Path of Exile 2

Path of Exile 2

'norabseven Dec 13, 2024 @ 1:44am
3
3
I think I'm done, I just want to experiment.
All I want to do is experiment with my character, but the cost to try anything has just killed my enjoyment of the game completely.

I don't care about meta builds or min-maxing or anything that is trying to squeeze the absolute peak out of my character.

I just want to have a bit of fun playing around with the spec of my character, trying different skills and different setups, but the cost to do this is so great I couldn't even fully do it once.

I have no care for grinding another 10-20hours just to try another build either farming gold or leveling a character which is what it would currently take.

The cost is 20x what it probably should be and until it's reduced to be vastly more affordable I think I'm done.

You've made a passive tree that has 1000s of combinations to try but have given us the ability to try 1 combination every 10-20 hours, I just don't understand the logic here, since trading is done with currency and not gold where is the harm is just making it 1/20th the current cost so people can experiment ?
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Showing 16-30 of 95 comments
Insanitor Dec 13, 2024 @ 7:17am 
Originally posted by JZilla:
Originally posted by 'norabseven:
...
1 in 3 are giving it a bad review.
82% positive.
That would be 1 in 5
Teran Dec 13, 2024 @ 7:22am 
Originally posted by Everyone:
Exactly the same reason I have moved on too. Will return when devs decide what game they want to make ;)

Kinda doesn't seem like you've moved on if you're in these forums yapping lol
WickedChaos Dec 13, 2024 @ 7:23am 
Originally posted by Insanitor:
It might just be me, because I'm from an older generation of ARPG games.
But the fact that we're even able to respec is a nice feature. Older games like Diablo 2 would only allow you to respec 2-3 times for a character, and then you'd have to make a new one. And even that wasn't added till much later in the games lifetime.

I think GGG have much the same mindset. It shouldn't be easy to simply respec your character, so you can go follow the newest meta spec. If you want to do that, it'll either have to cost you a forture, or you'll have to level up a new character to play that spec.

And personally, I like this system. You shouldn't just be able to go and remake your entire character from a Fire Mage to a Frost Mage on a whim.
I am not saying it for you specifically but in general, not everyone has the same time to play or they can dedicate so much to the game, if I want to rebuild a character why I have to farm 10 hours or make myself a new character? we are in 2024 where immediacy rewards not in 2000 era , for the sales theme whether they like it or not they have to make the game more casual because otherwise they will stay in a niche game
'norabseven Dec 13, 2024 @ 7:29am 
Originally posted by Teran:

Kinda doesn't seem like you've moved on if you're in these forums yapping lol
If they are like me they probably really like the game but this is a hard block on their enjoyment so they want to keep up to date and discuss the game as a whole still, that's what I'm doing. I might not return to play much or at all but i'll still be following it.

Originally posted by WickedChaos:
I am not saying it for you specifically but in general, not everyone has the same time to play or they can dedicate so much to the game, if I want to rebuild a character why I have to farm 10 hours or make myself a new character? we are in 2024 where immediacy rewards not in 2000 era , for the sales theme whether they like it or not they have to make the game more casual because otherwise they will stay in a niche game
Whilst I agree with your sentiment, I don't think having cheaper respecs would make it casual at all, it doesn't change anything else of the game or the difficulty of the enemies it just makes it more accessible to people who don't either don't have time, ability, or poor specs to try and get a working character without having to spend 10s of hours.
Last edited by 'norabseven; Dec 13, 2024 @ 7:30am
scatter_volume Dec 13, 2024 @ 7:31am 
1 skillpoint respec costs more than a rare item sold. I really hate to be stuck with builds and be afraid to even touch a single skill because it costs so much. The costs of respec MUST be reduced and not just during EA by like 80%. Some dusty elitist D2 geezers will tell you 'go farm' and 'you shouldn't be able to respec' tho. F them, honestly.
EAX Dec 13, 2024 @ 7:39am 
If they were lower or even alot lower it would just open up gameplay issues and actually tons of them.
There will be people that will permanently respec to the very best for each fight and or farmlocation basicly and that would literally get to the point, where people will complain about little respec costs shortly after.
The difference between good developers and bad ones is, that the good ones need to put players at their bottom spot and threat them like that, otherwise the game will turn very soon into sth nobody is willing to play.

