Hero Siege

Hero Siege

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Maximemoring Nov 20, 2017 @ 1:14am
One shots and insta-deaths
Okay, so this has been happening constantly in the multiple months I've been going on and off the game because of that very issue, and it's still a glaring issue! Every. Single. Death. is either a one-shot or an insta-death (multiple damage procs instantly from one enemy equaling over my max HP). It makes this whole game simply unfun. I even tried making a new character in case some things were changed and something made it so those one-shots and insta-deaths were happening. Didn't change anything.

It always goes something close to this: All normal enemies barely even hurt me, then one enemy out of nowhere is strong enough to instantly kill me. And I do not mean "oh they shot three arrows/bullets" and I got hit by all three in a row and died", no. Actual one-shots or instant deaths.

Why don't you just implement some small invincibility window when you get hit? Something like 0.5sec to stop annoying deaths like 4-instant-damage-proc deaths from happening?

I won't be playing until this gets somehow fixed.
Last edited by Maximemoring; Nov 20, 2017 @ 1:17am
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Showing 16-30 of 33 comments
Pandabear Nov 24, 2017 @ 4:17am 
Originally posted by cruste:
Originally posted by Maximemoring:
I'm not at that point where I'd go out of my way to cheat in order to make a game not as annoying.
yeah it is much better, to cry in the forum for easy mode

I hate this attitude, nobody is asking for easy mode. This is still a grave balancing issue. If every melee class in the game (minus paladin maybe) is at a severe disadvantage compared to range classes, especially in later stages of the game, this should be adressed.

And it should be adressed in a more serious and competent way than just saying: git gud....

I see this all the time on this forum. When people criticise something, even if it is constructive criticism, they either get told that they just suck at the game or the developers just simply often deny that there is any issue at all.

Just because of the eternal excuse that is somehow always accepted: "It's a rogue like game! Therefore it is only for elite gamers and you have to die to every random unfun mechanic! And god forbid the game is any fun whatsoever!"
Maximemoring Nov 24, 2017 @ 7:39am 
Originally posted by cruste:
yeah it is much better, to cry in the forum for easy mode

Originally posted by Pandabear:
I hate this attitude, nobody is asking for easy mode. This is still a grave balancing issue. If every melee class in the game (minus paladin maybe) is at a severe disadvantage compared to range classes, especially in later stages of the game, this should be adressed.

And it should be adressed in a more serious and competent way than just saying: git gud....

I see this all the time on this forum. When people criticise something, even if it is constructive criticism, they either get told that they just suck at the game or the developers just simply often deny that there is any issue at all.

Just because of the eternal excuse that is somehow always accepted: "It's a rogue like game! Therefore it is only for elite gamers and you have to die to every random unfun mechanic! And god forbid the game is any fun whatsoever!"

Not only that, there's a difference between easy mode and getting one-shotted. I wanted to avoid people telling me exactly that kind of ignorant ♥♥♥♥. I like me a good challenge, but this isn't a challenge, losing 30 minutes of progress for getting hit by one unfortunately powerful bullet or telefrag, or instant multi hit to death is frustrating and isn't in any sense of the word good game design. Stop trying to defend it. This case isn't being a challenge, it's being unforgiving and unbalanced.
Last edited by Maximemoring; Nov 24, 2017 @ 7:43am
Pandabear Nov 24, 2017 @ 8:11am 
Oh and let me be clear: Insta kill mechanics like the lightning bolt from the wormhole boss gabriel, where you have to hide behind the pillar.....those are perfectly fine, and fit the game design (as long as they are not bugged).

It's the random insta kill effects, or those moments when you kill the boss, but the mechanics can still hit and oneshot you for the entire length of the death anmiation....which are unnecessary and unfun. But the most important thing is, as I said, the non existent class balance between ranged classes and melee
TheFattestman  [developer] Nov 24, 2017 @ 10:18am 
Originally posted by Maximemoring:
Originally posted by cruste:
yeah it is much better, to cry in the forum for easy mode

Originally posted by Pandabear:
I hate this attitude, nobody is asking for easy mode. This is still a grave balancing issue. If every melee class in the game (minus paladin maybe) is at a severe disadvantage compared to range classes, especially in later stages of the game, this should be adressed.

