Hero Siege

Hero Siege

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Grilvhor May 7, 2015 @ 6:15am
[Official] Redneck's stinky garage!
Hey all,


You can talk here about his balance, his role, his skills, his stats, your love for him.

The objective is to avoid hundreds of news topics on the subjects, the forum is flooded enough.
Also if Devs have a look at the topic they can quickly see the player base global opinion and balance him according to that.

So please stay positive, no trolls, make suggestions and such.


Important things developer will say will be copied here.

Developers say:


Last edited by Grilvhor; May 17, 2015 @ 2:37pm
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Showing 16-28 of 28 comments
Stolio May 13, 2015 @ 11:07pm 
Redneck is my most leveled character lv 78.

cons
-molotov become obselete when you have napalm spill high level.My napalm do 2000 damage/tick while my molotov do 800 even though it scale of napalm.And late game I proc napalm constantly and hardly need to use molotov.
-Chainsaw massacre also become obselete late game as you proc tons of effect with your attack doing chainsaw stop you from attacking and do less dps than normal attack with procs.
Grom May 13, 2015 @ 11:45pm 
Interesting Zeunchainn, guess you have both Napalm & Molotov maxed? There's no arguing Chainsaw Massacre wrecking everything early on though
Nozek May 14, 2015 @ 4:05am 
I have a lvl 123 redneck and i think that he need a bit rework.

Compared with other characters
Not scaling well with stats (like paladin)

I have 302 str and Tire Fire deal extra 765 damage ?(while a lvl 46 skill have 25% proc chance and 3525 base damage) -> base skill to clear wave and to be honest we need a lot of tire vs an average 60-80k HP wave :)

Only Chainsaw Massacre scale with str too (1530 extra damage) which is nice because at lvl39 have 2580(+1530) dps. -> this skill need a lot of condition (like no lightning enchant enemy )
(with 8,2k hp and 40% damage reduction, i'm scared to use it a lot)

Idea: damage reduction / immunity / increase range

Nothing scale with swiftness -> more aspd -> more tire
- you can achieve all swiftness from Moonshine Madness


Bear trap idea
- more level, more trap on cast (+1 trap on every 5 lvl )
- scale with stat
- buff other spells
- stack on bear trap skill and no CD!( have a cooldown which refresh stacks and can improve max stack with leveling the spell)
This is the only sustain skill of the redneck.

Skills that not worth to spend point:

- Napalm Spill - low proc chance / damage / duration (pro.: scale with moonshine molotov)
- Moonshine Molotov - low damage (360 at lvl 17 + 100 extra from lvl 23 Napalm Spill) Idea: Increase AoE range / add slow effect / add extra damage if affected with Monnshine Molotov
- Redneck Roughness - this skill really not worth a point on it
Idea: add extra stamina / add HP regen /add armor / add damage ignre chance


Summary:
Pro.:
- class designed to deal a lot of AoE damage

Con.:
- not work well vs bosses (only Pickup Raid or with a lot of bear trap before boss)
- melee character that need to hold distance (no HP regen )

I hope my comment help a lot to improve the game and sorry for my bad english.


Grom May 14, 2015 @ 4:21am 
Very good points all around Nozek, especially with the suggestions!
Grom May 17, 2015 @ 1:04pm 
Don't know if it's a bug or not, but I've not seen ANY tire fires in MP (when playing alone) but in first multiplayer gameplay witch him I shot them. What REALLY is the chance of it? Apparently I've one point in it, but it only procced in *ACTUAL* multiplayer, which is funny:

http://i.imgur.com/5ySWGMq.png

I hate that ability & want to stay 100% melee with certain classes when proccing, or I'll vomit fuel :styx3: (wanting to disable talents, would be great when helping people as well being too über)
Grom May 17, 2015 @ 1:59pm 
Redneck's Moonshine Madness currently lowers swiftness (randomly it seems or after a level up) & Viking's Iron skin does the same, no idea if drinking potions has an effect. Anyone else noticed the same?
Last edited by Grom; May 17, 2015 @ 2:00pm
Grom May 20, 2015 @ 3:15pm 
Haven't had much problem with Satan with on normal difficulty with any characters, yet a single hit from Redneck's Stomp sends him further into the lava -> unable to melee him (and no, don't tell me to add points to Tire Fire) :RogueChallenge: :Excrement_Item:

Please make him stationary.

