Path of Exile 2

Path of Exile 2

Nightskies Jan 6 @ 2:23pm
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Keep the XP loss
There really isn't a lot that needs to be said about the subject itself, its simple.

When there is no penalty for death, there is no risk... aside from the negligible 'cost' of time and - marginally more significantly - the waystone spent on that particular map. Without notable risk, the sense of achievement is diminished. Without a significant cost, you don't really care about dying. Which generates carelessness, which leads to boredom.

That is not ideal. The one-hit deaths are sometimes a surprise, yes, but you should learn from that and keep your awareness up, not get angry that you got 1-shot.

Point is, the XP penalty serves a purpose for the gameplay, and probably more than that. Forgoing penalties on death caters to some, but PoE2 clearly does not target that audience. Many gamers want that sense of achievement that no-death works against.

...

Nobody has to enjoy the game the way I do, but damn it, don't cry to change the game because of personal failure. I'm not entitled to get to level 100 no matter how much time or money I invest with it like this, and neither is anyone else- including you.

Hopefully, and as far as I can tell, GGG is already aware of the lesson from Total War's continuing failure in trying to appeal to everyone. However, too vocal of a common opinion could push the wrong people with too much authority to make a bad decision.

This forum is brimming with the voices of the 19% who downvote PoE2, and some loud suggestions need to be resisted. Don't you agree? If not, why do you think something I like about the game should be removed for your taste?
Last edited by Nightskies; Jan 6 @ 2:24pm
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Showing 1-15 of 57 comments
There's no discussion. PoE1 has this so it's not going anywhere. Maybe they clould adjust XP lost based on your hour XP gain. Because in the highest levels it's so slow to get XP because there's no content beyond level 82. And 1 death hits so hard and even hits hard to motivation to play if you die to a bug. Like Arbiter of Ash thinks it's a good idea to time it's laser and circle explosion at the same time with no place for you to stay.
Last edited by The Chosen One; Jan 6 @ 3:24pm
Poyzo Jan 6 @ 3:33pm 
Only folks I see complaining about XP loss are bad players who die every 30 minutes. The rest of us like it as it gives us reason to put points into defense. We also get better at kiting enemies and watching for enemy tells.
The xp penalty isnt that bad. As the main thread say, it there to slow the pace of the game. If you die to a point of returning to 0% xp, YOU are the one doing something wrong, go back farming, gearing and tweak your build.

10% is nothing when being efficient. But I agree that some one-shot mechanic need some work because they either hide by FX Effect or numerous monster. Yeah it can get on nerves dying stupidly to a trash mob, but ♥♥♥♥ happen. The problem is entitled people that keep redoing the same level of map and die in loop. STOP. Reconsider your build and do lower tier map until your are geared for higher. And learn how to spot those one-shot mobs and play safe around them.

You don't remove a mechanic simply because it hurt your feelings.
Last edited by Baked Potato; Jan 6 @ 3:37pm
Originally posted by Baked Potato:
The xp penalty isnt that bad. As the main thread say, it there to slow the pace of the game. If you die to a point of returning to 0% xp, YOU are the one doing something wrong, go back farming, gearing and tweak your build.

10% is nothing when being efficient. But I agree that some one-shot mechanic need some work because they either hide by FX Effect or numerous monster. Yeah it can get on nerves dying stupidly to a trash mob, but ♥♥♥♥ happen. The problem is entitled people that keep redoing the same level of map and die in loop. STOP. Reconsider your build and do lower tier map until your are geared for higher. And learn how to spot those one-shot mobs and play safe around them.

You don't remove a mechanic simply because it hurt your feelings.

Can we remove it since it adds nothing positive to the game , at all? It's punitive, not challenging. It's a way to add difficulty in the most no-brainer crappy way.
The main idea of gameplay is to make people go away after they've paid money (or didn't) - to save Tencent some money on server rents. 10% xp loss is the best method to do so and thus it's here to stay :lunar2019piginablanket:
Originally posted by SkaldedDawg:
Originally posted by Baked Potato:
The xp penalty isnt that bad. As the main thread say, it there to slow the pace of the game. If you die to a point of returning to 0% xp, YOU are the one doing something wrong, go back farming, gearing and tweak your build.

10% is nothing when being efficient. But I agree that some one-shot mechanic need some work because they either hide by FX Effect or numerous monster. Yeah it can get on nerves dying stupidly to a trash mob, but ♥♥♥♥ happen. The problem is entitled people that keep redoing the same level of map and die in loop. STOP. Reconsider your build and do lower tier map until your are geared for higher. And learn how to spot those one-shot mobs and play safe around them.

You don't remove a mechanic simply because it hurt your feelings.

Can we remove it since it adds nothing positive to the game , at all? It's punitive, not challenging. It's a way to add difficulty in the most no-brainer crappy way.

