Path of Exile 2
Is it possible to enjoy this game without trading?
Given how stupidly gear dependant the classes are in order to get builds working, is there any chance to ever get any fun out of this game when levelling solo?
I've made it to crude difficulty on witch and then i attempted monk and melee was literally just banging your head against a wall, even when I had decent loot dropped it would only be a matter of time before I hit another brick wall.
Which made me reroll once again now as a sorceress. And it is day and night compared to melee. Having a good time clearing through mobs like it was nothing, but I know that Path of Exile being the game it is, it's only a matter of time before the fun ends.

All I ever see from build makers is that you need to trade currency to get gear, what's the point in playing then? I don't judge people for doing it, I just don't understand it. Are items really that insanely rare to get just from playing? Is it like Diablo 2 where you hit hell and then your character is at a standstill for another year unless you buy gear with RWT?

Not to mention that in order to farm said currency, you need a build that can clear the content to farm for it, which you can't unless you have gear for it. LOL

I *really* want to like Path of Exile 2 because i didn't bother playing the first one due to the skill system. But the game is making it very hard for me to like it ngl
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Сообщения 4660 из 89
SSF would be my first choice is there is deterministic CRAFT , and maybe deterministic loot. As I said above, maybe you loot some items/currency you can put on the map and it force the game to loot "only two hand mace" or "all items will have this or this affix" etc... The deterministic loot would help a lot to get good base and the deterministic craft make it worth it to farm currencies for days because you know, at the end, you will get what you want. The range of the affix would still be RNG so you will need several days and week to get "the perfect item" for one slot, but at least, you don't farm for nothing and you don't need trade.
Автор сообщения: Shade30Seven
It is more challenging, only if you've never done the the mode, once you know what you're doing you learn how to build around SSF! For example none of my builds rely on any one peace of gear I can make what i have work!

Conveniently left out the rest of my post.
I clearly said:
IF YOU ARE FINE WITH THE CONSEQUENCES, the answer is yes. Yes you can do without trade.
But you have to name the consequences and not sugar coat them, if you answer a honest question on the forums. The consequences are pretty severe. Some may enjoy them, yeah true. But let the Op make up his own mind if he does enjoy the consequences.

We are not talking about slightly adjusting your build here.
We are talking about not being able to follow any build guide. Not being able to pick what you want to do in advance. And / OR spending a metric crapton of additional time to reach the same state.

Those are the consequences. Not everyone is cool with those. I certainly am not myself, so I much rather trade for my stuff. Trade works both ways. I sell much more than I buy, as I do find nice stuff, just not stuff I wanna use. I don't need to bot or cheat or whatever else you think is needed to trade. Those are just gross exxagerations from people that just wanna clickbait.
Автор сообщения: Pipakrax
Автор сообщения: CaleoGaming
Given how stupidly gear dependant the classes are in order to get builds working, is there any chance to ever get any fun out of this game when levelling solo?
I've made it to crude difficulty on witch and then i attempted monk and melee was literally just banging your head against a wall, even when I had decent loot dropped it would only be a matter of time before I hit another brick wall.
Which made me reroll once again now as a sorceress. And it is day and night compared to melee. Having a good time clearing through mobs like it was nothing, but I know that Path of Exile being the game it is, it's only a matter of time before the fun ends.

All I ever see from build makers is that you need to trade currency to get gear, what's the point in playing then? I don't judge people for doing it, I just don't understand it. Are items really that insanely rare to get just from playing? Is it like Diablo 2 where you hit hell and then your character is at a standstill for another year unless you buy gear with RWT?

Not to mention that in order to farm said currency, you need a build that can clear the content to farm for it, which you can't unless you have gear for it. LOL

I *really* want to like Path of Exile 2 because i didn't bother playing the first one due to the skill system. But the game is making it very hard for me to like it ngl

Not really, if you are a normal person with normal playtime and normal luck (so being unlucky), you will never get good gear and forget about crafting. After more than 200hours, I never get good usable loot, and I NEVER GOT (like really never) a good affix when trying to craft a good base. Im warrior and I always get light radius, mana max, leech mana, spell damage, minion things etc.... Which is pure garbage. If the craft were more deterministic, even with the ♥♥♥♥ loots, the game would be awesome to play without trading.

