Hero Siege

Hero Siege

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FoxieMoose Oct 6, 2016 @ 9:16pm
Game Engine
Hey i wanted to created a game like this for a class project. Does anyone know the engine used for this game?
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Showing 1-15 of 18 comments
SPYcorp Oct 6, 2016 @ 9:24pm 
Last edited by SPYcorp; Oct 6, 2016 @ 9:25pm
FoxieMoose Oct 6, 2016 @ 10:50pm 
Oh ok thanks!
Zeune Oct 6, 2016 @ 11:42pm 
Just my personal opinion if you already know how to code in C++ or a similar language such as Java or Python you are better off just making your own engine. It's for a basic project where player shoots projectiles or swings axe and kills enemy to gain experience. Check out Cherno on YouTube or the stack overflow, DIC community also.

From personal experience using game maker in the past it just doesn't give you the functionality and real feel that it would when coding in an IDE directly. Yes, it is faster to code in game makers, but that's also a reason to why this game has so many bugs 😣. I'm hoping for Hero Siege 2 is released it will be ran on its own independent engine.
Garfunk Oct 7, 2016 @ 5:16am 
Originally posted by YourFavoritePenguin:
Just my personal opinion if you already know how to code in C++ or a similar language such as Java or Python you are better off just making your own engine. It's for a basic project where player shoots projectiles or swings axe and kills enemy to gain experience. Check out Cherno on YouTube or the stack overflow, DIC community also.

From personal experience using game maker in the past it just doesn't give you the functionality and real feel that it would when coding in an IDE directly. Yes, it is faster to code in game makers, but that's also a reason to why this game has so many bugs 😣. I'm hoping for Hero Siege 2 is released it will be ran on its own independent engine.
You do realize there has been some wonderful games made with GameMaker, such as Hotline Miami or Hyper Light Drifter ?
FoxieMoose Oct 7, 2016 @ 7:24am 
Undertale was in game maker if i recall. I was actually going to use Construct 2 for this project.
TheFattestman  [developer] Oct 8, 2016 @ 7:17am 
Originally posted by YourFavoritePenguin:
Just my personal opinion if you already know how to code in C++ or a similar language such as Java or Python you are better off just making your own engine. It's for a basic project where player shoots projectiles or swings axe and kills enemy to gain experience. Check out Cherno on YouTube or the stack overflow, DIC community also.

From personal experience using game maker in the past it just doesn't give you the functionality and real feel that it would when coding in an IDE directly. Yes, it is faster to code in game makers, but that's also a reason to why this game has so many bugs 😣. I'm hoping for Hero Siege 2 is released it will be ran on its own independent engine.

"Make your own Engine". Nobody does this except big AAA Studios that create massive games. There is just no need to waste your time building something you can get from a provider like Unity or Game Maker and start just building your game.

Making games is not about being a sick pro in programming, but creating interactive media...

After all there is still a TON of work and programming left to do for you in order to get the game going from a blank white page on a game making software.. You realize how much stuff you need to do in order to come up with an engine? It would take longer than his school would last.
Last edited by TheFattestman; Oct 8, 2016 @ 7:19am
FoxieMoose Oct 11, 2016 @ 10:06am 
Omg Void you actually replied! I wanted to you you a question about the programming! Is this game using something like For Loops to generate random elements? i would love to get as much information as possible.
Zeune Oct 11, 2016 @ 3:01pm 
Originally posted by The Void:
Originally posted by YourFavoritePenguin:
Just my personal opinion if you already know how to code in C++ or a similar language such as Java or Python you are better off just making your own engine. It's for a basic project where player shoots projectiles or swings axe and kills enemy to gain experience. Check out Cherno on YouTube or the stack overflow, DIC community also.

From personal experience using game maker in the past it just doesn't give you the functionality and real feel that it would when coding in an IDE directly. Yes, it is faster to code in game makers, but that's also a reason to why this game has so many bugs 😣. I'm hoping for Hero Siege 2 is released it will be ran on its own independent engine.

"Make your own Engine". Nobody does this except big AAA Studios that create massive games. There is just no need to waste your time building something you can get from a provider like Unity or Game Maker and start just building your game.

Making games is not about being a sick pro in programming, but creating interactive media...

After all there is still a TON of work and programming left to do for you in order to get the game going from a blank white page on a game making software.. You realize how much stuff you need to do in order to come up with an engine? It would take longer than his school would last.

I'm not going to argue on that "The Void." I do feel this is a debatable statement it is all what you put into and expect out of your game engine. You could have an engine that all it does is render objects to the screen. Or you can have something more sophictated that does

- Rendering
- Audio
- Physics
- AI
- Input
- Networking

So if he is making a game like flappy bird for a project. You can make the engine and game within an 2 or 3 hours keeping it simple as possible. So I don't appreciate you using "Nobody does this except big AAA Studios that create massive games" as an excuse for your lack of work.
Last edited by Zeune; Oct 11, 2016 @ 3:02pm
FoxieMoose Oct 11, 2016 @ 3:05pm 
How would someone go about making a whole engine?
Zeune Oct 11, 2016 @ 3:51pm 
I like to first think about...

1) What do I want in my game? What is the end goal?
2) How should I approach this project
3) Pseudocode needs to be done to have an effiecent game
4) Understand if you choose to develop your own engine it will take time. You need patience

Aside from that, if you need a reference tutorial check out the [S]parky engine on youtube. Or a similar engine that is developed for your language.


Then...

- Pinpoint what exactly your engine needs to be capable of and what it doesn't
- Organize the needs into Systems your egine will require
- Design an architecture that ties all these Systems together

- code
Last edited by Zeune; Oct 11, 2016 @ 3:53pm
Garfunk Oct 12, 2016 @ 2:36am 
"Make your own engine" is the ♥♥♥♥♥♥♥♥♥ advice anyone could give you. Period.
SephVII Oct 12, 2016 @ 3:48am 
Originally posted by Garfunk:
"Make your own engine" is the ♥♥♥♥♥♥♥♥♥ advice anyone could give you. Period.
Why ur dead in Discord huehue ?
Garfunk Oct 12, 2016 @ 4:10am 
Originally posted by 死亡领主贝恩:
Why ur dead in Discord huehue ?

Channel is dead, too much moderation. I don't give a ♥♥♥♥ anymore so I quit like 5 or 6 days ago.
Zeune Oct 12, 2016 @ 7:00am 
Originally posted by Garfunk:
"Make your own engine" is the ♥♥♥♥♥♥♥♥♥ advice anyone could give you. Period.

At least I gave advice on where to start and if the OP asked I would provide him with documentation that would help him
Garfunk Oct 12, 2016 @ 7:36am 
That's still a ♥♥♥♥♥♥ advice. When you want to start making games, you don't start by making your own engine. That's stupid. Don't reinvent the wheel.
You start at the beginning.
And I know what I'm talking about thanks.
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Date Posted: Oct 6, 2016 @ 9:16pm
Posts: 18