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http://gamemakerblog.com/2013/12/31/game-review-and-giveaway-hero-siege/
From personal experience using game maker in the past it just doesn't give you the functionality and real feel that it would when coding in an IDE directly. Yes, it is faster to code in game makers, but that's also a reason to why this game has so many bugs 😣. I'm hoping for Hero Siege 2 is released it will be ran on its own independent engine.
"Make your own Engine". Nobody does this except big AAA Studios that create massive games. There is just no need to waste your time building something you can get from a provider like Unity or Game Maker and start just building your game.
Making games is not about being a sick pro in programming, but creating interactive media...
After all there is still a TON of work and programming left to do for you in order to get the game going from a blank white page on a game making software.. You realize how much stuff you need to do in order to come up with an engine? It would take longer than his school would last.
I'm not going to argue on that "The Void." I do feel this is a debatable statement it is all what you put into and expect out of your game engine. You could have an engine that all it does is render objects to the screen. Or you can have something more sophictated that does
- Rendering
- Audio
- Physics
- AI
- Input
- Networking
So if he is making a game like flappy bird for a project. You can make the engine and game within an 2 or 3 hours keeping it simple as possible. So I don't appreciate you using "Nobody does this except big AAA Studios that create massive games" as an excuse for your lack of work.
1) What do I want in my game? What is the end goal?
2) How should I approach this project
3) Pseudocode needs to be done to have an effiecent game
4) Understand if you choose to develop your own engine it will take time. You need patience
Aside from that, if you need a reference tutorial check out the [S]parky engine on youtube. Or a similar engine that is developed for your language.
Then...
- Pinpoint what exactly your engine needs to be capable of and what it doesn't
- Organize the needs into Systems your egine will require
- Design an architecture that ties all these Systems together
- code
Channel is dead, too much moderation. I don't give a ♥♥♥♥ anymore so I quit like 5 or 6 days ago.
At least I gave advice on where to start and if the OP asked I would provide him with documentation that would help him
You start at the beginning.
And I know what I'm talking about thanks.