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Ein Übersetzungsproblem melden
yeah, because someone ever said "I'm max level" to rounds of applause...
Insecure troll is more the adjective set I would use, but you seem nicer than I am.
frankly I think they could just reset your level progress to 0 a'la souls rather than this weak 10% ♥♥♥♥, maybe people would take the hint then.
Did anyone play the original EverQuest? It is one of the greatest games ever made. In that game, levels took forever, days. 1 death caused 20% XP loss, and you could lose levels. Die enough, and you'd lose access to your high level spells. You could go all the way back to level 1. World of Warcraft came along and listened to everyone who complained about death penalties and removed it.
The result was, EverQuest has actual risk vs reward. You can go down into the tough dungeon with great loot, but, if you die, you could lose hours of progress. Going down into those places actually felt dangerous. Triumphing felt awesome.
In world of Warcraft,death is meaningless. I think there was a small gold penalty to repair gear. It didn't sting. The dungeons didn't feel the same. They weren't dangerous. There was no community. In EQ, a cleric could resurrect and make your day, save your butt. It made a huge difference in the feel of the games.
Maybe you prefer WoW, but it's not the case that a death penalty is some outdated mechanic that no one wants. It's a mechanic that was added thoughtfully, and it adds something to the game. If you are dying a lot, you need to improve your defenses even at the expense of your offensive capabilities. Everyone can't just run glass cannon builds. This adds complexity and meaningful choices, risk and reward.
Edit: also want to add, I hear this complaint so much and it drives me crazy, "game disrespects my time". It comes off as so entitled. It sounds like you're mad that people can no-life the game and get ahead of you because you work 60 hours a week, so you want a game you can log into 45 minutes a day and have the same gear as the kid on Xmas break who plays 12 hours a day. You could focus on your own slow, steady progress and have a game you could enjoy for months or years, but you want instant gratification. Then when you get it, there will be nothing left to do, and the game will be stale.
It seems fun on paper for me.