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Could lower the HP drastically
One thing that could help balance the Archer would be making the multishot skill point investment much steeper (getting 4 arrows is easy easy easy), and after that, I don't usually care to invest further to try and get more arrows (is there even 5 arrows? I took it to 10 points, but reset after). The damage bonus that comes from investing extra points FAR outweighs the benefits lvl 30-40+, when enemies get into the 2-5k+ HP range. At that point you're more relying on skills and relics picked up to help assist in your damage.
One of the best uses I have personally seen in other games of implimenting a multishot is to take the original damage, and break it in a % of the original. So if 1 arrow = 100 damage, then 2 arrows @ skill lvl ? = 60 damage per arrow. You get more bang for your buck, but less on a single target (if only one arrow hits). This has yet another breaking point at 3 arrows, and 4 arrows still (or even more arrows?), but as long as you are close (making it a risk/reward type of play), then the archer can be VERY effective, but risks certain death.
One option that that I think could be a great improvement (just like the archer) is with the multishot tower, to make it start out shooting 1 arrow, and upgrading (just like the archer does) with further stat points invested makes it shoot more arrows. Not only would this want the player to push for higher damage, but also to push for higher HP on the "decoy" turret.
I have no comments of the single-shot turret, as for me it is a meat shield with just 1 point into it, i lay it next to a trap and let enemies sit and smash on it as the traps wreck them hard (about x10 the damage the turret does).
I hope this helps the devs, I love the game you made and I only look to give constructive criticism that can futher help this game grow and get a bigger fan base.
Devs I hope you can give me a detailed response so that I can give you even more in depth personal experience to such a wonderful game.
KEEP UP THE GOOD WORK! I LOVE THE GAME SO FAR! I know it's only going to get better!
In regards to that the normal turret buffs the multi turret if you read it. To get the best turret you need to level both to max.
Bring other classes up to the Marksman's level if something has to be done.
This would be a very very bad idea IMO. I have spent most of my time in HS as an Archer and honestly I just quit out of frustration with the balance. Its immensly frustrating that I can be on a good run with tons and tons of HP gained from having Lucky Charm and Da Box, way over leveled for the content I am playing....and yet still get killed in all of 2 or 3 seconds because of a lightining mod/mob or a cheap fire trap hiding behind a tree.
I really really like your game, but the balance is off. Some toons feel over powered, some underpowered. Some items are godly, others hardly do anything. I know this is the last thing any developer wants to hear, but honestly I would rework balance from the ground up. Just start compltly over as opposed to trying to balance out so many working parts(which is difficult enough to do).
Personally I think I would reduce the number of potions that drop but make them slightly more effective. Make the stats you gain from leveling up worth MUCH more then they are right now(its silly that I end a game with + 800 to all stats yet iv only gained 160 from leveling!). Adjust various things about the different classes to even things out(archer moves fast and shoots fast but has the games worst damage reduction and starting life and receives less from invested points).
Like I said I enjoyed the hell out of your game....but at the same time I am at the point where I am having to forget it exists for a bit because I cant take one more cheap damned death from a fire trap or lighting enemy. Its just immensly frustrating that nothing hurts and i feel like an unstoppable god...then BAM im dead and 2 hours of play time gone to a game over I dont feel was my fault. Frustration aside, thanks for the work you have put into the game and continue to!
Edit - The suggestion to make Multi shot a steeper investment is a good one. I should also add my Marksman is about level 85. I didnt have that hard of a time cruising through Normal, but even just Nightmare I find I keep having long runs ended by cheap cheap deaths. I LOATHE fire traps!
Edit: Also to the dev I agree with MSIMagus about the lowering Marksman health thing... That would only affect early game possibly only act 1 for experienced players and would prove to be pointless. Everyone would pump their points into stamina until they are at a satisfactory HP level and the nerf would officially be null and void. Nerf it too hard to get around that and you may have made it a dodging class for experienced players or for new people make the class unplayable as starting fresh can be very very brutal.
As for the fact that a lot of this game is supposed to be random and how you get face smashing runs and runs you have your face smashed in....i get it...i just dont agree the balance is anywhere near right. I put so many hours into BoI and yes sometimes I had an amazing run where I got just the perfect combo of items and other times I got screwed. However, I never felt like even on a run where I found my dream combos that I compltly steam rolled, nor did I ever feel so screwed I couldnt kill Mom. I just do not feel that Hero Siege has that type of balance. I mean its too wide of a margin that you can find several items increasing your stats by +40 or a measly + 5. That is just way way way too large of a range.
I guess that is kind of what I said (not being condescending or sarcastic). Late game is when you see many active skills turn to trash especially those with an HP bar and usually you want to turn to passive skills that add a % chance to do x. However many of those are only good if you stack STR and you would need an insane rate to be worth a damn sometimes so you resort back to.... http://youtu.be/eN7dYDYfvVg and running like hell.