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i died maybe once or twice but here is the method i use.
i always move in to her direction where she came from. most of the time you hear her (helps if you have a surround sound system) and you have time to turn and take a pic. i think you have to do this 5 or 6 times and its over. i defear her in over a minute. just make sure you dont get too close when she starts to get weaker, because she will wield the scissors around like mad.
But the Scissor Ghost seems to require some kind of weird aiming gimmick that's never really explained. Like, you can run to the other side of the room, turn around and point your camera at him for a good five or six seconds, but sometimes the camera just doesn't glitch at all.
thats because the camera has a distance limit. thats with every ghost. they are just easier since they are slower and you have more space to walk back.
the second camera we get in act 2 is better since you can zoom in.
"Dude, seriously, it's not that hard."
^ Never fails on the old steam forums. Anyway....
I can only assume that I'm almost defeating it, because I always get about 4 pictures in. The problem is that I get hit too much because
1) It teleports directly behind me
2) Protagonist can't run/avoid worth a damn (hooray survival horror tropes)
3) Taking its picture only has an effect half the time
I don't think it has to do with the ghost being too far away in my case. I'll stand a couple of feet away and take the picture---which successfully hits---and then I'll remain in the same place (or slowly back away if it's getting too close) and try to take a second one before it gets too close. To me, it seems like this is what's happening:
1) The ghost can't be too far away
2) The ghost also can't be too close
3) There is a "cool down" where the ghost can't be hurt by the camera for several seconds after being hurt
But taking its picture correctly isn't really my problem. The problem is how I'm supposed to not get hit by a teleporting ghost in a shoebox size room while I'm trying to work around these picture-taking rules. I just can't seem to keep away from the ghost no matter what I do.
I think if I just throw myself at it enough times I can probably do it. Like I said, I'm getting about 4 snapshots in, so I'm probably just one hit away from defeating, I just don't feel like there is a way to do it with any skill or grace. There are just too many irritating variables, IMO. I'll probably give it another try after a couple days when I'm back in the mood.
-move the view angle behind you while you are running
-see him spawn, draw the phone, wait for the cam glitch, fire 1x, run
http://dreadout.wikia.com/wiki/Scissor_Phantom
You have to aim the eyes actually.
Just stay alert after you've snapped a pic, run to the exact opposite corner of where the ghost spawns and snap.
The game is not a "combat" game, the "combat" (if you could call it that) is clunky, kind of unreliable (like having to bring your camera up quickly, spin about, and halt sprinting all at the same time), and that's OK, because it's not an action game.
What makes me mad is that if they are going to make things like this, then the combat needs to be better. Sprinting across the (tiny) room, spinning Linda about, and raising up the camera all at the same time should be a thing, and it should be quick and snappy and accurate.
Instead it is clunky and slow. The scissor boss breaks up the flow of the game and doesn't match with the vibe that the player has become accustomed too throughout Act 0 and 1.
It really makes the Limbo mechanic stink too. I get that you wanted to punish death somehow, but sheesh. See, the Limbo mechanic wouldn't be bad if the game kept the same even pace of combat and identity consistently. I died maybe once on my way to Scissors. I died very few times in Outlast, but did spend considerable time hiding in lockers being a total wimp instead of taking big chances.
Limbo isn't designed to be a place that you revisit once every 20 seconds, yet here it is with this boss.
Either make a low combat, atmospheric, exploratory horror game, or make an action-horror game with snappy combat. Don't interject the latter into the former awkwardly.
Feedback.
Update: Just beat the weirdo right after posting this. I just turned to my husband and said "That was ACTUALLY terrible."
If you hate Limbo (and, really, I'm sure everyone does) make sure you have the "Fixed Limbo Length" option turned on. I wished I'd known about it when I first played but it was a case where I looked at the options before I started playing and I didn't know what it meant so I left it off and then I forgot about it.
Try not to let the Scissor Phantom sour you too much. It's probably the single hardest/annoyingest part of the game simply due to the small room and wonky hitbox. There is one other boss in a room about the same size which is also a little annoying but that ghost's hitbox is normal and a lot easier to snap.