Path of Exile 2

Path of Exile 2

WOKEGOD Dec 16, 2024 @ 7:27pm
Any tips for trials as warrior?
Had a trial once at act 2 and it felt like crap despite overleveled for like 6+. You literally avoid fight by leap slam rolling around like a beach every trials to save up honours and when fight the boss you charge up perfect strike which its 2 seconds of standing still while pray that the attack land before the boss retaliate which its 2 out of 10 times. Wow it was So much fun thanks GGG for quite an experience.
< >
Showing 1-15 of 17 comments
Codester Dec 16, 2024 @ 7:30pm 
Huh? I just killed everything as my Warrior, why were you avoiding fights? I just killed all mobs on all screens no issues, took a couple paths to re-gain honour.
WOKEGOD Dec 16, 2024 @ 7:36pm 
Originally posted by Codester:
Huh? I just killed everything as my Warrior, why were you avoiding fights? I just killed all mobs on all screens no issues, took a couple paths to re-gain honour.
My main damage source was perfect strike combine with fire infusion after i swapped from earthquake totem build as they barely does any damages. Problem is i need to stand still for 2 sec to land perfect-window and it kinda left me vulnerable to getting hit so its kinda risky to fight through trials and since i couldn't afford more refund costs its become either adapt to the current build or skip trials to the next 2 acts.
pirate135246 Dec 16, 2024 @ 7:41pm 
so you made a gimped build but are blaming ggg?
VoiD Dec 16, 2024 @ 7:43pm 
Restat into something else, clear it with extreme ease from range, restat back again.

It's the intended way

Or just save yourself from pain and play a ranged class, on my witch I had a whatever set, no weapons (demon form removes them anyway) and didn't even bother to slot relics, finished the trial the instant I unlocked them, it's simply meant to be finished by ranged classes. The rest respec or don't get to ascend.

At least for the sekhemas, chaos is a lot harder, but a lot fairer, having a ton of AoE damage for the survival one helps a lot, or just run around, works too.
Last edited by VoiD; Dec 16, 2024 @ 7:44pm
Mikebeez Dec 16, 2024 @ 7:59pm 
Did it very easily when I got there with a Warrior.

One thing that changes how easily warrior can be played is animation canceling with dodge.

At that point (Sekhemas) I had Leap Slam which completely carried me. One Leap Slam can PRIME enemies for a hard stun with Boneshatter.

What you want to try and get used to doing is Leap Slam in to a pack, and just before the slam hits, press the dodge button to animation cancel out of the Leap, the pack will be primed to stun, then hit one of them with a Boneshatter. Watch the entire screen explode with corpses. Rinse repeat.

The key is to animation cancel out of your attacks, in this case Leap Slam/Boneshatter, as soon as they hit. Once you get used to the timing it feels natural and smooth and you'll hardly get hit.

Finished the entire trial with about 750 honour left. You'll have plenty left over for when you get to the boss and potentially mess up.

Edit- Forgot to mention that I use Perfect Strike as well. But only use it when the elite/rare/boss is stunned. I never use it on normal mobs.
Last edited by Mikebeez; Dec 16, 2024 @ 8:01pm
PKNecron Dec 16, 2024 @ 8:03pm 
Originally posted by pirate135246:
so you made a gimped build but are blaming ggg?
Except GGG have admitted that trials are over-tuned for Melee and are adjusting the numbers.
Wild Dec 16, 2024 @ 8:05pm 
Wait for the nerf coming, you will take 35% less honor damage at melee, and dots will be doing 3x less damage.
WOKEGOD Dec 16, 2024 @ 8:07pm 
Originally posted by Mikebeez:
Did it very easily when I got there with a Warrior.

One thing that changes how easily warrior can be played is animation canceling with dodge.

At that point (Sekhemas) I had Leap Slam which completely carried me. One Leap Slam can PRIME enemies for a hard stun with Boneshatter.

What you want to try and get used to doing is Leap Slam in to a pack, and just before the slam hits, press the dodge button to animation cancel out of the Leap, the pack will be primed to stun, then hit one of them with a Boneshatter. Watch the entire screen explode with corpses. Rinse repeat.

The key is to animation cancel out of your attacks, in this case Leap Slam/Boneshatter, as soon as they hit. Once you get used to the timing it feels natural and smooth and you'll hardly get hit.

