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回報翻譯問題
My only real complaint is just how many one shot things there are, what is the point of getting armor, evasion, resistances and equipment when getting hit once is game over, especially frustrating when boss fights last forever, Jamanra is frustrating not because he's difficult but because he has way more health than he needs, same with Doryani, second phase he is incredibly tank and one shots you with the laser stuff.
It's called development laziness. One shot mechanics in any game is just silly. Like silver fist, sure, he's a giant ape with a big pillar, he one shots you, no matter how much HP, evasion, armor, energy shield, you die in one wallop. Where as the colossus which is HUGE and made of stone elbow drops you and you don't die in 1 shot. Silly, stupid, lazy.
It comes from having insane base damage and insane range, especially range aspect is important in hardcore, if you can clear enemy before they even see you , you have huge advantage and they find path them self , it is not like you have to guide them.
I am actually going to test tomorrow how chaos witch compares to infernalists against ACT 1 boss, one having no gear , or minimal , lets see how it goes and another having full build.
But from what I have seen so far I would not be surprised if infernalists have much easier fight even with so little.
Your build must be AWFUL if you are getting one shot every 5 seconds. No bosses have one shot mechanics that often lol
Silverfirst was obnoxious because my first time there he one shot me before I even had him on my screen for the first time, and I did not have a checkpoint.. the second time I ran around the entire area and there was no checkpoint anywhere.
So had to reset and re-do the entire area to get a checkpoint there and then I still died a few times because his roll is not telegraphed at all and also one shots you.. plus the checkpoint being in his aggro range is pretty questionable.
At this current time (pre-anything-nerf) in poe2, pretty much any build has the opportunity to be what you deem as "meta".
At least in poe 2, the bosses difficulty is mainly based on the AI and mechanics, rather than poe 1's overcooked "numbers" game due to powercreep and the real presence of "meta builds".
It's way too early in poe 2's life to start complaining about needing meta builds to beat the base content. Seriously, you simply don't understand the stance GGG has taken and how much of a big deal poe 2 is for this genre if you think the campaign bosses are too hard.
Yes they're difficult and require you to actually tune your build correctly, no they're not "too difficult".
You only got 46 hours in the game, u have no clue. I got almost 400. Next
They arent even difficult, just tiresome. Literally every boss is beaten with dodge and attack, doesnt matter how they look or what kind of attacks they have.
And "tune your build correctly" does basically mean meta or near-meta, because the balance in itself is absolutely butchered and its simply not possible to get many skills on the same level as the outperforming ones.
There is a reason why some people kill bosses in seconds and the others have to chip away the bosses health for a minute.
Meta builds are supposed to be able to flatten the entire game on minimal currency and usually either "exploit" some kind of inbalanced build or gear mechanic.
I'm describing simply just having a balanced build i.e. good defences and well put together gem supports and skill combo's . That's not meta, that's just skill and planning.
"Some builds kill bosses in seconds and some have to chip away the bosses health"
Bro, not all classes are meant for single target DPS. This isn't a balance problem.
Welcome to the RPG world where "roleplay" should at least be a consideration *sigh*.
Meta literally means "Most effective tactic available" and "tuning your build" is based on increasing your output, which means you are eventually building into the most effective build you can go and if that is still not performing like the actual meta-builds, then you know what happens.
There's not that much build variety.
you take these Skills and these Supports and find the Gear to survive with and that's it. There's not much depth to it.
Other than an early first time one shot, I've never had much trouble with a Boss because I already knew from other ARPG's that I need Resistances and good Weapon.
But things can for sure be tuned for a better exprience. I'd like to be able to dance with the Bosses more, actually see all their moves. Not just kill them in 5 seconds or be killed in 2 seconds.