PS. Lvl 98 with Divine Shield, +9K HP & +30% dmg reduction & couldn't touch him after +10 mins, even after his arms were gone :rage:
Last edited by Grom; May 20, 2015 @ 3:21pm
maustercheese Jun 3, 2015 @ 2:26pm 
so the redneck now feels quite weak it really needs an overhaul as for now i think every other class is > redneck

(anyone looking at this my point about the redneck being weak is obsolete now redneck is better now a days then it was way before) and could just need a few tweaks maybe)
Last edited by maustercheese; Feb 28, 2016 @ 7:11pm
Max Lothrik Aug 23, 2015 @ 5:42am 
Chainsaw Massacre not scaling at all is terrible. It's overpowered early on, and completely useless even with like 80 points in the talent late game. Even if you just straight up doubled the damage it does, it's worthless late game -- and impossible to stay alive using anyway. Procs like fire tire, napalm spill, hellfire, etc NEED to be able to trigger while in Chainsaw Massacre. Redneck also needs a REAL healing skill, not this joke "Increase health gained from health globes" worthless talent.

Edit: I really enjoyed my Redneck for the first 50 levels. I'm now switching do a different character as my level 100 Redneck is basically useless, and totally reliant on gear (while scaling worse with it than any other class). Chainsaw Massacre scaling is a joke, and plain suicidal to use. Tire Fire doesn't proc anywhere NEAR often enough for what it does -- even if they were piercing, homing rockets I'm not sure the proc rate would be sufficient.
Last edited by Max Lothrik; Aug 23, 2015 @ 6:07am
Machoism Aug 23, 2015 @ 7:16am 
Damn, Amazon needs too add some pierce effect
jcgrandr Feb 28, 2016 @ 4:26pm 
ive played him a bit up to lvl 60 or so and his oil spill skill and moltov cocktail decimate enimies. just keep auto attack going for the oilspill proc and throw moltovs back up and enemies go through a mine field. destroys most things. but i have tallents completely into oil spill, 40% of the attacks drop an oil spill , and 1 pt in everything else.
Hugo Mar 9, 2016 @ 4:20pm 
Got a redneck to level 103 and I'm really enjoying the class. It's a reliable melee fighter with great damage potential and his best friend is holy water (Activate, go to the middle of the mobs then use chainsaw massacre for great "cleanup"). It's effective, the tires are just about the best ranged attack you can get (20k damage at level 68, pierces everything and crosses the map), stomp decimates targets at close range. It's really fun to call wave after wave early and just blaze through the acts.
I have 2 problems with him through:
1 - Stomp doesn't list the proc chance when you mouse over the talent.
2 - Redneck Roughness is just about the most useless talent, considering maxing the + all talent gear and you're sitting at level 29. A max of 68 if you spend the whole 40 points on it. It's not gonna save your life and it's not gonna help you kill stuff faster.
Idk what to make out of redneck roughness, maybe change it so it makes you take less damage from map hazards, thunder orbs, arcane beams, etc. A +0,5% damage reduction from these armour-ignoring sources would make the skill really desirable over the current "recover more from health orbs".
Dneif May 17, 2016 @ 6:05pm 
rednek have Just only x8 multipler damage Tire skill. (with bug scaled energy)

but other characters have just x1 multipler.

and, he's Tire is passive percent with normal attack, then 50% more.
if he have 1750 attackspeed weapon, that's crazy damage.

Its last? no. Tire is very long range. straight all map and piercing

Hero siege need must nerf Rednek's Tire or buff other all characters.
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Date Posted: May 7, 2015 @ 6:15am
Posts: 28