But the reality is that many people on forum are either liars, or doing low level campaign and say everything is fine, or they are very very lucky. Statistiscally, because there is like 1-2 millions players, you will find hundreds, if not thousands, SSF players that will tell "no no you are wrong, I play only SSF and im overgeared and I do T99 maps, skill issue bro", but it's just anecdotal, its statistical residues. Majority of players don't get any good gear in loot and crafting is even more RNG unsatisfying because if you start with a white base you have to put 6 affix on it, 6 times change to get garbage affix. I bricked ALL items I tried to craft, like ALL.

So don't listen to most of these people, many trolls, few lucky people (but with 2 millions players it's dozens people on the forum so it look many), and they are statistical residues, it's not the reality of the game. Most people endure what you endure.


The loots and/or the craft should be more deterministic. Like for loot, idk, tweaking waystone or having an item that guarantee you "x or y affix" on items you loot, or "always physical damage on weapon" if you are a warrior etc.. wether class based, waystone based, or item based. We need deterministic CRAFT at least. I can accept bad loots if craft improve. But currently, its impossible for MOST players (normal luck, so unlucky) to get good gear.

The problem is trading is opening the pandora box, you lose enjoyment from the game since loots are pure ♥♥♥♥. I tricket myself into it like : I will just trade to reach and beat endgame contents, then I will not need trade anymore because endgame loot. I was so wrong. The trading site is 100% better loot than the real game. Then because of that, the game become bland and grey, you don't enjoy, and you gradually stop playing or you create a new character. It walls you because when you reach that endgame with the good stuff you bought for few exalts, you discover that ANY small upgrade would cost you lot of divines or hundreds exalts, which you will need several days or week to farm (but inflation will have continuously grown, and you can't catch up, so its an endless race you already lost).

Thats the reality, no matter how trolls are telling you its skill issue, or the lucky guys are telling you its wrong.

I just think most SSF players play the game to play the game, not to be on top of the charts or do the highest map content. I'm speaking for myself but i play blind, and try to build around good loot if i get it. Its easy to respec even in SSF.

SSF is more rewarding because its my build, my game and my time.
its quite simple. For me at least.

That said, if you need the screen to explode to impress your friends, SSF is not for you.
Отредактировано Grimmx; 30 дек. 2024 г. в 3:06
Trading is not required at all but its all about your tolerance to grinding.

Don't care about making 0 progression for weeks on end while you look for gear? No need to trade.

Can't stomach grinding for more than an hour? You better trade then.
Автор сообщения: Grimmx
Автор сообщения: Pipakrax

Not really, if you are a normal person with normal playtime and normal luck (so being unlucky), you will never get good gear and forget about crafting. After more than 200hours, I never get good usable loot, and I NEVER GOT (like really never) a good affix when trying to craft a good base. Im warrior and I always get light radius, mana max, leech mana, spell damage, minion things etc.... Which is pure garbage. If the craft were more deterministic, even with the ♥♥♥♥ loots, the game would be awesome to play without trading.

But the reality is that many people on forum are either liars, or doing low level campaign and say everything is fine, or they are very very lucky. Statistiscally, because there is like 1-2 millions players, you will find hundreds, if not thousands, SSF players that will tell "no no you are wrong, I play only SSF and im overgeared and I do T99 maps, skill issue bro", but it's just anecdotal, its statistical residues. Majority of players don't get any good gear in loot and crafting is even more RNG unsatisfying because if you start with a white base you have to put 6 affix on it, 6 times change to get garbage affix. I bricked ALL items I tried to craft, like ALL.

So don't listen to most of these people, many trolls, few lucky people (but with 2 millions players it's dozens people on the forum so it look many), and they are statistical residues, it's not the reality of the game. Most people endure what you endure.


The loots and/or the craft should be more deterministic. Like for loot, idk, tweaking waystone or having an item that guarantee you "x or y affix" on items you loot, or "always physical damage on weapon" if you are a warrior etc.. wether class based, waystone based, or item based. We need deterministic CRAFT at least. I can accept bad loots if craft improve. But currently, its impossible for MOST players (normal luck, so unlucky) to get good gear.

