Path of Exile 2
The big elephant in the room GGG is ignoring?
The Casuals ...
Will GGG stay strong and let the game stay hard or will they start lowering
the difficulty of the game? :lunar2019deadpanpig:
Once the casuals start to realise what game they are playing?
< >
Показване на 16-30 от 48 коментара
Първоначално публикувано от Shang Tsung:
The Casuals ...
Will GGG stay strong and let the game stay hard or will they start lowering
the difficulty of the game? :lunar2019deadpanpig:
Once the casuals start to realise what game they are playing?
I doubt they will

They already did it once in 2015

The game was harder with slower pace, monsters you encountered were meaningful

Then came the influx of dissatisfied D3 players and they shifted toward zoom zoom gameplay turning the game into a lawn mower simulator
Първоначално публикувано от moody:
I'm assuming it will be a game where you have to actually spend time in and figure out how to do things. I don't understand why so many or I see so much of this narrative online about POE is "hard" "complicated" "they see the Passive Skill Tree and so not for me"

I only hear Streamers say this stuff. Even in Diablo 4 it takes a little while to understand where to go to do certain things to level and gear. It took me some time to really get into Master Working last Season.

Hell even back in the day on Mortal Kombat Deception Konquest Mode I had to look up a guide to find all Chest and stuff.

POE 2 is just a game. Play it. Learn it. Have your fun. Do not be intimidated because it's "POE"

On day 1 I recommend not looking up Guide stuff and just play and fail or succeed and figure things outs for yourself.

Problem with original POE is you can't make a build without POB (a third party tool).
Първоначално публикувано от Dropboar:
The average player is pretty cool with difficult games. From Soft etc. wouldn't have been such successes otherwise. I'd guess most of the complaints will come from PoE1 players that are surprised by mobs being actually dangerous now etc, but who knows. Hope they'll stick to this, PoE1 is still there for that kind of experience.
From software games are extremely easy and casual. Learning sequences and doing timing is not hard, albeit it can be for people not willing to learn the pattern triggers.

From softwares target audience is the mainstream, the same is true for this game in my opinion
Първоначално публикувано от AdahnGorion:
Първоначално публикувано от Dropboar:
The average player is pretty cool with difficult games. From Soft etc. wouldn't have been such successes otherwise. I'd guess most of the complaints will come from PoE1 players that are surprised by mobs being actually dangerous now etc, but who knows. Hope they'll stick to this, PoE1 is still there for that kind of experience.
From software games are extremely easy and casual. Learning sequences and doing timing is not hard, albeit it can be for people not willing to learn the pattern triggers.

From softwares target audience is the mainstream, the same is true for this game in my opinion

"Extremely easy and casual".. I mean they're not impossible or anything, but there's quite a gap between Dark Souls III and something like Peggle or Candy Crush, which I'd consider actual casual games.

I found modern From games plenty difficult (unless cheesed) & I've been playing games since the NES days (Battletoads was a sonofa..).

You're probably right about the target audience though. That was my point, there's a big audience for games that aren't just autowin lawnmower simulators.
Първоначално публикувано от serotoninpack:
Първоначално публикувано от moody:
I'm assuming it will be a game where you have to actually spend time in and figure out how to do things. I don't understand why so many or I see so much of this narrative online about POE is "hard" "complicated" "they see the Passive Skill Tree and so not for me"

I only hear Streamers say this stuff. Even in Diablo 4 it takes a little while to understand where to go to do certain things to level and gear. It took me some time to really get into Master Working last Season.

Hell even back in the day on Mortal Kombat Deception Konquest Mode I had to look up a guide to find all Chest and stuff.

POE 2 is just a game. Play it. Learn it. Have your fun. Do not be intimidated because it's "POE"

On day 1 I recommend not looking up Guide stuff and just play and fail or succeed and figure things outs for yourself.

