Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The way to make models is with a voxel editor. You can get one off of the RWR Forums, or get something like Sproxel if you want to be a bit more efficient. Weapons making is fairly simple; take a pre-existing file, and edit weapon sounds (what sound the gun makes as it fires), weapon HUD (the HUD icon, i'd suggest using a GIMP editor to help with this), and the XML model (the ingame model your person holds) to make something different (technically you could code completely original things, but it is quicker to make modifications of pre-existing weps, or at least use their code as a template).
I have no idea how to code armor personally. If you want some tips, go hit up the maker of Chicago Ted's Custom Factions mode, as he has made lots of custom armor with different hitpoints and cosmetic appearances and such.
After you make some police and criminal models and such, simply add them to a models file in your mod, and then assign the names of the models in each faction's default and elite model folders.
I will see to this asap