And it should be adressed in a more serious and competent way than just saying: git gud....

I see this all the time on this forum. When people criticise something, even if it is constructive criticism, they either get told that they just suck at the game or the developers just simply often deny that there is any issue at all.

Just because of the eternal excuse that is somehow always accepted: "It's a rogue like game! Therefore it is only for elite gamers and you have to die to every random unfun mechanic! And god forbid the game is any fun whatsoever!"

Not only that, there's a difference between easy mode and getting one-shotted. I wanted to avoid people telling me exactly that kind of ignorant ♥♥♥♥. I like me a good challenge, but this isn't a challenge, losing 30 minutes of progress for getting hit by one unfortunately powerful bullet or telefrag, or instant multi hit to death is frustrating and isn't in any sense of the word good game design. Stop trying to defend it. This case isn't being a challenge, it's being unforgiving and unbalanced.

Armor etc will be reworked, so this will be optimized in the next patch, currently beta. You can stack up armor if you feel like you're taking too much damage, and it will help you more than in the current stable patch :)
Rodbatt Nov 25, 2017 @ 4:21am 
The fact that you have 5-6 difficult levels and normal being already hard kinda bothers me. I mean I see a lot of people talking about wormhole but how do you expect them to reach that level if they lose interest in the game before that. I just bought the extra acts and some characters but I'm almost regretting it.
Last edited by Rodbatt; Nov 25, 2017 @ 4:29am
WallaceTheSane Nov 26, 2017 @ 9:42am 
You're making this game sound difficult. I'm assuming you stand in one spot and try to face tank groubs of mobs? If you find it too difficult of a game to play, you might want to put it down and play something else.

I've leveled characters on agony before, it's all about timing your movement and skills.
Rodbatt Nov 26, 2017 @ 12:08pm 
The problem is that the progression seems to be backwards as you progress it becomes easier and not harder so if you pass the begining annoying deaths it becomes easier until you get to Grim Reaper the second boss that is harder than any other specially if you have low movespeed.

And then you have some characters that are just terrible compared to others. I've been playing all day today and I'm starting to understand (and enjoy as a consequence) the game better. Every time I create a new character from zero is a pain until 20-30 level, then smooth, ♥♥♥♥♥♥♥ Grim Reaper and then smooth again. Playing a ranged character with high movespeed is the way to go.
Pandabear Nov 27, 2017 @ 9:19am 
Originally posted by Wolfinator:
You're making this game sound difficult. I'm assuming you stand in one spot and try to face tank groubs of mobs? If you find it too difficult of a game to play, you might want to put it down and play something else.

I've leveled characters on agony before, it's all about timing your movement and skills.

Thanks for proving my point. I am assuming you did not read any of the points made in the posts above. Movement wasn't even the topic. Sure you can't facetank the bossed or large mob groups especially in higher difficulties and in wormholes.

The issue was that certain insta-kill mechanics make the game unnecessarily unfun and especially the non-existent balance between range classes and melee classes is an issue aswell. And I am saying this as somehone who has a samurai at lvl 150(3).

But I shouldn't be surprised, every criticism on this forum is met with the same response: "Well you are just bad, go play something else!" It' actually really embarassing.
Maximemoring Nov 28, 2017 @ 1:06am 
Originally posted by Wolfinator:
You're making this game sound difficult. I'm assuming you stand in one spot and try to face tank groubs of mobs? If you find it too difficult of a game to play, you might want to put it down and play something else.

I've leveled characters on agony before, it's all about timing your movement and skills.
Nice, some more ignorant comments. I'm not facetanking anything. The problem is random unexpected one-shots (from common enemies, for example), multi-hits insta-deaths and insta-death telefrags. Random insta-deaths aren't difficulty.
<GenLab>.PΣHP Nov 28, 2017 @ 9:37am 
Well, I stuck on grim reaper for a long long time, I have to lvl up in destruction and other dificuties, until get some legendary stuff, strong enough to kill grim reaper in a few small windows in normal difficulty and so continue the campaign, you're not the only one facing it, probably everyone here will find grim reaper damn hard, and it really is...