Finished the entire trial with about 750 honour left. You'll have plenty left over for when you get to the boss and potentially mess up.
Should i refund some passives to take some stun thresholds again to make this build work and what is your suggestion for a support gem that work best with leap slam? As of now i left it blank.
WOKEGOD Dec 16, 2024 @ 8:09pm 
Originally posted by Wild:
Wait for the nerf coming, you will take 35% less honor damage at melee, and dots will be doing 3x less damage.
I just saw the news www. Yea definitely will give the act 3 trial once the patch dispatch. Skipped the trial ended up saved myself from all the agonies it appeared.
FAIR Dec 16, 2024 @ 8:10pm 
Yes, wait for the patch.
RodHull Dec 16, 2024 @ 8:13pm 
Use a shield, actively block incoming hits (it prevents honor damage) this will allow you to get to the boss with full honor. Don't try to block boss hits they are nearly all unblockable.

VS the boss stay right near him, his attacks are hella slow, when he winds up roll past him stand safely behind and smack him about, even basic mace attack is fine here. When he turns round rinse and repeat. Stay near the rocks at the top when he does his big charge up thing, run around the rocks to avoid the blast. When he hits about 30% life he will start doing that attack which drops stuff from the ceiling, just try to pay attention to where they land.

He is being toned down in the next patch as well, but I did him no issues with a pure tank warrior and no ranged ability at all.
Mikebeez Dec 16, 2024 @ 8:18pm 
Originally posted by WOKEGOD:
Originally posted by Mikebeez:
Did it very easily when I got there with a Warrior.

One thing that changes how easily warrior can be played is animation canceling with dodge.

At that point (Sekhemas) I had Leap Slam which completely carried me. One Leap Slam can PRIME enemies for a hard stun with Boneshatter.

What you want to try and get used to doing is Leap Slam in to a pack, and just before the slam hits, press the dodge button to animation cancel out of the Leap, the pack will be primed to stun, then hit one of them with a Boneshatter. Watch the entire screen explode with corpses. Rinse repeat.

The key is to animation cancel out of your attacks, in this case Leap Slam/Boneshatter, as soon as they hit. Once you get used to the timing it feels natural and smooth and you'll hardly get hit.

Finished the entire trial with about 750 honour left. You'll have plenty left over for when you get to the boss and potentially mess up.
Should i refund some passives to take some stun thresholds again to make this build work and what is your suggestion for a support gem that work best with leap slam? As of now i left it blank.
Put in a Martial Tempo support gem in Leap Slam so it's quicker and less sluggish to use. Also yes, some stun thresholds are PERFECT for this.

3 passives I can think of are called 'Breakage', 'Breaking Blows' and 'Impact Force' and if you have enough points get some range on your AoE like the passive 'Shockwaves'

Again, once you get used to dodge cancelling (which shouldn't take long, it's fairly generous timing) all this will feel natural and pretty easy.

Edit- I forgot to mention that you want to keep your Leap Slam skill at level 7. Reason is you do NOT want it to hard stun everything, just PRIME them for the hard stun with Boneshatter.
Last edited by Mikebeez; Dec 16, 2024 @ 8:19pm
PhDMonster Dec 16, 2024 @ 8:24pm 
Really? I did my trials pretty easily with melee.
I have a mercenary that just uses auto attacks on bosses. Break armor to get defences down and boneshatter for a good stun. But my build is dual wielding and armor+evasion, so that might be giving me a slight edge. The final boss is a joke with melee, you literally have to try so the boss hits you.
With a melee monk trials are even easier with maxed out evasion and good dodges.
Bacon Overlord® Dec 16, 2024 @ 8:25pm 
Originally posted by WOKEGOD:
Had a trial once at act 2 and it felt like crap despite overleveled for like 6+. You literally avoid fight by leap slam rolling around like a beach every trials to save up honours and when fight the boss you charge up perfect strike which its 2 seconds of standing still while pray that the attack land before the boss retaliate which its 2 out of 10 times. Wow it was So much fun thanks GGG for quite an experience.

Skip trials for now if you're melee.

The next patch should make it a little better.
Flushing Dec 16, 2024 @ 9:53pm 
Originally posted by WOKEGOD:
Originally posted by Codester:
Huh? I just killed everything as my Warrior, why were you avoiding fights? I just killed all mobs on all screens no issues, took a couple paths to re-gain honour.
My main damage source was perfect strike combine with fire infusion after i swapped from earthquake totem build as they barely does any damages. Problem is i need to stand still for 2 sec to land perfect-window and it kinda left me vulnerable to getting hit so its kinda risky to fight through trials and since i couldn't afford more refund costs its become either adapt to the current build or skip trials to the next 2 acts.

You're not making sense.

Why don't you just use a different skill with the same support gems?

Not all skills work well for all situations.

Why would you have to reset your passives?

I am certain that other skills will benefit from what you already chose in your passive tree.
Last edited by Flushing; Dec 16, 2024 @ 9:54pm
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Dec 16, 2024 @ 7:27pm
Posts: 17