The problem is trading is opening the pandora box, you lose enjoyment from the game since loots are pure ♥♥♥♥. I tricket myself into it like : I will just trade to reach and beat endgame contents, then I will not need trade anymore because endgame loot. I was so wrong. The trading site is 100% better loot than the real game. Then because of that, the game become bland and grey, you don't enjoy, and you gradually stop playing or you create a new character. It walls you because when you reach that endgame with the good stuff you bought for few exalts, you discover that ANY small upgrade would cost you lot of divines or hundreds exalts, which you will need several days or week to farm (but inflation will have continuously grown, and you can't catch up, so its an endless race you already lost).

Thats the reality, no matter how trolls are telling you its skill issue, or the lucky guys are telling you its wrong.

I just think most SSF players play the game to play the game, not to be on top of the charts or do the highest map content. I'm speaking for myself but i play blind, make a build myself, and try to build around good loot if i get it. Its easy to respec even in SSF.

SSF is more rewarding for me because its my build, my game and my time.
its quite simple. For me atleast.

That said, if you need the screen to explode to impress your friends, SSF is not for you.

I think you assume too much about what people want. For myself, I don't care of ladder, I am too much of a noob and not a progamer, so I know I can't compete. Also, I have no friends playing this game, so I am alone. It's myself that I want to impress.

What I want is enjoying the grind, thats all. Having a satisfaction with things hapenning on the screen : the boom, the light, the mobs exploding/dying, my character (warrior) doing ROAAAARRR cries and all.

But to enjoy it, I need good gear. And, with my "small" experience of only 200hours, I couldn't loot anything or craft anything worth being used. To be honest, I looted items or bought items to vendors during the first 20-25 levels of campaign because I didn't even know trading existed, so I had no choice, and it was very painful. I almost quitted the game because I was too slow, too low damage, and not enjoying at all being exploded by bosses.

Trading made me enjoy the game a lot, until I reached T15 maps were I slowly understood that I trapped myself in the trading system. But I can't go back, I can't go SSF in that STATE of the game because I know I will keep stucked on the campaign or need 30 years to finished it.

Most people have bad RNG, but the luckyest and the unluckyest are the louder on forum. I am on the unluckyest part unfortunately. I am sure I would enjoy a lot and have a biase toward the game being so good if I were insanely lucky, and probably I would be with the "skill issue crowd" because I would think its easy to get geared. But no. Im unlucky, and it seems majority of players are.
Trade is optional, it's just shortcut way to become best in slot, min-max, as fast as possible. Of course, if you only know how to copy and paste builds, it's easier to do it via trade. There's those who want instant, now and yesterday... Instant gratification generation, very hard to be helped, mental state is really bad unless they find peace in their life.

Just only need to know, you need resistance and damage.

Resistance, you just jigsaw wear gear for those.

Damage is very simple too. Simply upgrading weapon up the item level according to your zone, highest physical damage range for martial type classes. It's even simpler for spells, just get higher level gems. No need fancy mancy uniques.

PS: Game won't run away, you can play it for years, take your time and enjoy the journey. EA is slated for 6 months or so, still have about 165 days to explore before everyone starts new again....
Автор сообщения: Rogue
Trade is optional, it's just shortcut way to become best in slot, min-max, as fast as possible. Of course, if you only know how to copy and paste builds, it's easier to do it via trade. There's those who want instant, now and yesterday... Instant gratification generation, very hard to be helped, mental state is really bad unless they find peace in their life.

Just only need to know, you need resistance and damage.

Resistance, you just jigsaw wear gear for those.

Damage is very simple too. Simply upgrading weapon up the item level according to your zone, highest physical damage range for martial type classes. It's even simpler for spells, just get higher level gems. No need fancy mancy uniques.

PS: Game won't run away, you can play it for years, take your time and enjoy the journey. EA is slated for 6 months or so, still have about 165 days to explore before everyone starts new again....

Yeah I think it depend on what is your tolerance level for "not progressing" in a game. For me, spending more than 8 days playing 10-12hours per day (unemployed) without any upgrade by loot or craft, is too much. Far too much. I can't accept that.

