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10% is nothing when being efficient. But I agree that some one-shot mechanic need some work because they either hide by FX Effect or numerous monster. Yeah it can get on nerves dying stupidly to a trash mob, but ♥♥♥♥ happen. The problem is entitled people that keep redoing the same level of map and die in loop. STOP. Reconsider your build and do lower tier map until your are geared for higher. And learn how to spot those one-shot mobs and play safe around them.
You don't remove a mechanic simply because it hurt your feelings.
Can we remove it since it adds nothing positive to the game , at all? It's punitive, not challenging. It's a way to add difficulty in the most no-brainer crappy way.
Ask yourself why did GGG implented it, in the first case ?! And what will it change in terme of game development if we remove it ?! Is it more the random one-shot by trash mobs that make penalty more frustrating ?!
But I don't agree with you, penalty bring alot to the game... it slow you down from progressing because the 40 to 60 is an exponential curve. It make it possible to hit a wall and make you reconsider your build and bring some better adjusment to its synergy.
Without some sort of fear of dying, people will go braindead with level 26 gears until it pass and will spend less time building up. And this is what this game is all about, GEARING, GRINDING, CRAFTING, FARMING to access harder content. And it repeat until you hit the wall again and rebuild better for even higher content.
It need those landing after some progression, imo.
And don't worry, at full release, content creator will come up with EZ PZ build make you walk the campaign naked. It isnt been solve yet since it been only around 3 weeks this early access is out for us to give them feedbacks.
And thats a more reasonable way to work it without removing it completly. They spoke about implenting it at 90% or just reduce the 10%. But they never mentioned removing it, so it will stay no matter what.
Not sure if you troll or not, but it dont need to be more punishing, we already loose the waystone with only one portal, you loose your map influences after death, you even loose tower tablet influence, loots and 10% experience.
So saying more punishing is borderline trolling.
It's mostly due to the random bs happening offscreen... like the 1-shot hits from lunging monsters offscreen and other random attacks before it's too late, horrible on death crap you can't see 50-90% of the time depending on build/skills used. The awful RNGcrafting and overall poor RNG of everything else useless stats 90% of the time, always getting light radius and life/mana leech bricking everything kinda like D4's meme of damage on tuesday (ofcourse not the same) wasting 100's of exalted still haven't got a +res to anything. I'm not playing SSF, but i choose not to trade because of the crappy out of game trading (sure that's how it's always been in POE1, but POE2 can be different with an auction house or something)
Never getting higher ilvl or higher tier weapons of the class you play to even craft on until endgame if you're lucky.
GGG said they wanted a slower game but it's only the characters that are slow, need minimum 30+ movement speed to feel somewhat ok and even then monsters are way too fast and hit too hard for a lot of casuals.
And overall poor game performance for setups well above recommended specs.
I don't really think people are upset about the XP-loss, it's all the other cheap factors/jankyness the xp-loss is the cherry on top which is an extremely gutted feeling when you die over something that isn't your fault like constant micro freezing when mobs engage and random mini lag spikes or complete disconnects especially on a juiced map.
1-shot bosses and 1-portal is fine, but everything being able to basically 1-shot you unless you trade/buy gear or have godly RNG is a joke.
(most people that aren't complaining are the ones that don't seem to have performance issues at all with the game and just have masochistic POEliteist mindset of gitgud/skill issue it's disgusting).
TL;DR- GGG just needs to add another checkbox during char. creation when they release the game (*Casual mode* no XP penalty - problem solved. Let's really see what's more populated and popular overall). They can just play separate servers and leaderboards and trade. Doesn't affect anyone else. POEliteist and Casuals can stay divided because that's really what's best for $$$ in the long term for company/game growth.
Both can have their fun.
That being said; I didn't even notice you lose experience... once you get your gear rolling with res cap, dying is few and far between unless you are putting yourself in a bad situation for the sake of "speed"? I guess, or you're a looter mid-combat and get blowed up