But going back to main subject, the balance in unfair, range classes are way better, and melee classes really need some love..., but on-shot procs are present more in later stages of the game, since you get higher stacks of bleed, +vulcanic, + explosions, +reflect, +purpleglue; need to be very cautious and pay lots of atention in moving by the map.

The early stages of the game you have to play very safe, try to dodge and attacks in small windows, you don't suck at playing, but, kill grim reaper is a test of patience and hope...

I've done some testes on season4 BETA, pretty like it, but I'm still writing the feedback, because I still find some problems of season3 could still online for next one.
WallaceTheSane Nov 29, 2017 @ 11:57pm 
Originally posted by Maximemoring:
Originally posted by Wolfinator:
You're making this game sound difficult. I'm assuming you stand in one spot and try to face tank groubs of mobs? If you find it too difficult of a game to play, you might want to put it down and play something else.

I've leveled characters on agony before, it's all about timing your movement and skills.
Nice, some more ignorant comments. I'm not facetanking anything. The problem is random unexpected one-shots (from common enemies, for example), multi-hits insta-deaths and insta-death telefrags. Random insta-deaths aren't difficulty.

I feel like I just wasn't understanding for some odd reason. Sorry if my comments make me seem like an asshat lol.

I agree whole-heartedly with your issue then. I've noticed that the enemy projectiles stack in a way that's just semlessly unfair, or random hits just seem to do ridiculous amounts of damage.

It's widely known on the regular player base, and I stress regular, the the balance is far off. I hope that the season 4 BETA addresses this issue. I also hope they look at Grim Reaper... this dude is a ♥♥♥♥ as far as farming goes... homing sickle and death nova are just stupid. I think his area needs to be bigger, or his sickle needs to NOT be homing...
Kyrottimus Jan 18, 2018 @ 7:34am 
Hate to necro an old thread, but I just bought this game and thought it was awesome till I got to the Grim Reaper. My Viking is now level 42 (started this at level 21) and no matter how many levels I get I keep getting insta-killed by him, his scythe or his AOE flaming spheres.

I've managed to get to the circle of skulls twice (earlier on, now it seems he does more damage to me since I've leveld up), but now I literally cannot do anything without being one-hitted.

Do the devs even test this out? I get that the Grim Reaper was supposed to be easy, but this is just ridiculous. Did they even test out the Grim Reaper with a melee class? And why is it getting harder to beat him as I level up? Doesn't that sort of defeat the purpose?

Sheesh, just about let this ♥♥♥♥ ruin my night last night.
WallaceTheSane Jan 18, 2018 @ 8:09am 
Grim Reaper is just that, an absolute ♥♥♥♥♥ of a boss. You essentially kill him by luck...
ANZ Jan 18, 2018 @ 8:20am 
Grim Reaper is probably only one boss which is easier to fight by melee character then ranged one. Otherwise he'll casting addiction skulls on your current position.
But yeah, playing melee character is nothing but pain. Just try to play with Pyromancer a little - you will see the difference by yourself.

If you still want to beat him, then just make a lot of runs and learn his attacks.
The normal tactic is to avoid his scythe and attack him while it flying away and fall back when he'll going to cast skulls (you can notice spell cast bar right under the boss). Just repeat this till he won't teleport away and spawn skulls circles around you. Then all simple. Just go close to marked skulls - they'll dissapear and you wouldn't get damage.
Last edited by ANZ; Jan 18, 2018 @ 8:27am
Kyrottimus Jan 18, 2018 @ 5:17pm 
Originally posted by ANZ:
... (you can notice spell cast bar right under the boss)..

This right here. I was playing on a large TV (via Steamlink) and could not see the bar. Before you pointed it out to me, I didn't even know that was a thing. Now that one part was all I needed to know when to back off from the AOE skull attack, and on my 2nd try after I read that I was able to beat him.

Thank you, so much.
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Date Posted: Nov 20, 2017 @ 1:14am
Posts: 33