I play the game for the grind, and I think most people are same. I like to grind for hours. But when I reached endgame, with my "op trade gear", and I made from T1 to T15 (so something like 120-150 maps) and I got NO upgrade, loot or crafting, I was very disappointed.

I like the game for many reasons but the loot and crafting is not rewarding. I like RNG but I am not a casino guy, and the gamble is too hard especially for crafting. So I don't really play the game anymore... I keep connecting sometimes, I do one or two map but I don't have the good feeling and I don't enjoy it.

The trading price increased 10-20x for most good items, but currency loot didn't increased that range AT ALL. If I could loot 10-20x more currency, I would still be trading in fact. Like "ok, I farm for hours, got currency, buy stuff, and thats all". But it's not possible for me anymore. Also, if we could loot 10-20x more currency, maybe the garbage crafting would be A LITTLE better because you wouldnt mind do a crafting session spending 100-200 exalts on base to get something good. But since getting 200 exalts take me several days, NO WAY I spend it for crafting it's wasting of resources.
Автор сообщения: Pipakrax
Автор сообщения: Grimmx

I just think most SSF players play the game to play the game, not to be on top of the charts or do the highest map content. I'm speaking for myself but i play blind, make a build myself, and try to build around good loot if i get it. Its easy to respec even in SSF.

SSF is more rewarding for me because its my build, my game and my time.
its quite simple. For me atleast.

That said, if you need the screen to explode to impress your friends, SSF is not for you.

I think you assume too much about what people want. For myself, I don't care of ladder, I am too much of a noob and not a progamer, so I know I can't compete. Also, I have no friends playing this game, so I am alone. It's myself that I want to impress.

What I want is enjoying the grind, thats all. Having a satisfaction with things hapenning on the screen : the boom, the light, the mobs exploding/dying, my character (warrior) doing ROAAAARRR cries and all.

But to enjoy it, I need good gear. And, with my "small" experience of only 200hours, I couldn't loot anything or craft anything worth being used. To be honest, I looted items or bought items to vendors during the first 20-25 levels of campaign because I didn't even know trading existed, so I had no choice, and it was very painful. I almost quitted the game because I was too slow, too low damage, and not enjoying at all being exploded by bosses.

Trading made me enjoy the game a lot, until I reached T15 maps were I slowly understood that I trapped myself in the trading system. But I can't go back, I can't go SSF in that STATE of the game because I know I will keep stucked on the campaign or need 30 years to finished it.

Most people have bad RNG, but the luckyest and the unluckyest are the louder on forum. I am on the unluckyest part unfortunately. I am sure I would enjoy a lot and have a biase toward the game being so good if I were insanely lucky, and probably I would be with the "skill issue crowd" because I would think its easy to get geared. But no. Im unlucky, and it seems majority of players are.

As a SSF player i haven't gotten any loot or items to speak of at all, but on my Warrior (now in brutal act 5) i am going on business as usual. With that i mean if i feel i am lacking dmg, i upgrade and use points on dmg, and i usually get the job done and progress. If i lack survivability, i concentrate on that.

The game is the Journey right, not the end product.
If i ever hit the wall and cant build around that wall i will probably just start another character and go again.
Ill even do SSF HC now and then.

Its no prize waiting at top of that ladder, and more explosions will make the game more fun only a short time i think. Its about the experience, and your journey to whatever goal.
Its just a different way at looking at things i guess.
SSF is not for everybody, and i guess it caters mostly to solo players.
From my point of view its bad without trading system.
If you dont earn enough gold to buy blind stats armor/weapons/jeweils from npc you need the trading center.
I never get 1 part that fits the values i needed.
Mostly i got bad weapons, lower weapons from level.
this pseudocrafting is incredible bad....

Half of my gear is from tradecenter, the other from npc bought so i have nearly no money.
the price and the money you earn are in a big differenz.
Sometimes you need to buy 10 times or more to get a good part and if this is ring
like yesterday i paid more than 150k.....
Автор сообщения: Grimmx
Автор сообщения: Pipakrax

I think you assume too much about what people want. For myself, I don't care of ladder, I am too much of a noob and not a progamer, so I know I can't compete. Also, I have no friends playing this game, so I am alone. It's myself that I want to impress.

