Path of Exile 2

Path of Exile 2

Tictactucrac Nov 25, 2024 @ 2:47pm
Witch ascendancies feel game changing, others don't
Anyone else had that feeling after watching the presentation ?

Infernalist completely modifies the way you interact with mana, adds a permanent minion and a high risk high reward transformation that require you to specifically build into health recovery to not die

Blood mage adds a malus by forcing yo uto spend mana AND health to cast spells, but with a huge payoff of being able to double your total health and drain life from enemies in various ways. Also allows you to negate your evasion and armor in exchange for more health and energy shield.

They are both massive game changers compared to the base Witch, and it is also the class that, from my understanding, will be the best with minion skills so that adds even more to the variety and game changing potential of the Witch overall, depending on if you want a minion heavy build or not.

Meanwhile the other ascendancies :

-Deadeye gets faster lol
-Pathfinder gets throwable potions
-Invoker gets more energy shield and a transformation that just adds more damage
-Acolyte of Chayula loses spirit and gains some damage mitigation and chaos resist
-Witchhunter adds concentration to enemies, breaking concentration makes you slightly stronger and enemies slightly weaker
-Chronomancer gains glorified freeze AoE and some mobility
-Stormweaver gains damage lol
-titan gets improved slam abilities
-Warbringer gains a totem and a Oh Sh*t button

The only other ascendancy that seems remotely interesting in terms of game changing effects is the Gemling Legionnaire with his added skill slots and overall ability to use and capitalize on gems much more efficiently than other classes, but it's not even close to Infernalist and Blood mage in terms of interesting mechanics.

Of course, everyone has their own opinion and prefered class and ascendancy, my goal is not to sh*t on anyone, but to simply observe that Witch ascendancies seems to have received more work and more care from the developpers, while other classes so far seem to essentially have the same 2 ascendancies with extremely minor differences from the base class.
Last edited by Tictactucrac; Nov 25, 2024 @ 2:49pm
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Showing 31-43 of 43 comments
Tictactucrac Nov 26, 2024 @ 6:41am 
Originally posted by Paranochat:
Originally posted by Tictactucrac:
No it doesn't, that's just an easy way out for you to disagree without contributing to the conversation

There's no much to contribute, you don't want people to change your mind, you just want to dismiss everything that isn't a witch ascendancy with bad faith and hypocritical takes.

You admitting it was clickbait is the only honest part of this thread. Well played, it worked.
Why would I want anyone to change my mind, that's not how being human works.

I haven't said anything in bad faith except the few distinct points i admitted were partly click bait and exaggerated.

you're just mad I criticized your prefered ascendancy but have no way to defend it so you decided to attack me instead, typical human behavior. Agreed though there is not much to contribute because Witch ascendancies objectively had more design space allocated to them, it's just a fact.
Last edited by Tictactucrac; Nov 26, 2024 @ 6:47am
MeatBag Nov 26, 2024 @ 7:19am 
You saying that because you saw every ascendancy of every class? Nope. All you saw is 12 ascendancies, and only some of their passives, and yet you yapping about
Tictactucrac Nov 26, 2024 @ 7:32am 
Originally posted by MeatBag:
You saying that because you saw every ascendancy of every class? Nope. All you saw is 12 ascendancies, and only some of their passives, and yet you yapping about
Yes I'm yapping about what I currently know and in no way shape or form am I implying that this is gonna be the case for the unknown class or ascendancies.

In fact I have high hopes and expectations for druid.

But of the 12 ascendancies we know of, some of them seem to have received more love than others from a design space perspective, namely the 2 Witch one, gemling and chronomancer
Last edited by Tictactucrac; Nov 26, 2024 @ 7:34am
serotoninpack Nov 26, 2024 @ 8:48am 
Chronomancer sounds op. Imagine pairing it with DoT damage.
Ronin Gamer Nov 26, 2024 @ 9:06am 
Well that's part of the reason for Early Access. The game's not done. Things can be altered/changed before 1.0 full release.
Hanariel Nov 26, 2024 @ 9:27am 
Wait, there are other classes then the witch?
kioro-djirane Nov 26, 2024 @ 10:35am 
Originally posted by Tictactucrac:
Originally posted by MeatBag:
You saying that because you saw every ascendancy of every class? Nope. All you saw is 12 ascendancies, and only some of their passives, and yet you yapping about
Yes I'm yapping about what I currently know and in no way shape or form am I implying that this is gonna be the case for the unknown class or ascendancies.

In fact I have high hopes and expectations for druid.

But of the 12 ascendancies we know of, some of them seem to have received more love than others from a design space perspective, namely the 2 Witch one, gemling and chronomancer

Well, it's your biased opinion because I really don't see how the two witch ascendancies received this much love as you are trying to claim like I said before. If anything, Witch ascendancies are a bit disapointing for me. None of them truly represent what I expected - a Minion focus class. They sell it that way everytime they showcase Witch gameplay. But as everyone said before all haven't been revealed yet (I have high hope for the third one).

You could just have said that you love how inspired the two Witch acsendancies are, why you think that and be done with it. But instead you go on a full rant at how everything else is boring, lazy and whatever you think of them based on your own biased opinion. You see the difference ? And it's not like you give answer to what you see as issue either. Not really your job but if you wanted to fuel your PoV, it could have been a way to not appear as dramatic when we actually saw so little, if I would dare to say ?
Tictactucrac Nov 26, 2024 @ 11:17am 
Originally posted by kioro-djirane:
Originally posted by Tictactucrac:
Yes I'm yapping about what I currently know and in no way shape or form am I implying that this is gonna be the case for the unknown class or ascendancies.