I also respecced about 40 skillpoints and it did cost me like 55k gold, i was running with quite a bad firebuild but yet were able to progress forward, just slower.
At the end of the day gear is the most valuable in PoE2.
'norabseven Dec 13, 2024 @ 8:17am 
Originally posted by EAX:
If they were lower or even alot lower it would just open up gameplay issues and actually tons of them.
There will be people that will permanently respec to the very best for each fight and or farmlocation basicly and that would literally get to the point, where people will complain about little respec costs shortly after.
The difference between good developers and bad ones is, that the good ones need to put players at their bottom spot and threat them like that, otherwise the game will turn very soon into sth nobody is willing to play.

I also respecced about 40 skillpoints and it did cost me like 55k gold, i was running with quite a bad firebuild but yet were able to progress forward, just slower.
At the end of the day gear is the most valuable in PoE2.
Respecing for the location or fight would be prevented by having a small cost as you would still be spending gold constantly doing that and would run out plus the time to actually respec, but if that's what people want to do what is the problem, that's not an issue or a reason against lowering the cost.

Your comment about good/bad devs is just wild, not listening to player base or not considering the player base is worse for the game than gives players things that don't really affect the rest of the game. Take Hell Divers for example, they nerf things and buffed things to make it harder or less accessible and the player count fell off a cliff and hasn't returned.
You can be mean to your player base if the thing your doing is benefiting the game as a whole, having such a stupid high cost of respecing is only hurting the game.

Originally posted by EAX:
otherwise the game will turn very soon into sth nobody is willing to play.
From what I can see through discussions and reviews, it's already edging that way, mostly because of the respec cost, nearly all the reviews I read have respec cost as a part of why they have give it a negative, and not everyone puts a review to the number of actual people who have a problem will be much higher.

Progressing and enjoying are two totally different things, for a lot of people. I don't really care about progress the game itself is great and I enjoy playing it but I'm at the point now where I want to try something different, I've cast the same spell from level 1 all the way to level 60 managed to respec most of the points once and now I can't respec out of the build.
It's not to min-max, or follow a guide, or trying to squeeze damage, it's purely to enjoy playing the game, the cost of respecing is directly affecting my enjoyment.

But again, is there a solid valid reason to not reduce the cost of respecing?
Player economy is using currency, gear upgrades are currency, trading is currency, gold has so little impact on the game other than to restrict the player it just seems illogical to have so little of it or so much cost attached to it.
Originally posted by RawMeatDiet:
That's weird because I got like 50k gold in 2 hours or less of playing on my lvl30 character farming stuff.

Idk if its just me but that sounds like the game is just wasting your time. Maybe I just dont understand and I'm just weird but taking 2 hours to only make 50K gold in a game sounds ridiculous.
EAX Dec 13, 2024 @ 8:50am 
Originally posted by 'norabseven:
Originally posted by EAX:
If they were lower or even alot lower it would just open up gameplay issues and actually tons of them.
There will be people that will permanently respec to the very best for each fight and or farmlocation basicly and that would literally get to the point, where people will complain about little respec costs shortly after.
The difference between good developers and bad ones is, that the good ones need to put players at their bottom spot and threat them like that, otherwise the game will turn very soon into sth nobody is willing to play.

I also respecced about 40 skillpoints and it did cost me like 55k gold, i was running with quite a bad firebuild but yet were able to progress forward, just slower.
At the end of the day gear is the most valuable in PoE2.
Respecing for the location or fight would be prevented by having a small cost as you would still be spending gold constantly doing that and would run out plus the time to actually respec, but if that's what people want to do what is the problem, that's not an issue or a reason against lowering the cost.

Your comment about good/bad devs is just wild, not listening to player base or not considering the player base is worse for the game than gives players things that don't really affect the rest of the game. Take Hell Divers for example, they nerf things and buffed things to make it harder or less accessible and the player count fell off a cliff and hasn't returned.
You can be mean to your player base if the thing your doing is benefiting the game as a whole, having such a stupid high cost of respecing is only hurting the game.