What I want is enjoying the grind, thats all. Having a satisfaction with things hapenning on the screen : the boom, the light, the mobs exploding/dying, my character (warrior) doing ROAAAARRR cries and all.

But to enjoy it, I need good gear. And, with my "small" experience of only 200hours, I couldn't loot anything or craft anything worth being used. To be honest, I looted items or bought items to vendors during the first 20-25 levels of campaign because I didn't even know trading existed, so I had no choice, and it was very painful. I almost quitted the game because I was too slow, too low damage, and not enjoying at all being exploded by bosses.

Trading made me enjoy the game a lot, until I reached T15 maps were I slowly understood that I trapped myself in the trading system. But I can't go back, I can't go SSF in that STATE of the game because I know I will keep stucked on the campaign or need 30 years to finished it.

Most people have bad RNG, but the luckyest and the unluckyest are the louder on forum. I am on the unluckyest part unfortunately. I am sure I would enjoy a lot and have a biase toward the game being so good if I were insanely lucky, and probably I would be with the "skill issue crowd" because I would think its easy to get geared. But no. Im unlucky, and it seems majority of players are.

As a SSF player i haven't gotten any loot or items to speak of at all, but on my Warrior (now in brutal act 5) i am going on business as usual. With that i mean if i feel i am lacking dmg, i upgrade and use points on dmg, and i usually get the job done and progress. If i lack survivability, i concentrate on that.

The game is the Journey right, not the end product.
If i ever hit the wall and cant build around that wall i will probably just start another character and go again.
Ill even do SSF HC now and then.

Its no prize waiting at top of that ladder, and more explosions will make the game more fun only a short time i think. Its about the experience, and your journey to whatever goal.
Its just a different way at looking at things i guess.
SSF is not for everybody, and i guess it caters mostly to solo players.

Yeah but some people doesn't enjoy the journey like you. I mean, I enjoyed the journey of leveling (AFTER started trading because I was not enjoying at all before) but only the first time. I got bored I had to do the ACT 1 2 3 again in cruel, but at least I could rush it fast because of the gear I got from trading so it was less painful.

My point is some people just want to bash mobs endlessly with lot of things hapenning on the screen, and the campaign is not that at all, at least not until end of cruel.

That is the reason why I don't create a new char, I am bored with the campaign and the playstyle is boring (according to my taste of course !). I don't want to do it again. I enjoy it the first time in normal, cruel was already boring, but now I don't want to start it all over again. I don't like repetitive scripted storymode. Bashing mobs endlessly is repetitive BUT maps layouts are always differents, mobs composition is differents, affixes on waystone/map/mobs are differents, loots are differents etc etc... And when you find a build you like you actually enjoy playing it, improve it etc...

But campaign "journey"... ho god no. I understand people love it, and even enjoy do it again and again, we are all different with different tastes, but I think many people are like me and doing a story mode in video game only one time is sufficient. Especially, the story mode is not that good and interesting (its ARPG after all...).
Автор сообщения: Pipakrax
Автор сообщения: Grimmx

As a SSF player i haven't gotten any loot or items to speak of at all, but on my Warrior (now in brutal act 5) i am going on business as usual. With that i mean if i feel i am lacking dmg, i upgrade and use points on dmg, and i usually get the job done and progress. If i lack survivability, i concentrate on that.

The game is the Journey right, not the end product.
If i ever hit the wall and cant build around that wall i will probably just start another character and go again.
Ill even do SSF HC now and then.

Its no prize waiting at top of that ladder, and more explosions will make the game more fun only a short time i think. Its about the experience, and your journey to whatever goal.
Its just a different way at looking at things i guess.
SSF is not for everybody, and i guess it caters mostly to solo players.

Yeah but some people doesn't enjoy the journey like you. I mean, I enjoyed the journey of leveling (AFTER started trading because I was not enjoying at all before) but only the first time. I got bored I had to do the ACT 1 2 3 again in cruel, but at least I could rush it fast because of the gear I got from trading so it was less painful.

My point is some people just want to bash mobs endlessly with lot of things hapenning on the screen, and the campaign is not that at all, at least not until end of cruel.

