Path of Exile 2

Path of Exile 2

Will this still be a 1 skill spam?
No shade or anything! Just wanted to know before going in.

I'd prefer my arpgs with a bit more skill variety but its not a total deal breaker
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Showing 1-15 of 27 comments
Neonivek Dec 5, 2024 @ 5:12am 
To my knowledge a big part of the sequel is they are doing away with just that.
Poyzo Dec 5, 2024 @ 5:12am 
Dunno about end game. From the videos I've seen, the devs were switching out weapons constantly to use different skills: one for armored enemies and another for group of enemies.
SalikRawr Dec 5, 2024 @ 5:14am 
Only if you want it to.
Everyone Dec 5, 2024 @ 5:14am 
Most likely. As long as you can stack multipliers for separate skills in the passive tree, stacking multipliers for the same skill will always be better.
Calandir Dec 5, 2024 @ 5:16am 
Originally posted by Everyone:
Most likely. As long as you can stack multipliers for separate skills in the passive tree, stacking multipliers for the same skill will always be better.
If that will be the case then I better wait and see. I wanted slower PoE and more methodical playstyle. Instead of zooming map to map and killing everything in 0.001sec.
Dwane Dibbley Dec 5, 2024 @ 5:17am 
There will be period of time with 2 skill spam (AoE and single target), but eventualy we will end up with 1 skill spam.

Anything more will be just getting scripted/macroed.
Ammo Donkey Dec 5, 2024 @ 5:17am 
It seems to encourage more variety? A lot of the skills seem specifically designed to have synergy with each other, so you won't spam the same skill, you'll spam the same 3 skills. Which is a step in the right direction!
Ammo Donkey Dec 5, 2024 @ 5:18am 
Originally posted by Caladir:
Originally posted by Everyone:
Most likely. As long as you can stack multipliers for separate skills in the passive tree, stacking multipliers for the same skill will always be better.
If that will be the case then I better wait and see. I wanted slower PoE and more methodical playstyle. Instead of zooming map to map and killing everything in 0.001sec.
I mean, that's just not something you're gonna get in an ARPG, my friend. People are always going to optimize map clear times in those. If you want slower and methodical, you want a cRPG like Badlur's Gate 3, not an aRPG like PoE2.
FloRyu Dec 5, 2024 @ 5:19am 
Jonathan , Mark said in interviews that you can make 1 skill builds but that's not optimal you will do less damage
Dwane Dibbley Dec 5, 2024 @ 5:21am 
Originally posted by Ammo Donkey:
It seems to encourage more variety? A lot of the skills seem specifically designed to have synergy with each other, so you won't spam the same skill, you'll spam the same 3 skills. Which is a step in the right direction!

Its step towards automation. Ppl will be just forced to use macros for optimal performance. PoE already went thru this "right direction" with flasks...
Ammo Donkey Dec 5, 2024 @ 5:27am 
Originally posted by Dwane Dibbley:

Its step towards automation. Ppl will be just forced to use macros for optimal performance. PoE already went thru this "right direction" with flasks...
Seems very different from that. The big example we saw of it in the trailers is that bell you can slap down, which does stuff when you attack it. I'm really looking forward to the shenanigans that allows with a max attack speed mercenary, personally. But interactions like that seem great! And very different from just spamming multishot arrows in PoE1.
Calandir Dec 5, 2024 @ 5:27am 
Originally posted by Ammo Donkey:
Originally posted by Caladir:
If that will be the case then I better wait and see. I wanted slower PoE and more methodical playstyle. Instead of zooming map to map and killing everything in 0.001sec.
I mean, that's just not something you're gonna get in an ARPG, my friend. People are always going to optimize map clear times in those. If you want slower and methodical, you want a cRPG like Badlur's Gate 3, not an aRPG like PoE2.
I will just play my way, and it's solo anyway, it's not multiplayer. I just want to be able to play slower paces ARPG, with focus on tactial stuff. Also I fail to see where BG3 is CRPG? Pillars of eternity is CRPG, Pathfinder is CRPG, BG2 is CRPG. BG3 is just simply RPG. Or am I missing something?
Ammo Donkey Dec 5, 2024 @ 5:34am 
Originally posted by Caladir:
I will just play my way, and it's solo anyway, it's not multiplayer. I just want to be able to play slower paces ARPG, with focus on tactial stuff. Also I fail to see where BG3 is CRPG? Pillars of eternity is CRPG, Pathfinder is CRPG, BG2 is CRPG. BG3 is just simply RPG. Or am I missing something?
We could get into a whole debate about what makes a CRPG, but to me it's a robust RPG system with party management, backstories for companions, and top down view. And BG3 has all of those.

I'm just not aware of slower-paced aRPGs, that seems like an oxymoron to me. You got any examples? We're talking about the endgame of PoE2 here, after all, and I'm not aware of any arpg that doesn't have you clean screens in seconds by the time you hit the endgame.
FloRyu Dec 5, 2024 @ 5:34am 
Originally posted by Caladir:
Originally posted by Ammo Donkey:
I mean, that's just not something you're gonna get in an ARPG, my friend. People are always going to optimize map clear times in those. If you want slower and methodical, you want a cRPG like Badlur's Gate 3, not an aRPG like PoE2.
I will just play my way, and it's solo anyway, it's not multiplayer. I just want to be able to play slower paces ARPG, with focus on tactial stuff. Also I fail to see where BG3 is CRPG? Pillars of eternity is CRPG, Pathfinder is CRPG, BG2 is CRPG. BG3 is just simply RPG. Or am I missing something?
You can do everything solo or in coop, party of 6 , in party you get more exp,more loot and with how skills interact with other skills coop will be interesting
If a player puts down a flame wall you can interact with that shoot lightning through it and it will buff your skill , a lot of interactions like that
Crpg used to mean computer rpg a long time ago , now it just means classic rpg
Last edited by FloRyu; Dec 5, 2024 @ 5:35am
Dwane Dibbley Dec 5, 2024 @ 5:40am 
Originally posted by Ammo Donkey:
Originally posted by Dwane Dibbley:

Its step towards automation. Ppl will be just forced to use macros for optimal performance. PoE already went thru this "right direction" with flasks...
Seems very different from that. The big example we saw of it in the trailers is that bell you can slap down, which does stuff when you attack it. I'm really looking forward to the shenanigans that allows with a max attack speed mercenary, personally. But interactions like that seem great! And very different from just spamming multishot arrows in PoE1.

The thing is, devs in previews and trailes shows you pretty things and how they want you to play the game. Players ALWAYS goes different way. Im pretty sure we will end up with either stacking for 1/2 skills, or macroing spell cascades. No1 likes modern WoW master piano "rotations".
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Date Posted: Dec 5, 2024 @ 5:10am
Posts: 27