Path of Exile 2

Path of Exile 2

Armando Broncas 2024 年 12 月 10 日 下午 9:32
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The over tunned bosses will force people into meta builds
I'm on Jamanra and just tried the fight two times and this is just one shot galore.

No wonder they haven't touched the "streamer build" (minions) or it would make the game look even worse.

If this is your design phylosophy IM OUT, there are much better things to play, the market is saturated of better things to do than playing another ridiculous trash, prehistoric "Simon says dodge or you ♥♥♥♥♥♥♥ die" game, I am sick ans tired of it.

Your bosses are COMPLETELY UNFUN and will make people do meta builds to get past them and honestly a lot of people like me are just not even going to bother and quit the game.

Going to block all the fanatics that come to attack.
最後修改者:Armando Broncas; 2024 年 12 月 10 日 下午 9:39
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目前顯示第 361-375 則留言,共 376
Mirage 2024 年 12 月 18 日 下午 3:14 
Boss difficulty just seems completely disproportionate to area difficulty, you can go through an area easily and then the boss just be a complete slog.

My only real complaint is just how many one shot things there are, what is the point of getting armor, evasion, resistances and equipment when getting hit once is game over, especially frustrating when boss fights last forever, Jamanra is frustrating not because he's difficult but because he has way more health than he needs, same with Doryani, second phase he is incredibly tank and one shots you with the laser stuff.
Kashra Fall 2024 年 12 月 18 日 下午 3:16 
引用自 Mirage
Boss difficulty just seems completely disproportionate to area difficulty, you can go through an area easily and then the boss just be a complete slog.

My only real complaint is just how many one shot things there are, what is the point of getting armor, evasion, resistances and equipment when getting hit once is game over, especially frustrating when boss fights last forever, Jamanra is frustrating not because he's difficult but because he has way more health than he needs, same with Doryani, second phase he is incredibly tank and one shots you with the laser stuff.

It's called development laziness. One shot mechanics in any game is just silly. Like silver fist, sure, he's a giant ape with a big pillar, he one shots you, no matter how much HP, evasion, armor, energy shield, you die in one wallop. Where as the colossus which is HUGE and made of stone elbow drops you and you don't die in 1 shot. Silly, stupid, lazy.
ClAyMoRe* 2024 年 12 月 18 日 下午 3:20 
引用自 Panthaz89
引用自 ClAyMoRe*
Idk what are you trying to prove with it?
Maybe copy and paste Hardcore list, by dominating I did not mean ranking, but general state of how broken some skills are compared to other.

Because the Hardcore list is obviously dominated by people using minions which will be the Infernalists....they aren't waltzing in and going in without minions and tossing a firewall to clear out an entire map like you believe even flipping blood mages are on the hardcore list and the ascendancy is awful because they have easy access to powerful minions too being a witch.
No they are not, why would they? Infernalist strength does not come from minions , anyone who has actually played minions knows it.
It comes from having insane base damage and insane range, especially range aspect is important in hardcore, if you can clear enemy before they even see you , you have huge advantage and they find path them self , it is not like you have to guide them.
I am actually going to test tomorrow how chaos witch compares to infernalists against ACT 1 boss, one having no gear , or minimal , lets see how it goes and another having full build.
But from what I have seen so far I would not be surprised if infernalists have much easier fight even with so little.
最後修改者:ClAyMoRe*; 2024 年 12 月 18 日 下午 3:23
4th 2024 年 12 月 18 日 下午 3:21 
引用自 ssj grumpig
It's a shame, I have a fun time with most of the content but the big boss fights just take way too long for how much damage they put out. One shots are fine, but not every few seconds in a 5 minute fight

Your build must be AWFUL if you are getting one shot every 5 seconds. No bosses have one shot mechanics that often lol
Mirage 2024 年 12 月 18 日 下午 3:40 
引用自 Kashra Fall
It's called development laziness. One shot mechanics in any game is just silly. Like silver fist, sure, he's a giant ape with a big pillar, he one shots you, no matter how much HP, evasion, armor, energy shield, you die in one wallop. Where as the colossus which is HUGE and made of stone elbow drops you and you don't die in 1 shot. Silly, stupid, lazy.

Silverfirst was obnoxious because my first time there he one shot me before I even had him on my screen for the first time, and I did not have a checkpoint.. the second time I ran around the entire area and there was no checkpoint anywhere.

So had to reset and re-do the entire area to get a checkpoint there and then I still died a few times because his roll is not telegraphed at all and also one shots you.. plus the checkpoint being in his aggro range is pretty questionable.
Buggsy 1 月 2 日 上午 4:45 
Leave a negative review, maybe they'll fix it.
Terry Boxer 1 月 2 日 上午 4:54 
No meta, just made a random build and stuck with it from launch and each time i ran into boss problems, I played around with gems, respecced, upgraded my gear then beat them and moved on.
At this current time (pre-anything-nerf) in poe2, pretty much any build has the opportunity to be what you deem as "meta".
At least in poe 2, the bosses difficulty is mainly based on the AI and mechanics, rather than poe 1's overcooked "numbers" game due to powercreep and the real presence of "meta builds".
It's way too early in poe 2's life to start complaining about needing meta builds to beat the base content. Seriously, you simply don't understand the stance GGG has taken and how much of a big deal poe 2 is for this genre if you think the campaign bosses are too hard.
Yes they're difficult and require you to actually tune your build correctly, no they're not "too difficult".
Desync 1 月 2 日 上午 5:01 
What you expect from a bunch of indie devs? I mean ♥♥♥♥, duping is still a thing in the game. Honestly they learned absolutely nothing at all from POE 1 and just copy/pasted a bunch of ♥♥♥♥ for POE 2. Call it what you want, truth is truth.
Desync 1 月 2 日 上午 5:01 
引用自 4th
引用自 ssj grumpig
It's a shame, I have a fun time with most of the content but the big boss fights just take way too long for how much damage they put out. One shots are fine, but not every few seconds in a 5 minute fight

Your build must be AWFUL if you are getting one shot every 5 seconds. No bosses have one shot mechanics that often lol

You only got 46 hours in the game, u have no clue. I got almost 400. Next
Medicles 1 月 2 日 上午 5:02 
引用自 Terry Boxer
Yes they're difficult and require you to actually tune your build correctly, no they're not "too difficult".

