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Rapportera problem med översättningen
Just be glad that we have stable patches now because a few years ago, with every new patch came a slew of game-breaking bugs. Bugs that would completely crash the client when using a certain spell, killing a certain enemy, entering a dungeon, etc. The devs were usually somewhat quick to fix those bugs, but when they would release a hotfix to correct the CTDs, they would create two more CTD events.
In short, the developers are still learning how to develop a game. They've come a long way but there's a lot of things they are still figuring out and it seems they still don't know how to properly balance classes. Give them some time and it will (hopefully) even out.
As for the ilvl, you should have expected that considering the patch notes clearly stated they are getting a 50% nerf, so bringing it up is pointless.
Some classes are out of control because of that : Paladins are invincible, Vikings and Marksmans do insane damage, Demonspawns can clear rooms in no time. Rednecks can also be monsters with the Attack Speed bonus.
A lot of talents can now be maxed without efforts (Critical Strike for example), and utility/support abilities can turn too weird to be playable or balanced (as Amazon & Marksman speed buff, or Paladin's Divine Shield).
I'm still not sure if is a good idea to remove the cap of wormhole and items levels limit, but classes' kits need to be watched very closely. Multiplicatives scalings talents kills wormholes' actual concept past a certain level.
A lot of people play this game for a different reason. Some people play because of the competition, others farm better gear because they want to see big numbers etc. You have to understand we have to check game from a lot from different perspectives.
"Why did you nerf DS?!"
Demonspawn was #1 character no matter how you looked at him. Clearing everything so fast with out risking his life. After patch, Demonspawn is still playable with the same playstyle.
Before patch, combination of +25k rubies and insane ilvl items from mystery chests was a problem. We had to calm that down. If players make progression, that's awesome! But there has to be some challenge so it's more rewarding.
"bugs!"
Yes, there are bugs, which we are killing as fast as possible. I would like to remind people, that Hero Siege is not a simple game when it comes down to coding. That's why there might be some slips. But just like couple of days ago, when we saw some fatal bugs, those got fixed immediately. I do game testing myself as much as I can, but community this big is able to spot bugs much faster than me or our team.
Hopefully I answered your questions.
I still ask my self, and the guys that already get a 2,5k WH high ILVL set? Now I need a 5k WH to get a set like this one and for sure, I have less dmg to try...
That is not fair!
The ILVL sucks so much right now... This is not good. And not funny.
https://postimg.org/image/vd5t7bb45/
If this guys has a 10k WH in the patch before, I ill need a 20k WH to get a item like him.
So, if I spend 40 min to get 100 whs lvls, Im gonna need 133 hours of game to do it!
COMMMME ONNNN! FIX THIS!
You make me laugh too much right now.
You are not a player, you are here to moderate a chat and not to play with us. If you want to downgrade a ILVL from a game, you need to give the same oportunity for everyone. This guy have a advantage on me that I ill NEVER get.
You want to fix a game? Reset all WHs, and everyone ill have the same oportunity.
Is not fair with me, and is not fair with te rest of the players that are here competing for NOTHING!
That is not my opinion, that is the real deal.
You can balance a game that you give a item with 300k energy for a guy, and another one, when beat the same lvl, get a item with 150k of energy.
If you dont wanna reset, or you gonna wait until season 2, you back the ilvl for everyone and you pray to your players dont get bored...