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To avoid it you evade the first attack, then just move out of the way of the 2nd one and then just time the evade properly for the final hit.
Even when doing this, which I perceived to be the intended 'combat puzzle' of this encounter, he will track and OHKO me in the middle of a correctly timed roll. Sometimes I'll misdodge and he'll hit me with the third slam -- but only take some of my HP, not OHKO. Which I appreciate, but overall it feels inconsistent compared to other boss fights I've wiped on but been able to overcome eventually.
The triple ground pound was complete BS at first.
Then i realised the solution was to stay in hug range and roll to his backside any time he lifted the axe.
The problem is less the tracking and more the large AoE on the slam.
His entire kit punishes you for keeping away. You gotta stick close to him, roll behind him whenever he lifts the axe and then if he says ANYTHING about Fire, do a triple roll away from him.
Then bait the jump slam and roll towards him when he leaps. He'll overshoot, whiff and leave you time to get back into close range.
If you stay away, he doesnt need to change his angle much to hit you on the triple slam. Rolling behind him pretty much neutralises the entire attack sequence.
When he does the fire multi swing, As long as you have any sort of fire resist, just roll back 3 times. The multi swing isnt dangerous, The ending cleave IS.
I didn't have that luxury as much, being a caster, but I did link up with a Monk and we got it done after like 20+ tries. The best approach for us was for him to play up close, as suggested, to roll *through* the OHKO attack, while I stayed away and tried to avoid the OHKO from a distance if it was coming towards me. Switched up my attacks when he wasn't chasing me down specifically to just alpha strike him by sitting in my Mana Tempest and unloading unless I HAD to move. The fewer OHKOs he did, the less likely one of us got killed, so it was more about going FAST AS ♥♥♥♥ BOI