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Physical attacks aren't mitigated at all on Evasion builds. Yes, you have miss chance, but there is builtin mechanic that makes sure you're hit once in a while, and if you get hit by a bigger attack, then for you that's one shot.
I have similar issues, either I cut through the content with absolute ease, or, I am one shot, many times in an unclear mechanic, there is rarely middle ground from which you actually get some "game", in which you are trying to actively overcome an obstacle.
In PoE1 it would be insane to think you're properly geared to be at 1K life starting maps and that's an easier game. You want 1K life, life/es or ES around the first Ascendancy in PoE1 and the same applies to PoE2. :p
Your evasion--which is considered damage avoidance--need to be coupled with large enough effective healthpool (EHP) in order to be able to absorb those hits that will eventually land. PoE2 is in its current state unfinished game and it is not properly balanced. I also feel that some mechanics are still missing from the game, especially defensive ones. PoE1 provided a lot more tools to players to stack defense layers on top of each other while PoE2 is currently rather bare in this aspect. Armor is in bad shape, evasion is good but leads to spiky damage intake and ES is currently the king as long as you can stack enough of it to absorb the hits. Even ES need some form of damage avoidance or mitigation as just large number of ES might not be enough on its own.
So in evade builds it's even worst.
I'm not saying everything is ok. Some hits are absolutely stellar and should be balanced. But you should aim for a minimal 3.5K pool ( HP, not EHP ) with ANY build.
ES, Life, or hybrid ES/Life, anything that would boost your pool to 3.5K.
you dont understand what the numbers actually do
If the enemy is doing quick swipe chip attacks, thats what evasion and block is good for.