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It still has the same core issue it's had since launch. The gap between melee and ranged is insane, and melee feels incredibly tedious as a result.
You're saying the developers should actively go against their majority playerbase?
Keep it hard, get gud.
want easy mode-there are plenty of other games like this
I agree with this.
They're trying to make a game that's based around game knowledge into something that requires mechanical skill.
The problem is that the mechanical skill part of the game is nowhere near where it should be. The skill ceiling is non existent. You cannot actively improve the pacing of your game by being good at the mechanical skill end of the game, you are reliant on the game knowledge end of the game to supplement the lack of engaging mechanics.
Most games that implement mechanical skill based mechanics have a complex enough system going on to keep it engaging through actually improving and overcoming difficulty. This game doesn't do that. It's not hard out of the gate like that. Instead it's waiting on a gear drop or a level up to progress past walls. This makes it tedious rather than engaging.
It reminds me of the early interviews of D4 where they interviewed employees working on D4 who clearly had never played the game.
Part of developing a game includes playing it and getting a feel for how it plays in action.
This update killed my performance (both graphically and network). My witch is a wuss. I'll be back later.