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What in the hell are u talking about?
yes it is. take for example the viking. he only has about 5 or 6 good abilities, and the rest are pretty trash. zeal attacks are completly useless when all his actives instantly kill their target. and his crit is pretty worthless to. his stun on attack is kinda useful, sometimes, but thats about it. his entire tree other then his four actives, and maybe stun, is totally useless. why would you use anything else when those abilities all instantly kill whatever they hit for the most part, very few bosses survive the four ability combo.
even if you put literally all stats into str and attack speed, and all points into the % activate abilities, its still completly trash, because you don't do even close to what you would if you would just press a to instantly kill everything in sight. hell, attacking enemies is completly useless other then to hopefully trigger stun because there is 0% chance the enemy will die before your slam is ready, and that instantly kills your target.
even when you get tons and tons of str, and relics that boost it further, % based skills are all trash because your slam scales off your str, so it will LITERALLY, ALWAYS be better then just attacking. even if you want to argue stunlock, why stun when you can kill? and again, stuns the only decent skill aside from his 4 actives.
and to crush anything you have left to say, the pirates get money ability is legit useless because attempting to shop crashes the game with a object undefined error. so right now, there is literally no reason to join a game with a pirate and spec into that skill, because it is 100% worthless, as there are no relics or anything that makes your money do anything. literally 100% useless trash.
Exactly. Your example basically sums up what I was originally trying to say.
This is a concept not unusual in rogue-like games. Point in case, look at the stat gaining design of Rogue Legacy.