That is the reason why I don't create a new char, I am bored with the campaign and the playstyle is boring (according to my taste of course !). I don't want to do it again. I enjoy it the first time in normal, cruel was already boring, but now I don't want to start it all over again. I don't like repetitive scripted storymode. Bashing mobs endlessly is repetitive BUT maps layouts are always differents, mobs composition is differents, affixes on waystone/map/mobs are differents, loots are differents etc etc... And when you find a build you like you actually enjoy playing it, improve it etc...

But campaign "journey"... ho god no. I understand people love it, and even enjoy do it again and again, we are all different with different tastes, but I think many people are like me and doing a story mode in video game only one time is sufficient. Especially, the story mode is not that good and interesting (its ARPG after all...).

Most people just play games like this to switch off right. So i dont really care where i am in my journey. I just play, look at loot, do my thing with my build ideas, and move on.
Then log off and do it all over the next day :steammocking:
Автор сообщения: Grimmx
Автор сообщения: Pipakrax

Yeah but some people doesn't enjoy the journey like you. I mean, I enjoyed the journey of leveling (AFTER started trading because I was not enjoying at all before) but only the first time. I got bored I had to do the ACT 1 2 3 again in cruel, but at least I could rush it fast because of the gear I got from trading so it was less painful.

My point is some people just want to bash mobs endlessly with lot of things hapenning on the screen, and the campaign is not that at all, at least not until end of cruel.

That is the reason why I don't create a new char, I am bored with the campaign and the playstyle is boring (according to my taste of course !). I don't want to do it again. I enjoy it the first time in normal, cruel was already boring, but now I don't want to start it all over again. I don't like repetitive scripted storymode. Bashing mobs endlessly is repetitive BUT maps layouts are always differents, mobs composition is differents, affixes on waystone/map/mobs are differents, loots are differents etc etc... And when you find a build you like you actually enjoy playing it, improve it etc...

But campaign "journey"... ho god no. I understand people love it, and even enjoy do it again and again, we are all different with different tastes, but I think many people are like me and doing a story mode in video game only one time is sufficient. Especially, the story mode is not that good and interesting (its ARPG after all...).

Most people just play games like this to switch off right. So i dont really care where i am in my journey. I just play, look at loot, do my thing with my build ideas, and move on.
Then log off and do it all over the next day :steammocking:

Yeah I think we all want to switch off. But we don't have the same definition of what is enjoying and "brain shutoffing". Struggling to kill basic mobs and basic bosses in campaign because loot are garbage, doesnt switch me off but trigger me on a lot. Because I start to think "why, how ?" and looking for reasons and fixes for that etc... Crafting is even more disappointing because if you start from a white base, you have 6 currency to slam to get 6 affix, and 6 chances to get garbage. So disappointing, so it make me think about things I don't want "life sucks, but the game sucks too.....".

That's why I stopped WoW also. It was to switch off. When I started war within last xpac after 12 years I stopped WoW, I enjoyed a lot the journey. Re-learning the game, level up, farming transmogs and other useless stuff like that etc... Then endgame started, I had to interact with people, and the toxicity of real life people is in the game and remind you all the ♥♥♥♥ you wanted to forget. That's the irony. You play MMORPG to bond with people, but people are as toxic if not even more toxic than in real life. And Blizzard is toxic too, with all the timegating stuff preventing you from improve because they want you to pay your sub the longer time as possible. Toxins everywhere, switching off impossible. But it's another story....
A side point to what I posted before, I think another aspect is some people just aren't particularly good at recognising what's a 'Good upgrade drop' and what's not.

So they feel so much of what they're seeing isn't remotely usable because it's not blatantly obvious that it's a upgrade in one area or another, and so turn to trading because they can obtain things immediately that clearly look more like a big upgrade jump, and don't require them to particularly understand the actual Math going on in their build and what might actually be a better item than the one they're currently using beyond just "Does damage number look bigger?" or "Is base armor/resist higher?".

Like in many instances going from a much lower level rare with 4-6 tier 1-2 affixes to a much higher level magic item with 2 tier 5/6 affixes can actually provide a significant upgrade to the fundamentals of your build.

But I personally doubt the average "Big numbers get bigger?" player is even trying to think about the Math of what they're comparing. They just see they're using a shiny rare, with many affixes, then they see a blue with less affixes and go "Yeah, that's a bad item. It's not shiny and that trash blue item doesn't come with the extra 4-8 lightning damage my shiny rare has".