Originally posted by EAX:
otherwise the game will turn very soon into sth nobody is willing to play.
From what I can see through discussions and reviews, it's already edging that way, mostly because of the respec cost, nearly all the reviews I read have respec cost as a part of why they have give it a negative, and not everyone puts a review to the number of actual people who have a problem will be much higher.

Progressing and enjoying are two totally different things, for a lot of people. I don't really care about progress the game itself is great and I enjoy playing it but I'm at the point now where I want to try something different, I've cast the same spell from level 1 all the way to level 60 managed to respec most of the points once and now I can't respec out of the build.
It's not to min-max, or follow a guide, or trying to squeeze damage, it's purely to enjoy playing the game, the cost of respecing is directly affecting my enjoyment.

But again, is there a solid valid reason to not reduce the cost of respecing?
Player economy is using currency, gear upgrades are currency, trading is currency, gold has so little impact on the game other than to restrict the player it just seems illogical to have so little of it or so much cost attached to it.


The issue is very simple and exists longer than iam on earth. If you never have any downsides you will never feel positive about anything. That and only that will also decide if a game is worth to be played and if it will keep you engaged.

And you shouldnt compare a sandbox shooter that doesnt really have progression or item addiction behind it, with something that does have it.
Helldivers 2 is not comparable and even if the playerbase fell down, the game was and is worth its money and thats all there is to it.

And yes, players complained there too about the game beeing too hard, meanwhile once you understand the gamemechanics it isnt hard, its only hard if you turn off literally every single brain cell and then expect to deal with more difficulty.

Making mistakes is part of a learning progress and so is respeccing. The complaints ive heard came from people abusing the most broken things and expecting it to last forever.

Not every game is made for every player, it is that simple. I personally do enjoy PoE2 much more than PoE1 and it is just because of how the game currently is.
If i wanted an item spam clown fiesta i would install any chinese mobile game because thats what it is at the end of the day, a product for mass needs to always cater for the lowest botton ground of skills and hence it is awful.

Theres literally tons of players, with more ego than any individual skill, they cant even read simple text to understand a game, complain 2-3 hours in and act like they are god tier pro players that are right and the game is wrong, theyd never see that they are extremly bad at anything and blame it on the game.
Do you want to change your game to that playerbase? Hell no. Otherwise its easier to make mobile games and just cash in from that kind.
SplitOmni Dec 13, 2024 @ 8:58am 
Found myself in the same situation. I am at Utzaal, and my character is suddenly just getting destroyed by mobs now, making the map horrible to traverse. And there's a 10 level gap gone, so if I want to go back and farm more xp, I can't do that either, since in Act 2 I am 10 level above last map. Tried to respec some, but what I tested didn't do much, and now I don't have gold to do much. So I can trie to die for a few hours to get that gold, but I don't know. Still want to play the game, but this got a bit silly now.
'norabseven Dec 13, 2024 @ 9:03am 
Originally posted by EAX:
Originally posted by 'norabseven:
Respecing for the location or fight would be prevented by having a small cost as you would still be spending gold constantly doing that and would run out plus the time to actually respec, but if that's what people want to do what is the problem, that's not an issue or a reason against lowering the cost.

Your comment about good/bad devs is just wild, not listening to player base or not considering the player base is worse for the game than gives players things that don't really affect the rest of the game. Take Hell Divers for example, they nerf things and buffed things to make it harder or less accessible and the player count fell off a cliff and hasn't returned.
You can be mean to your player base if the thing your doing is benefiting the game as a whole, having such a stupid high cost of respecing is only hurting the game.


From what I can see through discussions and reviews, it's already edging that way, mostly because of the respec cost, nearly all the reviews I read have respec cost as a part of why they have give it a negative, and not everyone puts a review to the number of actual people who have a problem will be much higher.

