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we could collect them from now on here to find out more about the crash causes and maybe help the developer with detailed information.
it worked this way before at elden ring, where most external crash causes got identified this way and some rare gamecode based issues got reported and fixed.
EDIT: and yes, I have tried Vulkan even DX11 which was fun in and of itself, disabled DLSS etc. Tried a bunch of things.
It's the game.
even if it would be the game it would create a access violation log in event viewer, no logs means it did not crash or windows is manipulated to not write logs by debloat it or background apps that interrupt the normal windows functions.
Yes.....that sounds very likely....
lol, the game is fine. Try applying a modicum of troubleshooting and event viewer / journalctl to figure out why you're having problems.
This is a YOU problem.
I don't know what you're smoking but can I have some of it? Have you even looked at the many forum/youtube posts describing this exact issue.
The only "you" problem here is that YOU got lucky.
i can not change that you do not understand how games work. you simply can not compare the fact that other games work with one not working.
i had this type of discussion several hundred times at the forum of elden ring, i do not need to explain you why or how, fact is if not every user is effected and the problem is not reproducable it is impossible that the problem is caused by the gamecode.
I think I'll stop playing until it's fixed because today 3 of my valuable maps were trashed because of this. It wouldn't be a problem if we could go back to the map when we open the game again, but the maps are gone
can't they just copy the solution bc apparantly it had something to do with win 10 update IDK