Even if once all the Math was done that 'Trash blue item' turned out to mean their final damage calculation range scales up by 20% more damage potential.
Отредактировано Tikigod; 30 дек. 2024 г. в 3:44
Автор сообщения: Tech Enthusiast

Conveniently left out the rest of my post.
I clearly said:
IF YOU ARE FINE WITH THE CONSEQUENCES, the answer is yes. Yes you can do without trade.

What consequences? there are none SSF is as honest as it gets. The consequences come with trade! Basically trade is for folks that are impatient, or want a pay to win experience.

Автор сообщения: Tech Enthusiast
We are not talking about slightly adjusting your build here.
We are talking about not being able to follow any build guide. Not being able to pick what you want to do in advance. And / OR spending a metric crapton of additional time to reach the same state.

LOL you can follow a build guide if you so choose, many guides are there for SSF, maybe not PoE2 just yet but it will get there!
Thats why there used to be a thing called league starters builds in PoE1!

Автор сообщения: Tech Enthusiast
Those are the consequences. Not everyone is cool with those. I certainly am not myself, so I much rather trade for my stuff. Trade works both ways. I sell much more than I buy, as I do find nice stuff, just not stuff I wanna use.

Again not consequences. If you dont Like SSF thats fine, like I said its not for the feint of heart or people that are impatient!

Автор сообщения: Tech Enthusiast
I don't need to bot or cheat or whatever else you think is needed to trade. Those are just gross exxagerations from people that just wanna clickbait.

Lol no This is the reason why competitive gammers dont partake in trade league.
I promise you all those boosting services you see, all those currency sites you can go to isnt just clickbait its the real deal. Trade league economy is ran bye US dollars and Euros.
So if you wanna play in that league more power to you if you want to play in a more honest driven league play SSF!
Автор сообщения: Grimmx
Автор сообщения: Pipakrax

I think you assume too much about what people want. For myself, I don't care of ladder, I am too much of a noob and not a progamer, so I know I can't compete. Also, I have no friends playing this game, so I am alone. It's myself that I want to impress.

What I want is enjoying the grind, thats all. Having a satisfaction with things hapenning on the screen : the boom, the light, the mobs exploding/dying, my character (warrior) doing ROAAAARRR cries and all.

But to enjoy it, I need good gear. And, with my "small" experience of only 200hours, I couldn't loot anything or craft anything worth being used. To be honest, I looted items or bought items to vendors during the first 20-25 levels of campaign because I didn't even know trading existed, so I had no choice, and it was very painful. I almost quitted the game because I was too slow, too low damage, and not enjoying at all being exploded by bosses.

Trading made me enjoy the game a lot, until I reached T15 maps were I slowly understood that I trapped myself in the trading system. But I can't go back, I can't go SSF in that STATE of the game because I know I will keep stucked on the campaign or need 30 years to finished it.

Most people have bad RNG, but the luckyest and the unluckyest are the louder on forum. I am on the unluckyest part unfortunately. I am sure I would enjoy a lot and have a biase toward the game being so good if I were insanely lucky, and probably I would be with the "skill issue crowd" because I would think its easy to get geared. But no. Im unlucky, and it seems majority of players are.

As a SSF player i haven't gotten any loot or items to speak of at all, but on my Warrior (now in brutal act 5) i am going on business as usual. With that i mean if i feel i am lacking dmg, i upgrade and use points on dmg, and i usually get the job done and progress. If i lack survivability, i concentrate on that.

The game is the Journey right, not the end product.
If i ever hit the wall and cant build around that wall i will probably just start another character and go again.
Ill even do SSF HC now and then.

Its no prize waiting at top of that ladder, and more explosions will make the game more fun only a short time i think. Its about the experience, and your journey to whatever goal.
Its just a different way at looking at things i guess.
SSF is not for everybody, and i guess it caters mostly to solo players.

SSF would be fine in groups, just don't allow trade and only stuff dropped by monsters can be looted by more than one player. Just remove the first S
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Дата создания: 30 дек. 2024 г. в 1:01
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