Progressing and enjoying are two totally different things, for a lot of people. I don't really care about progress the game itself is great and I enjoy playing it but I'm at the point now where I want to try something different, I've cast the same spell from level 1 all the way to level 60 managed to respec most of the points once and now I can't respec out of the build.
It's not to min-max, or follow a guide, or trying to squeeze damage, it's purely to enjoy playing the game, the cost of respecing is directly affecting my enjoyment.

But again, is there a solid valid reason to not reduce the cost of respecing?
Player economy is using currency, gear upgrades are currency, trading is currency, gold has so little impact on the game other than to restrict the player it just seems illogical to have so little of it or so much cost attached to it.


The issue is very simple and exists longer than iam on earth. If you never have any downsides you will never feel positive about anything. That and only that will also decide if a game is worth to be played and if it will keep you engaged.

And you shouldnt compare a sandbox shooter that doesnt really have progression or item addiction behind it, with something that does have it.
Helldivers 2 is not comparable and even if the playerbase fell down, the game was and is worth its money and thats all there is to it.

And yes, players complained there too about the game beeing too hard, meanwhile once you understand the gamemechanics it isnt hard, its only hard if you turn off literally every single brain cell and then expect to deal with more difficulty.

Making mistakes is part of a learning progress and so is respeccing. The complaints ive heard came from people abusing the most broken things and expecting it to last forever.

Not every game is made for every player, it is that simple. I personally do enjoy PoE2 much more than PoE1 and it is just because of how the game currently is.
If i wanted an item spam clown fiesta i would install any chinese mobile game because thats what it is at the end of the day, a product for mass needs to always cater for the lowest botton ground of skills and hence it is awful.

Theres literally tons of players, with more ego than any individual skill, they cant even read simple text to understand a game, complain 2-3 hours in and act like they are god tier pro players that are right and the game is wrong, theyd never see that they are extremly bad at anything and blame it on the game.
Do you want to change your game to that playerbase? Hell no. Otherwise its easier to make mobile games and just cash in from that kind.
What are you on about, no downsides and you won't have any positives. The game isn't revolving around a players spec it's revolving around being able to defeat enemies and bosses. You don't judge how good a player is or how well they are doing by their spec you judge it by how far they have progressed this is the wildest take against reducing the cost i've seen thus far.

My comparison to HD2 wasn't about the difficulty or the gameplay it was about the decisions that the devs made that were against the interest of the playerbase so it hurt them by their playercount, it is very comparible as i'm not comparing the game i'm comparing the devs decisions.

Also I don't care how hard this game is that's not my issue, it could be harder or easier for me it makes no difference, I don't care about guides, or meta builds, or min-maxing I don't care about any of that, all I want to do is to be able to experiment with the passive tree that has been given without having to spend 10s of hours each time I want to try something else.

Lowering the cost will have almost no impact on anything you've just said about loot or difficulty, it will allow people to attempt other routes to try and play the game, it doesn't affect boss mechanics, loot tables, drop rates, mob health, maps, gear, currency or anything it literally just makes the game more open to play and more enjoyable as people can play and experiment to find a spec they enjoy.

It will not even change the playerbase at all as everything is still as it was, if you find a spec you like you'll likely not even respec, but don't fk over the people who want to try out the other specs because some people spent countless hours no-lifeing the game.
Bimjee Dec 13, 2024 @ 9:05am 
Take a break and come back later i guess or go for another run.
Graveside Dec 13, 2024 @ 9:06am 
I have to agree with most on this topic. I have 95 hours in and I have already seen Travic on YouTube having like 15,000k dps builds. I know they probably ran with a guild to get that meta build going for monk already in less than a week. Still, if I wanted to be a farmer I will go right back to D4 and farm. After all these hours, the fun wore off and the grinding job began to quickly. No desire to try another class and pick the wrong ascendancy class that you can't change. Just have to start a new toon...no thank you.
Josko Dec 13, 2024 @ 9:07am 
Should be just free respec for the EA, we are all just beta testing really
Nargubyte Dec 13, 2024 @ 9:08am 
+1 to this. The whole fun of the game is the ability to have such diverse builds. Making it extremely hard to try new builds just seems to detract from the overall experience.

The game is extremely fun though. This is one of the few things I would change if I could.
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