disappears from the public eye, bequeaths their equipment to certain families for safeguarding until Zoma's prophecy regarding the Dragonlord comes to pass, then begins their lineage that would eventually lead to DQ1 and then 2 by way of 1's Hero.
There are several defining events in the sagas referencing Ragnarok, the Norse cataclysm myth. Many of these events have DQ3 equivalents. In these tales, a rebellious Ice Giant uses one of their monstrous children to swallow the sun, betraying the gods and in the process dooming the Nine Realms to eternal darkness. Zoma tasking Baramos to seal away Rubiss is likely a retelling of this story through a Japanese lens.
Zoma exclusively uses ice attacks, btw, so I will happily die on this hill that he is based on an Ice Giant. In the sagas a poisonous dragon monster, Midgarsomr, mortally wounds Thor over a lake of poison. It's exactly the same scene where Ortega dies.
Where we part from Norse myth is Rubiss herself, the DQ goddess of light and sun. She does not have a clear Norse analog, but is instead almost certainly a proxy for Amaterasu, the chief deity of the Shinto pantheon and also a goddess of sun and light. In the Shinto faith, Amaterasu restored light to the world when a wise hero freed her from a cave where she had been hidden away. In the process, wicked deities (meaning monsters like Zoma) were driven from Japan. In much the same way, the DQ3 hero frees Rubiss from imprisonment within a tower.
Back in Norse myth, a handful of people do survive the end of the world and rebuild from the ashes. Like Erdrick they cannot return home because the fundamental nature of their world has changed following these events. The biggest change is that the gods are all gone. The sagas say that Odin and his cohort are all dead which is why Rubiss is likely absent from DQ1 and 2. The game tells us she's alive but recovering. presumably outside the world on another plane of existence.
I think Horii read a book on Viking gods and decided to tell an isekai story. Those never have happy endings.
I was so surprised by it
i was expecting the remake making that clear but I guess they decided to go with the original story