Path of Exile 2

Path of Exile 2

Superhero6785 18 dec. 2024 la 8:20
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Remove XP Loss On Death
So I spent about 2 hours doing T1-T2 maps last night (level 70) and gained a net total of 2% XP. I'm a Monk melee build, I have 77% evasion, 50-60% resistances across the board, I clear packs pretty easy but then all of the sudden I get 1 shot for some reason or another. I'm able to complete the maps after a few tries, but my net XP gain is moot. It just doesn't feel good. I want to be able to attempt the maps, and after a few tries if I complete it I should feel like I'm better off than I was when I started. Yes, I've tried changing some items around to get more HP, resistances, defenses, etc. It doesn't seem to make a difference in the results. I still clear packs easily, and I still get 1 shot at some point in the map after getting stuck, or stunned, or making a small mistake. I've blown all my orbs crafting items to try to help and now I'm sort of stuck. It just feels overly punishing and like I'm not making any progress.

Is my only option to go back to some low level campaign area and grind out more orbs (xp gains are minimal on lower level mobs) to try to craft better gear?

Any tips on what I should be doing from here?
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Se afișează 31-45 din 113 comentarii
__MaX__ 30 dec. 2024 la 8:54 
Postat inițial de Superhero6785:
Any tips on what I should be doing from here?

For people actually interested by that question: cap your resistances.
This is something far too "discreet" as you reach end game in the overall onboarding. The game should tell you that resistances should be capped.

The game hits so hard that even the last 5% over the whole 75 makes a huge difference. Cap your resistance, and you should be fine. Avoid minus resistances waystones and elemental weakness up until you have a better life pool and better understanding of the overrall game.

Also avoid any map that have stun threshold for monsters, they are too deadly even with a stun charm.
+++ why we being punished like this



Postat inițial de Aron89:
Did you try not dying maybe?
lol. not everybody is as good as you

I played a lot of diablo, a bit of poe1 and came to poe2. as a monk life is not easy, died 437 times.. my build had also 90% evasion and 60%+ resistances still u get one shot from a random no-elite creep

so stop being smart and maybe give some good suggestions or just stick to playing
Postat inițial de Superhero6785:
Postat inițial de AH-1 Cobra:
You blew your orbs crafting instead of buying stuff for cheaper than the orbs you burned trying to craft junk? I would say git gud, but it sounds like you need to git smart first.

https://www.pathofexile.com/trade2

Try it.

No thanks. I don't play/trade with randoms. I only play with a few close friends. If the answer to how the game is intended to be played is that you MUST trade with randoms for the gear you need to progress, that doesn't seem like very good game design. If you have anything intelligent to say I'd love to hear it, though that seems to be asking a lot.
This is your issue. Your mindset

You don't trade with randoms?
You ever fast food, whose cooking your food who is taking your order? a random is
You can't goto a trade website, find a nice item, click on let the person interested. travel to their place, put in your 1 exalted, hover the item they want to trade. and click trade. simple. no talking necessary.
You can do that?

Yeah your mindset is why you got issues.

The endgame its not about defense too, you mention so much defense stuff.
Whats your DPS, not over 20k, thats why you gotta trade. Your dps is the reason not your defense.

Go watch some streamers for a minute, they not taking hits they melting stuff before they even do their mechanics.

DPS, and Trade that is what will solve your issue.
They 100% dont remove it its good that you lose xp if u die so you accually need to use your brain to play and get better over time
Postat inițial de avelø G:
+++ why we being punished like this



Postat inițial de Aron89:
Did you try not dying maybe?
lol. not everybody is as good as you

I played a lot of diablo, a bit of poe1 and came to poe2. as a monk life is not easy, died 437 times.. my build had also 90% evasion and 60%+ resistances still u get one shot from a random no-elite creep

so stop being smart and maybe give some good suggestions or just stick to playing
its easy just dont stand in aoe on death effects and its fixed
This game loves wasting your time.
funny everyone against it is playing monk or spark mage, they are playing on easy mode where they hardly die and say to others just don't die, "im hardcore playing on a broken class"
Postat inițial de Superhero6785:
So I spent about 2 hours doing T1-T2 maps last night (level 70) and gained a net total of 2% XP. I'm a Monk melee build, I have 77% evasion, 50-60% resistances across the board, I clear packs pretty easy but then all of the sudden I get 1 shot for some reason or another. I'm able to complete the maps after a few tries, but my net XP gain is moot. It just doesn't feel good. I want to be able to attempt the maps, and after a few tries if I complete it I should feel like I'm better off than I was when I started. Yes, I've tried changing some items around to get more HP, resistances, defenses, etc. It doesn't seem to make a difference in the results. I still clear packs easily, and I still get 1 shot at some point in the map after getting stuck, or stunned, or making a small mistake. I've blown all my orbs crafting items to try to help and now I'm sort of stuck. It just feels overly punishing and like I'm not making any progress.