Problem with original POE is you can't make a build without POB (a third party tool).
Yes you can

Stop lying
Първоначално публикувано от DarkFenix:
This is a classic ARPG, its target demographic isn't fresh casuals. Path of Exile 1 and 2 are both games by fans of Diablo games, for fans of Diablo games.
casual doesn't means low skill or low iq. So you can play as casually. If you dnt want to learn anything when you are playing a game, there are more options. Simple fun games, hyper casual games etc. We have diablo 4 option, martyr, grim dawn, vampire survivor etc etc...

im a casual player for poe1. Most of the players left the league 2 months ago. im still trying to kill ubers in SSF.

I don't have much time so I play whenever I want. By the way, it doesn't take longer. Even though our playing times are the same, I play for a longer period of time.
Wouldn't surprise me if POE2 is becoming more like D4 than POE1. I expect certain things may be less obscure. Maybe slow the pace back down too. Doubt somethings will change, like the death penalty.
Something else to note, Jonathan just did an interview in Korea and he clarified that Pinnacle End boss content is meant for the best players. It is not intended to be accessible.

You get 1 attempt per boss, and if you fail you need to grind again for the key to try.
Първоначално публикувано от crzyfsh123:
Wouldn't surprise me if POE2 is becoming more like D4 than POE1. I expect certain things may be less obscure. Maybe slow the pace back down too. Doubt somethings will change, like the death penalty.
Dude, poe 2 will be harder than poe 1
Първоначално публикувано от Dropboar:
Първоначално публикувано от AdahnGorion:
From software games are extremely easy and casual. Learning sequences and doing timing is not hard, albeit it can be for people not willing to learn the pattern triggers.

From softwares target audience is the mainstream, the same is true for this game in my opinion

"Extremely easy and casual".. I mean they're not impossible or anything, but there's quite a gap between Dark Souls III and something like Peggle or Candy Crush, which I'd consider actual casual games.

I found modern From games plenty difficult (unless cheesed) & I've been playing games since the NES days (Battletoads was a sonofa..).

You're probably right about the target audience though. That was my point, there's a big audience for games that aren't just autowin lawnmower simulators.

I reckon they are on the same level as Candy Crush in terms of difficulty (when we look at mechanics) again often the only challange is when you meet something with a new pattern and you can´t predict it before seen it..

This is not really "hard" its more in the spectrum of "we don´t know yet"
Gameplay is not hard, its easy to time, its easy to counter enemies (when you know patterns) etc.. thus why its called time sequenced combat.

In many situations, the root gameplay is the same as it was in Punch Out!!!.


I personally dislike time sequenced combat, because it is more on the verge of annoyance, than hard. But I can easily live with it, if there are other qualities of said games (often there is not, leaving the gameplay to be the only reason quality thing)


This game is also easy mechanical wise and that is no issue for me, infact I want to play PoE2 to stress out and have a casual moment.. that is the allure of this game for me.. casual relaxation.
Първоначално публикувано от Dropboar:
From Soft etc. wouldn't have been such successes otherwise.
Their most successful game is the easiest. Their second most successful game is the second easiest. The reason why people like Elden Ring is because they can overlevel the boss and call in summons and then go online and say they beat it and be part of the "hardcore" community without actually doing anything.

I think if we get only one attempt on a boss and the boss will be legit challenging, most normies will quit. PoE 1 is a successful game, but compared to success of Diablo 4, it's a drop in the ocean. I hope they give us more attempts per boss, because then they can amp up the actual encounter even more. Other than that, I think the semi-hardcore atlas is cool and I hope it stays that way.
no artist cares about the crowd that will not understand the message and there is no reason for GGG to care for those who might not be able to learn to play the game - that is just moronic
Първоначално публикувано от Shang Tsung:
The Casuals ...
Will GGG stay strong and let the game stay hard or will they start lowering
the difficulty of the game? :lunar2019deadpanpig:
Once the casuals start to realise what game they are playing?

I mean.. it's just like every single other ARPG out there... play for fun until you have to start grinding for better gear or upgrades. People generally find their own comfort zone there. Some will grind longer than others.

It's all relative.
< >
Показване на 16-30 от 48 коментара
На страница: 1530 50

Дата на публикуване: 30 ноем. 2024 в 2:04
Публикации: 48