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280k last night. Saturday night.
GGG and most players, I assume.
Less people to buy MT. Less money made. Less investment in future content.
Never understood the hype around that game.
So Palworld had 2.1 million peak on first weekend after release, and that dropped to a peak of 757,000 by the 3rd weekend - a drop of 64% in 2 weeks.
PoE2 had 578,000 first weekend, and 420,000 3rd weekend - a drop of 27.5% in 2 weeks.
Seems that PoE2 is doing significantly better at player retention than that piece of copy-paste crud did.
If you re-roll instances many time sit can work but its not a solution just a band-aid.
Untill they sort the ♥♥♥♥ out people will be turned off.
It's the weekend before christmas. A lot of people are on holiday, so they don't have time to play.
The end game has no skill in it. The enemy deal so much damage that you barely able to do anything. So your solution is either you gear up or you die and have 0 progress. It is P2W more than anything, at the current state of standard if you just buy most of the good gear you will be a god over night. I enjoy the campaign more than the end game.
I like how you interpret numbers to back up your wishes. It could mean a lot of other things like christmas hollidays, some players taking a break after cmpleting their first character, or else.
Get your frustration out of here if you don't like the game. Why are you still commenting instead of going back to whatever you like to play.
Which is exactly what devs said. They released half the acts and are currently working on end game content.
PoE 1 is the best Arpg regarding end game content. Have more faith in GGGand be patient