Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ahhh the tester who paid to test doesn't know how to test.
The moment your house has its electricity and water cut off you're going to be in big trouble, as you aren't allowed to complain by your own genius code.
As to the OP: this is a spectacularly niche complaint. Personally I vastly prefer the baked animations, as ragdolls tend to be very inconsistent. In this game however the explanation is quite straightforward: the amount of ragdolls would destroy the CPU of a lot of computers unless very well optimized. That is without even considering how difficult it would be to make them for some of the weird creatures.
That's fair. There are also horde shooters who can handle hundreds of units at once - but that's due to effective batch processing.
Like I said: getting that many active ragdolls to work you need to optimize the game for it especially, which is a serious constraint. Some creatures also don't have obvious ragdoll skeletons, which might make optimizing even more complicated.
They could at least make skeletons explode into fragments, but they don't even do that lol.
was not so important to me it seems.
meybe they can do a little about that... but for me its not a big deal.
the gameplay and combat oprions that my charackter has is more important to me and its good :)
Yes. The fact that there's auto targeting even on m+kb is ridiculous.