Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As of now, Medkits are the most worthless item I know of. People die too easily for them to be of any use, and when there IS a person you can heal, he is normally in the middle of a firefight, meaning you couldn't get to him, or in my case, I'm always wounded when no one is around to save me, so it just wastes my time.
Why bother with medkits if they don't really serve to do nothing more than drain your RP?
If you buy vest all the time, sure, it probably would happen more often, but in my experience, it is a rare thing.
Let's not forget all the times we see men get killed the moment they are revived, too.
I consider that a problem, since you so rarely ever need a medkit you normally have time to find one lying around or simply wait for a AI to revive someone instead of wasting a equipment slot carrying one around.
There's very little reason for a player to carry one in single-player/invasion.
If you're playing alone vs AI or on an invasion server(going on solo ops), then it's not very useful.
But when playing with a lot of human players on invasion server, it's pretty appreciated if you have one for a downed friendly.
PROVIDED he has a vest, that is.. And also is allowed to wear them.
What rank do you have to be to earn the right to buy vests again?
But you should be able see how much exp you need to use it, and crossref it with the exp for a certain rank.
http://runningwithrifles.gamepedia.com/Manual#Ranks.2C_experience_and_Scoring
1 MedKit = 1 Revive.
And the Vest simply allows you the same oppertunity it does now. 2 extra hits +knockback before death. Basically Medkits are your chance to revive, like a more standard form of modern shooters. Plus it could be a better chance for low ranks to pick people up and earn some extra co-op XP.
But I see the counter argument: You could load up a pack with kits. But don't people load up packs with vests at this point any way? It would be the trade off. Poor aim, but you could run as a true "Medic" and be forced to take the time to pull out another medkit. And we all know how quick you can get shot right after being picked up. Okay, I like my own idea again. I'm sold.
I had seen something like this in other games, and I like that idea. Nothing sucks more than a stray bullet taking you out in the middle of no where, costing you valuble RP. At least this way, you would have more chances to get back into the fray without losing your hard earned cash.