Ask yourself why did GGG implented it, in the first case ?! And what will it change in terme of game development if we remove it ?! Is it more the random one-shot by trash mobs that make penalty more frustrating ?!

But I don't agree with you, penalty bring alot to the game... it slow you down from progressing because the 40 to 60 is an exponential curve. It make it possible to hit a wall and make you reconsider your build and bring some better adjusment to its synergy.

Without some sort of fear of dying, people will go braindead with level 26 gears until it pass and will spend less time building up. And this is what this game is all about, GEARING, GRINDING, CRAFTING, FARMING to access harder content. And it repeat until you hit the wall again and rebuild better for even higher content.

It need those landing after some progression, imo.

And don't worry, at full release, content creator will come up with EZ PZ build make you walk the campaign naked. It isnt been solve yet since it been only around 3 weeks this early access is out for us to give them feedbacks.
Last edited by Baked Potato; Jan 6 @ 4:20pm
It has to stay. Lets be honest, poe is a giant skinner box slot machine and we can smash that button 24/7 if left unchecked. There has to be something to keep us down from all that high we are getting from this game. And i would argue, we need it way more punishing.
Last edited by Charles Haddon; Jan 6 @ 4:18pm
They need it to balance the leaderboard meta. But they probably push it back to later end game like lvl 80+ for example as most casual dont really grind pass lvl 80.
Originally posted by Empukris:
They need it to balance the leaderboard meta. But they probably push it back to later end game like lvl 80+ for example as most casual dont really grind pass lvl 80.

And thats a more reasonable way to work it without removing it completly. They spoke about implenting it at 90% or just reduce the 10%. But they never mentioned removing it, so it will stay no matter what.
Originally posted by Charles Haddon:
It has to stay. Lets be honest, poe is a giant skinner box slot machine and we can smash that button 24/7 if left unchecked. There has to be something to keep us down from all that high we are getting from this game. And i would argue, we need it way more punishing.

Not sure if you troll or not, but it dont need to be more punishing, we already loose the waystone with only one portal, you loose your map influences after death, you even loose tower tablet influence, loots and 10% experience.

So saying more punishing is borderline trolling.
Could care less about the xp-loss or even hitting lvl 100.

It's mostly due to the random bs happening offscreen... like the 1-shot hits from lunging monsters offscreen and other random attacks before it's too late, horrible on death crap you can't see 50-90% of the time depending on build/skills used. The awful RNGcrafting and overall poor RNG of everything else useless stats 90% of the time, always getting light radius and life/mana leech bricking everything kinda like D4's meme of damage on tuesday (ofcourse not the same) wasting 100's of exalted still haven't got a +res to anything. I'm not playing SSF, but i choose not to trade because of the crappy out of game trading (sure that's how it's always been in POE1, but POE2 can be different with an auction house or something)

Never getting higher ilvl or higher tier weapons of the class you play to even craft on until endgame if you're lucky.
GGG said they wanted a slower game but it's only the characters that are slow, need minimum 30+ movement speed to feel somewhat ok and even then monsters are way too fast and hit too hard for a lot of casuals.
And overall poor game performance for setups well above recommended specs.

I don't really think people are upset about the XP-loss, it's all the other cheap factors/jankyness the xp-loss is the cherry on top which is an extremely gutted feeling when you die over something that isn't your fault like constant micro freezing when mobs engage and random mini lag spikes or complete disconnects especially on a juiced map.

1-shot bosses and 1-portal is fine, but everything being able to basically 1-shot you unless you trade/buy gear or have godly RNG is a joke.

(most people that aren't complaining are the ones that don't seem to have performance issues at all with the game and just have masochistic POEliteist mindset of gitgud/skill issue it's disgusting).

TL;DR- GGG just needs to add another checkbox during char. creation when they release the game (*Casual mode* no XP penalty - problem solved. Let's really see what's more populated and popular overall). They can just play separate servers and leaderboards and trade. Doesn't affect anyone else. POEliteist and Casuals can stay divided because that's really what's best for $$$ in the long term for company/game growth.

Both can have their fun.
Last edited by GS:Juicy1s; Jan 6 @ 5:42pm
10% is way too much to lose at level 95 that is easily a couple hours if not more worth of time gone. I would be ok with 5% maybe. Or keep the 10% but you get double XP until you filled that 10% back up again.
moo
I have thousands of hours in poe 1 since beta, and the number one thing that causes me to quit playing a league is the xp loss.
Leveling doesn't need penalization for "risk" as the risk comes with gambling on "crafting" items... do you vaal that 10 divine weapon for a chance at an extra rune slot? Yes? Ooo just lost 212% phys damage on that 2-hand hammer and now it's a regal shard...

That being said; I didn't even notice you lose experience... once you get your gear rolling with res cap, dying is few and far between unless you are putting yourself in a bad situation for the sake of "speed"? I guess, or you're a looter mid-combat and get blowed up
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Date Posted: Jan 6 @ 2:23pm
Posts: 57