Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I agree both of them serve no function as consumables and should become either a permanent item / skill like teleport did
If they want gold sinks its an annoying one to have
Now I realise it's like xmas day when you see the gifts under the tree and the excitement of what might be inside.
When you find a new toy with a weird mark on it, do you immediately lick it or do you try to guess what the stain is before putting it in your mouth? I'd hope for the latter...
Jokes aside, that's the basic logic behind it. you don't wanna be cursed, do you?
While I agree that a paper scroll is a weird pick, I don't agree with it being too outdated to be used. it also help deal with item generation since the random value is determined by "you" in some way and not by the drop itself. So it wont have any issue dropping 50+ items at once since it only needs to read from the item ID once.
That's pretty much the logic behind it.
you can talk to the hooded one to identify all item at once for free. you can't finish act 1 without unlocking him so don't worry about missing the quest.
You could still achieve the points you listed but have a manual ID click on item feature / back to base to ID all items in inventory (like how D3 did it)
would save 1 inventory space from having to constantly be used for scrolls
Same thing would add the "gamble" what to pick up if you don't want to open and check your bag after every pickup. Inventory space isn't that much of a ressource when you can port back to town without any cost anyways imo.
And yeah, I guess it's like opening presents for some players.. doesn't hit like that for me after the first 100 identifications but fair enough :D
But as the only reason, it's a bad one. We got rid of alot of things from back then that were bad and kept alot that was good.
There is still so much Diablo 1 in all of these modern ARPGs to remember you of the good old times, why do we have to keep something like this as well?
Having it just for nostalgic value without serving any other purpose is basically the definition of outdated :D