Is my only option to go back to some low level campaign area and grind out more orbs (xp gains are minimal on lower level mobs) to try to craft better gear?

Any tips on what I should be doing from here?


Reason why you get low xp is that you play low lvl maps
u cant even try builds because if u die u lose exp, poe2 made huge mistake when made losing exp, at least make it 3% lose not 10%.
Am I the only one who remembers dropping gear and all held gold on death, as well as losing exp in games like Diablo 2?
Editat ultima dată de TotalTriscuit; 6 ian. la 14:24
Postat inițial de TotalTriscuit:
Am I the only one who remembers dropping gear and all held gold on death, as well as losing exp in games like Diablo 2?
Modern audiences don't want to face adversity.
Postat inițial de Poyzo:
Postat inițial de TotalTriscuit:
Am I the only one who remembers dropping gear and all held gold on death, as well as losing exp in games like Diablo 2?
Modern audiences don't want to face adversity.
Basically. Losing exp is mild compared to how it could be.
Postat inițial de TotalTriscuit:
Am I the only one who remembers dropping gear and all held gold on death, as well as losing exp in games like Diablo 2?

D2 was made at a time when you'd buy a game, it wouldn't be updated except maybe an expansion and you'd play it for years before moving on, now we have a lot more choice in quality games so small friction points will cause people to walk away.

Not even Fromsoft's legendary difficulty could stand up to this, their worst selling game is Sekiro because it's very difficult and only allows you to play one style, their best selling game is Elden Ring because it's the easiest and gives you the most choice in builds. They are both objectively difficult games but one is a lot easier than the other due to design and quality of life.
Doing t1 map at level 70... thats why you gain no exp. Each level you have over monters you kills reduce exp gained... after 5 level over monsters, its a waste of time and you expose yourself at a xp penalty that will hurt. If you do 2M to 6M exp per hour at level 70, that aint enough. You should do around 20 to 50m per hours exp to be efficent. That why people complain over xp penalty...

When you do a map same level as you, 10% is like 30-45mins.
Postat inițial de Baked Potato:
Doing t1 map at level 70... thats why you gain no exp. Each level you have over monters you kills reduce exp gained... after 5 level over monsters, its a waste of time and you expose yourself at a xp penalty that will hurt. If you do 2M to 6M exp per hour at level 70, that aint enough. You should do around 20 to 50m per hours exp to be efficent. That why people complain over xp penalty...

When you do a map same level as you, 10% is like 30-45mins.

The Problem is not the EXP penalty on lv 70 ... if you have a build that's kinda working, you can run T5-T10 without much problems. I just reach lv 84 with my 2nd Character. Lv 83, playing Tier 15 Maps with Map mod +1 level. I played 2 maps and got 105%. So I am lv 84 with 5% now. That's a hell of a lot of EXP. The issue is lv 90+ and EXP penalty because the last valid monster level you can run is kinda lv 82/84 depending on your gear. Dying in those while being lv 92 really hurts because you lose EXP you needed several hours for.

And this EXP loss serves no purpose... This game is about finding loot and ever increasing your power. but if you demotivated by dying, you are scared of trying more difficult content to adjust items and playstyle efficiantly. Therefore you lose your ♥♥♥♥... Yes, the last 10 Skillpoints don't do much... But if this game is about finding loot, then why care to make a EXP penalty? This just means that Semi-High geared characters are locked out from "basic" content that's somewhat remotely close to their level.

They can increase the time it takes to get from 90 to 100 by 10 times and I wouldn't matter... If it takes me 1 month for a level, I wouldn't matter... I just don't want to lose any progress on the way. My Warrior is lv 94 and I hit a wall... I get 1% per map... maybe 1.7% if I have a good breach in it. that's about 8 maps per 10% Means 80-90 Maps for1 level... dying at least once or twice due to lags, bugs, freezes or simply due to unknown damage sources makes the feeling even more sour after losing map, mods on atlan AND the EXP....

Where is the reason in this?
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