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more experienced players need more challenge and so more of a sense of accomplishment from content, not necessarily complexity especially just for complexity's sake
for example they're even removing some complexity such as skill gems and slots in equipment and needing to reroll slots amounts, the colours and links of them etc and i don't care one bit haha
because there's still plenty of depth elsewhere (multiple skill trees, crazy skill and support gem variety and diversity but not nearly as needlessly complex) without unneeded extra complexity, and more importantly big improvements to challenge in improved boss fights, rare fights, general balance etc while also not just flat making it hard and just for the sake of that too
they're also apparently making couch co-op and actually putting thought into doing that properly which is also rare, they've also apparently taken the big list of hidden vendor recipes that you need to just know about and then look up on the internet, and made them into clear and tangible mechanics ingame too etc to help out newer players
killin it
The bosses are much more challenging and engaging, offering a real sense of accomplishment when you defeat them. It’s not just about making things harder for the sake of difficulty, but about creating a more rewarding and meaningful challenge, with better-designed fights that will test even the most experienced players.
Yeah, that's not the biggest issue.
The biggest issue has been (since leagues started) having the campaign (the same campaign... every single time... with ACT 1-4 being mirrored in 5-8 making it basically doing the campaign TWICE every single time you create a character) as a mandatory obstacle to getting to the seasonal content and mapping.
Which we don't know if they've fixed or not and won't until someone starts a new character after FINISHING (When they get it finished) the campaign.
In PoE2 each act will be different. We know what Acts 4 and 5 will be. Only Act 6 is unknown.
But in the EA because Acts 4-6 are unfinished we repeat Acts 1-3 in Cruel Difficulty.
Like D2 and PoE1 before they expanded the acts.
and its acts 1 to 3 and then again on a higher difficulty - just for the early access
they decided to focus on endgame for initial EA release instead of the extended campaign which is actually another masterclass decision, because the campaign is just played through once each time while having continued content via endgame is much more important for EARLY ACCESS
then the later half of the campaign will be developed before release, reportedly 6 months or so down the line and there's also already been talks about how to shake the campaign up each season, from random campaign areas or bosses, to the issue of everyone not starting off on an even footing each new season start if it's not made the traditional way of playing through the campaign each time
(as well as each new season mechanics probably shaking it up some from the start, anyway)
so very minor issue for me personally
also the need to do "the campaign twice" is funny since up until now that's been 90% of the ARPG genre core gameplay, in its entirety
ermagerd in Diablo II you had to do the campaign THREE TIMES on EVERY CHARACTER : P
If you really think D2's campaign was anything like POEs then you didn't play D2.
At all.
Ever.
On any ladder.
Getting through D2's campaign was as simple as getting teleport unlocks and having someone kill the bosses of each act. It took literally 20 minutes to get to Baal.
And, not to put too fine a point on it, but you didn't repeat acts in D2 or maps like you do on POE either even if you actually played through it.
But, you did hit on something. That was the mentality 20 years ago... that "ladder", "league" or "season" content was just doing the same old thing.
But, it's not 20 years ago.. and if Bliz could figure it out within 6 months of release that people didn't want to play the campaign over and over... And GGG didn't figure that out in 11 years...
I mean... Bliz. Figured it out.
BLIZ... the trainwreck that they are.
"Each act will be different"
Not if you play them repeatedly. They will still be exactly the same maps, the same content, the same mobs, the same loot locations, the same everything.
It's an utter slog.
And if you're saying this game is going to release (even into Early Access) with only the first 3 acts... then they really haven't learned ANYTHING in 11 years with POE.
I mean... GGG even SPONSORED SPEED RUNS. They literally knew people wanted to get to the actual seasonal stuff as fast as possibly by ZIPPING through the slog of a campaign as fast as possible.
Yet they it still didn't click with them, lol.
It was a decision between releasing with all acts and limited endgame or endgame with half acts.
People are happy with their decision to focus on the endgame.
In POE 1? No, people weren't happy to have to play through the same half-baked campaign every single time they created a character in order to GET to the endgame.
That was the chief complaint I read about on their forums for... ever....
I just hope they've gotten the message by now.
For PoE2 Early access forcing you to play through the campaign twice. It was to focus on endgame.
You will still have to play through the campaign at launch. GGG does not want a campaign skip.
Theyve explained their logic. If people don't like the campaign it's a problem with the campaign.
Adding a skippable campaign is a lazy bandaid fix.
Why do people like running Crimson Temple or Burial Chambers 1000 times repeatedly but dislike running the campaign?
It's clearly not boring to see the same tileset and same monsters over and over.
It's an issue of actual content enjoyment and not repeated content.
"GGG does not want a campaign skip"
But, people do and almost every other option out there in this genre has that in seasonal/ladder stuff.
"it's a problem with the campaign"
YA THINK?!?! It was a half-baked mess with asset flips for the second "half" of the game and the same boss, same fight, same location, etc.
"adding a skippable campaign is a lazy bandaid fix" no, it makes them focus more on the ACTUAL seasonal content. Look at D4, they do great with skippable campaigns. People love being able to go straight to doing world, event and seasonal stuff right away....
People run those maps because they give loot. There's a point to that grind...
All I'm saying is... they need to do something different in 2 that doesn't require doing 2 weeks of mind-numbing, insomnia curing slog to get through the campaign on every single character you create no matter which content.
I'd say the same thing about Diablo 4's campaign which was in every way objectively superior to POE 1. People just don't like having to go through the same FORCED content all the time.
(it's also odd that you want the full campaign in early access over endgame, but don't want to have to play through the campaign more than once and just get to the endgame/mapping each time. pick a lane)
some people just don't deserve good game design and development companies
"cutting edge game design and thoughtfulness"
Are.. you fishing for jesters or something?
The likes of Elden Ring???
Yeah, you're definitely fishing for Jesters.