Path of Exile 2

Path of Exile 2

it's dumb that we cant change or remove runes
dumb thing to do ggg
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1627/27 megjegyzés mutatása
I agree that this system needs to be reworked. In a game like this, making constant changes to your build is necessary, whether to adjust to enemy weaknesses and strengths, or to figure out what works best for your build. The flexibility of PoE1 is what made it so great.
侍Kage eredeti hozzászólása:
Thunder eredeti hozzászólása:
But it will actually kill the gear for trading because you put a rune that I do not want. All of these are problems till the "guides" start to come tho. After that everyone will put exact same things in similiar gear.
You can remove rune or change with something else for free, it will destroy the rune that is equipped..

how do you remove it?
Orb of Me eredeti hozzászólása:
Actually, it’s a good thing. Not being able to change or remove runes adds more depth to the decision-making process, making every choice feel more impactful. It encourages careful planning and strategy, rather than relying on constant adjustments.
please never post, vote, or think again
侍Kage eredeti hozzászólása:
Thunder eredeti hozzászólása:
But it will actually kill the gear for trading because you put a rune that I do not want. All of these are problems till the "guides" start to come tho. After that everyone will put exact same things in similiar gear.
You can remove rune or change with something else for free, it will destroy the rune that is equipped..
leave it to the chinese to spread false information
76561198055083273 eredeti hozzászólása:
dumb thing to do ggg

Good luck getting them to change anything.
Charnel eredeti hozzászólása:
Nah, accept your choices
Why should I? You can literaly change stats of a weapon or armor with other currency mods, yet runes are unchangeble? That logic is dumb
KDWBS The Rammer eredeti hozzászólása:
Charnel eredeti hozzászólása:
Nah, accept your choices
Why should I? You can literaly change stats of a weapon or armor with other currency mods, yet runes are unchangeble? That logic is dumb

You don't expect to get a regal orb back when you're done with it. Same deal.
Orb of Me eredeti hozzászólása:
Actually, it’s a good thing. Not being able to change or remove runes adds more depth to the decision-making process, making every choice feel more impactful. It encourages careful planning and strategy, rather than relying on constant adjustments.
bad take

Making runes not removable creates an incentive to never use the system, putting a rune in your item DEVALUES it since people will try to buy items with empty rune slots

just let players destroy the existing rune and replace it with a new one.
It's all kinda bugged and unbalanced right now. You can add sockets to anything, just create a few low level characters and switch between them checking the shop for weapons/armor with rune slots and break them down. The cost of the items is based on the level of the items so new chars cost like 100-300 for 1-2 currency. Same for quality.

This means you don't really need to worry about removing runes etc, other than if you put em in a really nice weapon etc and could use a better rune in it later, but in general you can just make another weapon when/if you want with better runes.

Pretty sure they will change this eventually cause right now if you wanna spend the time and you are further in the game where gold is much more common, it makes getting those currencies cake.
less options = less depth
it encourages hoarding and less experimenting



Orb of Me eredeti hozzászólása:
Actually, it’s a good thing. Not being able to change or remove runes adds more depth to the decision-making process, making every choice feel more impactful. It encourages careful planning and strategy, rather than relying on constant adjustments.
Legutóbb szerkesztette: EthicalPixel; 2024. dec. 19., 9:58
extract runes while destroying items and vice versa would be fine
Orb of Me eredeti hozzászólása:
Actually, it’s a good thing. Not being able to change or remove runes adds more depth to the decision-making process, making every choice feel more impactful. It encourages careful planning and strategy, rather than relying on constant adjustments.

No, its a piss poor thing because we don't have enough loot or crafting mats, or deterministic way to craft replacement items to make up lack of resists if some of your gear changes.

Runes are not big and meaningful enough to make me think really hard and strategise about what I need to use. I have about 300 runes. I just look at my lowest resist and go "thats the one". It's stupid game design to try and force that "deep meaningful decision" weight on something that in every other game would be a simple switch out or write-over action to fill the socket with a replacement rune.

All they need to do is allow the socket currency to blank out a populated socket, which increases the value of that currency, and makes better use of the hundreds of cheap disposable runes that drop. Soul Cores are different due to their utility, but the resist style runes need a new mechanic.

The ridiculously high drop rate of Runes, low value, and single use indicates these things are completely disposable, they form no part of the overall economy, there is no real decision making behind them, and the limitation of the system is pretty insulting. Making them really rare would make me think twice before using one maybe, but my armour pieces are often lasting me 20 levels or more because nothing I craft and nothing that drops is actually an upgrade for me.

If we were regularly replacing our gear I would have less of an issue with the current design, but this is simply not the case right now. Everyone I've spoken to thinks we need a way to re-use the sockets.
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1627/27 megjegyzés mutatása
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Közzétéve: 2024. dec. 3., 0:10
Hozzászólások: 27