In fact I have high hopes and expectations for druid.

But of the 12 ascendancies we know of, some of them seem to have received more love than others from a design space perspective, namely the 2 Witch one, gemling and chronomancer

Well, it's your biased opinion because I really don't see how the two witch ascendancies received this much love as you are trying to claim like I said before. If anything, Witch ascendancies are a bit disapointing for me. None of them truly represent what I expected - a Minion focus class. They sell it that way everytime they showcase Witch gameplay. But as everyone said before all haven't been revealed yet (I have high hope for the third one).

You could just have said that you love how inspired the two Witch acsendancies are, why you think that and be done with it. But instead you go on a full rant at how everything else is boring, lazy and whatever you think of them based on your own biased opinion. You see the difference ? And it's not like you give answer to what you see as issue either. Not really your job but if you wanted to fuel your PoV, it could have been a way to not appear as dramatic when we actually saw so little, if I would dare to say ?
I said things the way I see them i don't treat people like children. If you think what I said is a "full rant" not worth exploring then it is entirely your right to believe so, I will respectfully disagree and indeed it isn't my job to cater to every sensitivity in the spectrum. If you have a right to be offended by what I said, I have a right to have offended you, neither of which was my intent.

I believe I've been fairly respectful to everyone's opinion, stating specifically and directly multiple times throughout the thread that I respect them and am not trying to make people fall in line with my opinion and not trying in any way to make people think they made the wrong choice with their favorite ascendancy, as it is completely besides my point.

And yes all of this is my opinion which is, of course, biased, as any opinion would. Some things remain as facts though, such as some classes getting more design space than others. One might disagree on which classes that is, but one cannot ignore the fact that not all classes were designed equal, with the same amount of care, design space, and quality, because most of the development time necessarily had to be put into balance and variety. Some classes and ascendancies will be the short end of the stick whether we like it or not.

Also, it's completely fair that you are disappointed that Witch doesn't fulfill your minion fantasy, but that isn't really related to how much work was put into Witch ascendancies' systems to make them feel game changing.

If feel like a lot of people in this thread like to twist what I said and make up their own personal interpretation of my opinion to be offended at low cost. I think every class will be good, every class will be fun. But Witch systems involving changing how the player interacts with mana clearly had more design space allocated to them, as opposed to Warbringer summoning spirits with their totems for example. This isn't an opinion. This isn't an attempt to say Witch is better or more fun. This is a neutral observation about design space and ascendancies' game changing capacity.
Last edited by Tictactucrac; Nov 26, 2024 @ 11:23am
Purromi Nov 26, 2024 @ 11:28am 
not everything need to be game-changing. Like not everything is for everyone or everything.
Tictactucrac Nov 26, 2024 @ 11:35am 
Originally posted by Purromi:
not everything need to be game-changing. Like not everything is for everyone or everything.
I suppose that's fair.

To me every ascendancy should be game changing and not just another node on the tree, but I guess that has never been promised or even suggested by the developpers.
Bacon Overlord® Nov 26, 2024 @ 11:42am 
Originally posted by Tictactucrac:
Anyone else had that feeling after watching the presentation ?

Infernalist completely modifies the way you interact with mana, adds a permanent minion and a high risk high reward transformation that require you to specifically build into health recovery to not die

Blood mage adds a malus by forcing yo uto spend mana AND health to cast spells, but with a huge payoff of being able to double your total health and drain life from enemies in various ways. Also allows you to negate your evasion and armor in exchange for more health and energy shield.

They are both massive game changers compared to the base Witch, and it is also the class that, from my understanding, will be the best with minion skills so that adds even more to the variety and game changing potential of the Witch overall, depending on if you want a minion heavy build or not.

Meanwhile the other ascendancies :

-Deadeye gets faster lol
-Pathfinder gets throwable potions
-Invoker gets more energy shield and a transformation that just adds more damage
-Acolyte of Chayula loses spirit and gains some damage mitigation and chaos resist
-Witchhunter adds concentration to enemies, breaking concentration makes you slightly stronger and enemies slightly weaker
-Chronomancer gains glorified freeze AoE and some mobility
-Stormweaver gains damage lol
-titan gets improved slam abilities
-Warbringer gains a totem and a Oh Sh*t button

The only other ascendancy that seems remotely interesting in terms of game changing effects is the Gemling Legionnaire with his added skill slots and overall ability to use and capitalize on gems much more efficiently than other classes, but it's not even close to Infernalist and Blood mage in terms of interesting mechanics.

Of course, everyone has their own opinion and prefered class and ascendancy, my goal is not to sh*t on anyone, but to simply observe that Witch ascendancies seems to have received more work and more care from the developpers, while other classes so far seem to essentially have the same 2 ascendancies with extremely minor differences from the base class.

Guy.. nobody is reading all that and very few people that THAT much into this game that they would even understand any of that anyway.
DirtyMick Nov 26, 2024 @ 4:32pm 
Sure. But gameplay changing doesn't always equal good.
JeblaNator Nov 26, 2024 @ 4:57pm 
they added an elemental assault rifle with a granade launcher and you think a different colored orb is more game changing?
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Date Posted: Nov 25, 2024 @ 2:47pm
Posts: 43