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Een vertaalprobleem melden
Crafting something, knowing the result or reforging an item the way you want and then going and killing mobs is fun
Collecting 8 items in a microscopic backpack, teleporting to town, selling them and going back to killing mobs for 10 minutes and then going back to the merchant is not fun.
Not getting a valuable reward for killing a difficult boss is not fun
Spending all the crafting resources and not getting the item you want is not fun
Going to a third-party site, knocking yourself out of the gameplay, trying to find the right item and then its owner to make an exchange - that's not fun.
The things that make arpg fun in PoE 2 are frustratingly few.
That said, fans of the first part, hardcore hardcore fans, and other extremely elite guys will throw their git gud + skill issues at any objection.
and tell you to get the hell out of our divine game.
At the same time - these players have already bought everything and there is no point in waiting for new microtransactions from them. I wonder how this version of the game will survive without a large audience. F2P games have to pay for themselves somehow, yeah.
Perhaps the authors will draw conclusions from EA and make changes that will allow casuals to get fun from the game on par with the true elite.
If you get a bad roll, it makes the item useless. You won't progress in the end game without increasingly better loot. Only about 1% of what you find will be useful.
Like I said, this is not a typical aRPG. It's a gambling RPG. You input your time, pull the lever and hope you get something useful. However, you only get decent stuff 1% of the time (just like poe1).
Sure, RNG is a factor in all aRPGs. However, this game has numerous levels of RNG. Finding a good item is the 1st level, then you move to the gambling level and that's where the game becomes a gambling simulator.
Further, the unique items are utter garbage. I bet they improve these over time, but these should be the focus and the final end game builds should be all uniques, not yellow items you have to gamble the stats on.
Zero chance this game retains more than the POE1 players. Those folks were all addicted to the gambling, so they enjoy it. That's who this game is for.
here's a fun fact: ive always felt good when other felt bad. please cry more thx
Yeah I agree. Diablo 2 definitely wasn't as bad. I had a lot of hours in that game and I don't recall having gear issues, not when I kept farming bosses and whatnot.
It's been so long since I played but that's the way I remember it.
Edit: you're right about bosses also. Who wants to farm really tough bosses for crap reward? It just doesn't make sense as a design
Not perfect,, just useful gear. I've gone over 20 hours with ZERO upgrades. Should I spend another 100 hours to realize that the game is designed to be a gambling simulator and that I cannot win? The game is BAD. Period. The people who like this are addicts.
Edit: I spent 90+ hours on this game and my character feels like utter garbage. In diablo 2, I'd have a god tier character by now and would move on to my next game. What's happening, is people are bored out of their minds and HATE the gambling. The game is DOA and is gonna go down like another Diablo 4 train wreck.
These are basically digital crack, where you gamble your next hit. It's ATROCIOUS. It doesn't resemble the Diablo 2, Grim Dawn, Chronicon, Etc mold at all. They are entirely different genres.
POE series is a Gambling simulator with action elements. Nothing more.
Diablo 2 has a merchant gambler, but it wasn't required. You could finish the game with a god tier character after prob 50 hours. It is entirely different than POE. Like they aren't even the same genre. POE is not a traditional aRPG. It's a gambling, addiction simulator by design.
The RNG in Diablo 2 was fun. In this game its ♥♥♥♥♥♥♥.
Diablo set the bar for ARPG loot systems, which basically turned every single enemy into a walking slot machine, and Diablo II kicked things up a notch.
"For Diablo, there was a lot of technical things we had to overcome for things that were different than games at the time," Brevik said.
"The loot lottery is kind of a system by which randomizers are generated. The best analogy is it's a slot machine. Every time you kill a monster you put a quarter into the slot machine and pull the lever and out could come nothing, you could get your quarter back, or you could hit a jackpot.
"So if you could think of pulling the levers every time you kill a monster it's got kind of this addictive quality--just like slot machines are addictive, so is the 'I am gong to maybe win something big here.'
Read more: https://www.tweaktown.com/news/74666/diablos-loot-lottery-rng-is-like-slot-machine-says-david-brevik/index.html
Yikes! I've found one. A super-villain is born.