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I don't see how it can be a challenge for a gamer when the gear can be bought on a webpage. The game is just too simple and easy then.
Just dont buy the gear, play SSF
Thats true but if OP didnt feel like ranking maps is fun, even If we add all types of system like blight or explore imo he would still not find It fun
His criticism comes from "lack of objective" and for the majority of players the objective is to "finish the game"
OP your objective should bem to kill the pinnacle Bosses, maps are there for you to grind enough and be able to kill them, the story mode is Just the tutorial, maps are the mid game ( the thing you are doing now ) and pinnacle Bosses ARE finally the late game
There's something absurd to the idea of playing only to grind to be able to more efficiently grind ad nauseam. Took 1k hours in BDO to finally realise it.
Don't play on the trade league. That's about it.
I'm solo ssf on maps and I appreciate each piece of gear I've found that fit my character and It feels great to craft something.
The trade league culture in PoE is a bit ridiculous imo. People have the habit to zoom through every tier in a few hours, gearing means looking at the trade site..
Its kinda hard to explain but let me try. Basicly the feeling of "Sandbox" is what i do not enjoy for the slightest, because sandbox games are a waste of lifetime, just doing whatever, not aiming for a target.
Like in an example, Minecraft, whatever you do, you do it because for whatever reasons, now im that kind of player i like to "finish" something, reach a finish line whatever, the journey to get there simply gets more value when theres a finish.
However in a sandbox there basicly is no finish to anything and hence im not attracted at all to that.
The whole addition of a campaign in PoE2 is what attracted me towards the game, years ago ive given PoE1 a shot and i totaly disliked the game because it didnt feel like progressing.
Its literally just that super old original game concept that has been there since i was born, like aiming to finish the game and with finish, i mean finish and then start over with something else.
"Maps" just spreads that feeling of Sandbox and endless game, hence i totaly dislike it already. Its like playing any kind of mobile games such as candy crush and it doesnt go anywhere and if you want to apply it towards any hack & slay, its like Diablo 3, when you already finished your set, upgraded the gems to atleast level 25 and now you are searching for minor improvements, that will never empower your character as much, as completing a set, neither do you get the same satisfaction from that, like you did on the journey geting your first set pieces.
Like in Diablo 3 RoS, when i finish the first set and got the majority of stuff i need for the build, then the game is next to finished because nothing important will come after that anyways, since the completition of the set is literally THAT milestone, so to speak.
In Diablo 2 as of an example the game ends, once hell difficulty is finished, the majority of fun is found to get there, the moment you finished it, is literally where sandbox begins and it just wastes time, since it doesnt ship with the same enjoyment anymore.
Sth i totaly dislike about Diablo IV also but with the addition, that the whole game before the endgame feels like a useless burden to overcome because who knows, thought that only sandbox endgame matters.
On top of that they use Level scaling, which means my useless level 1 character will feel like a max level character anyways, so whats the point if you do not feel any kind of RPG in these kind of games? It just doesnt get to me at all.
The feeling of progression is destroyed by scaling entirely, its such a damn lazy way, that makes me wonder if a studio ever needs more than 5 employees when doing these awful mechanics, because the outcome, aka the game, is just useless to begin with since it counters the complete point of progression, if you cant feel progression.
So instead of playing "Maps" in PoE2 im more likely looking forward to start a new character instead and use all that gear ive found, see that gameplay variation with another class and so on.
At the same time i also have to say that i did totaly miss out on some extra movementspeed at cruel difficulty. Like the new items, the Vaal Orbs... the better quality of yellow items, it did last untill the middle of act 2 and then the "hype" about sth new was gone and i just wanted to rush towards endgame, because the "peak gameplay" has seemed to found an end there.
I was expecting in the middle of cruel act 2, that something speeds up a little or even more new item additions and upgrade functions but nothing of that kind has joined my journey so it became repetitive and Maps is just adding a few more layers of no enjoyment on top of that.
Hoping for far more game modes. I would love a LFG system and perhaps really huge dungeon maps for this that scales to player level instead of what we have with the waystone stuff.
The game badly needs zones that can be entered without needing some sort of currency and offer some challenge as the max level was something like 64 without currency at the moment. Just a way to log on and get some progression without all the not needed hassle with currencies of different sorts.
EDIT:
On second thought LFG and groups might not work well with this game and the screen is already cluttered too much with spells and effects. More people on map would just make it impossible to see what is going on.
There is absolutely no fun to be found at that endgame, like none. If i keep playing this mode i will very soon start raging in front of my PC, so its best to end it there because a video game should be made to have fun, not to ruin your whole day.
Like the spike of that difficulty and the complete lack of progressing foward in order to be able to deal with that difficulty is very awful.
There are clearly visible gaps where the game doesnt ship with the required additions to make you overcome it, apart from just leveling up and grinding the crap out of previous content. Like thats not how i feel like a hack & slay should be.
"Diablo 2 as of an example the game ends, once hell difficulty is finished, the majority of fun is found to get there, the moment you finished it, is literally where sandbox begins and it just wastes time, since it doesnt ship with the same enjoyment anymore."
lmao bro....
never heard such a weird take related to d2. you never experienced diablo 2 my man
its quite obvious these kinda games are not made for you. you want singleplayer adventure/rpg games you can play through once and be done with it
i dont think u even understand how arpgs work. in diablo 2 the game didnt end after hell , it just started at that point.
arpg = play through campaign to start grinding for xp/loot
thats it. simple as that.not more not less
if u dont enjoy that , well just the wrong genre
its like you buy steak and complain that it doesnt taste like fish
but also... quite alot mechanics(from poe1) like 80% not in yet. so you're partly right.