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It's the intended way
Or just save yourself from pain and play a ranged class, on my witch I had a whatever set, no weapons (demon form removes them anyway) and didn't even bother to slot relics, finished the trial the instant I unlocked them, it's simply meant to be finished by ranged classes. The rest respec or don't get to ascend.
At least for the sekhemas, chaos is a lot harder, but a lot fairer, having a ton of AoE damage for the survival one helps a lot, or just run around, works too.
One thing that changes how easily warrior can be played is animation canceling with dodge.
At that point (Sekhemas) I had Leap Slam which completely carried me. One Leap Slam can PRIME enemies for a hard stun with Boneshatter.
What you want to try and get used to doing is Leap Slam in to a pack, and just before the slam hits, press the dodge button to animation cancel out of the Leap, the pack will be primed to stun, then hit one of them with a Boneshatter. Watch the entire screen explode with corpses. Rinse repeat.
The key is to animation cancel out of your attacks, in this case Leap Slam/Boneshatter, as soon as they hit. Once you get used to the timing it feels natural and smooth and you'll hardly get hit.
Finished the entire trial with about 750 honour left. You'll have plenty left over for when you get to the boss and potentially mess up.
Edit- Forgot to mention that I use Perfect Strike as well. But only use it when the elite/rare/boss is stunned. I never use it on normal mobs.
VS the boss stay right near him, his attacks are hella slow, when he winds up roll past him stand safely behind and smack him about, even basic mace attack is fine here. When he turns round rinse and repeat. Stay near the rocks at the top when he does his big charge up thing, run around the rocks to avoid the blast. When he hits about 30% life he will start doing that attack which drops stuff from the ceiling, just try to pay attention to where they land.
He is being toned down in the next patch as well, but I did him no issues with a pure tank warrior and no ranged ability at all.
3 passives I can think of are called 'Breakage', 'Breaking Blows' and 'Impact Force' and if you have enough points get some range on your AoE like the passive 'Shockwaves'
Again, once you get used to dodge cancelling (which shouldn't take long, it's fairly generous timing) all this will feel natural and pretty easy.
Edit- I forgot to mention that you want to keep your Leap Slam skill at level 7. Reason is you do NOT want it to hard stun everything, just PRIME them for the hard stun with Boneshatter.
I have a mercenary that just uses auto attacks on bosses. Break armor to get defences down and boneshatter for a good stun. But my build is dual wielding and armor+evasion, so that might be giving me a slight edge. The final boss is a joke with melee, you literally have to try so the boss hits you.
With a melee monk trials are even easier with maxed out evasion and good dodges.
Skip trials for now if you're melee.
The next patch should make it a little better.
You're not making sense.
Why don't you just use a different skill with the same support gems?
Not all skills work well for all situations.
Why would you have to reset your passives?
I am certain that other skills will benefit from what you already chose in your passive tree.