Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
At least right now, melee characters get a hidden base 30% damage resistence, and armors resistance stacks with it.
I believe there is now a CAP of 75% damage resistence possible, so with a 30% base, you need about 45% more from armor to max out.
Getting 30% DR isn't that hard in one play through without putting tons of points into armor as you level up (as a viking for isntance).
Compared to say a marksmen the viking would be reducing damage at that point by 60%. The marksman with the same points in armor would be only reducing it by 5% if he was lucky.
That is a pretty huge difference.
Hopefully all of that will eventually change. The current setup is a bit crazy. I think armor should be changed to just reduce a flat amount of damage....reducing more per point based on your class (Instead of a % we would now see the actual total damage reduced). That would allow you to get rid of any arbitrary limits on armor, and make it even more effective vs DoT abilities (like the laser hitting you multiple times quickly) since each time your damaged the armor would reduce it.
As it is, for now, your still generally best off going with pure health on melee characters (specially the viking who is currently the best melee character), and just getting armor from relics/potions etc. You'll still end up with 20%+ Dr from armour by the end of the game probably...and with your base 30%...it's just not worth specializing in it.
It's way better to end up with 2-3x the max hp....with 50% DR...then with 75% DR.
Damage, STILL comes from relics more then anything else, so boosting strength rarely makes a difference. You end up with tons of strength anyway since so many relics give high strength boosts.
Same with attack speed...you get tons of boosts from relics, and it's just not worth the slow progression from investing points into it (Either through levels, or from the shop).
So basically it's still best to go all health, unless your a pyro or something, in which case you need the strength just to be able to kill anything, and if you die....the small bonus you woulda gotten from vitality wouldn't probably have saved you anyway.