They arent even difficult, just tiresome. Literally every boss is beaten with dodge and attack, doesnt matter how they look or what kind of attacks they have.

And "tune your build correctly" does basically mean meta or near-meta, because the balance in itself is absolutely butchered and its simply not possible to get many skills on the same level as the outperforming ones.

There is a reason why some people kill bosses in seconds and the others have to chip away the bosses health for a minute.
Terry Boxer 1 月 2 日 上午 5:07 
引用自 Medicles
引用自 Terry Boxer
Yes they're difficult and require you to actually tune your build correctly, no they're not "too difficult".

They arent even difficult, just tiresome. Literally every boss is beaten with dodge and attack, doesnt matter how they look or what kind of attacks they have.

And "tune your build correctly" does basically mean meta or near-meta, because the balance in itself is absolutely butchered and its simply not possible to get many skills on the same level as the outperforming ones.

There is a reason why some people kill bosses in seconds and the others have to chip away the bosses health for a minute.
You are totally off with your description of "meta".
Meta builds are supposed to be able to flatten the entire game on minimal currency and usually either "exploit" some kind of inbalanced build or gear mechanic.
I'm describing simply just having a balanced build i.e. good defences and well put together gem supports and skill combo's . That's not meta, that's just skill and planning.

"Some builds kill bosses in seconds and some have to chip away the bosses health"

Bro, not all classes are meant for single target DPS. This isn't a balance problem.
Welcome to the RPG world where "roleplay" should at least be a consideration *sigh*.
最後修改者:Terry Boxer; 1 月 2 日 上午 5:10
Medicles 1 月 2 日 上午 5:15 
引用自 Terry Boxer
You are totally off with your description of "meta".
Meta builds are supposed to be able to flatten the entire game on minimal currency and usually either "exploit" some kind of inbalanced build or gear mechanic.
I'm describing simply just having a balanced build i.e. good defences and well put together gem supports and skill combo's . That's not meta, that's just skill and planning.

"Some builds kill bosses in seconds and some have to chip away the bosses health"

Bro, not all classes are meant for single target DPS. This isn't a balance problem.
Welcome to the RPG world where "roleplay" should at least be a consideration *sigh*.

Meta literally means "Most effective tactic available" and "tuning your build" is based on increasing your output, which means you are eventually building into the most effective build you can go and if that is still not performing like the actual meta-builds, then you know what happens.
Terry Boxer 1 月 2 日 上午 5:34 
引用自 Medicles
引用自 Terry Boxer
You are totally off with your description of "meta".
Meta builds are supposed to be able to flatten the entire game on minimal currency and usually either "exploit" some kind of inbalanced build or gear mechanic.
I'm describing simply just having a balanced build i.e. good defences and well put together gem supports and skill combo's . That's not meta, that's just skill and planning.

"Some builds kill bosses in seconds and some have to chip away the bosses health"

Bro, not all classes are meant for single target DPS. This isn't a balance problem.
Welcome to the RPG world where "roleplay" should at least be a consideration *sigh*.

Meta literally means "Most effective tactic available" and "tuning your build" is based on increasing your output, which means you are eventually building into the most effective build you can go and if that is still not performing like the actual meta-builds, then you know what happens.
Yeah I see what you're saying about most effective tactics. But most of the people complaining are talking about being one-shotted. This literally doesn't happen unless they are running around with either poorly chosen tree passives based on DPS rather than defense, low level gear with bad mod pools or simply poor gem support choices. I'm running a glasscannon build I just slapped together and thought "I'm gonna redo all these choices later" and I don't get one shot by anything. MY build is definitely not "meta" , but it's getting me through the content steadily.
moody 1 月 2 日 上午 5:43 
What's stupid is that if you actually take the time to figure current Class balance you will come to the same stuff all the Streamers and Build writers do. I did anyway.

There's not that much build variety.

you take these Skills and these Supports and find the Gear to survive with and that's it. There's not much depth to it.


Other than an early first time one shot, I've never had much trouble with a Boss because I already knew from other ARPG's that I need Resistances and good Weapon.

But things can for sure be tuned for a better exprience. I'd like to be able to dance with the Bosses more, actually see all their moves. Not just kill them in 5 seconds or be killed in 2 seconds.
Empukris 1 月 2 日 上午 8:24 
引用自 moody
What's stupid is that if you actually take the time to figure current Class balance you will come to the same stuff all the Streamers and Build writers do. I did anyway.

There's not that much build variety.

you take these Skills and these Supports and find the Gear to survive with and that's it. There's not much depth to it.


Other than an early first time one shot, I've never had much trouble with a Boss because I already knew from other ARPG's that I need Resistances and good Weapon.

But things can for sure be tuned for a better exprience. I'd like to be able to dance with the Bosses more, actually see all their moves. Not just kill them in 5 seconds or be killed in 2 seconds.
There are not that many skill combination and some class build way out dps the others. You can for example build triple element stormweaver or arcane storm but why would you when archmage braindead spark build going to outdps it way more than quadruple?
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張貼日期: 2024 年 12 月 10 日 下午 9:32
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