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I hate this attitude, nobody is asking for easy mode. This is still a grave balancing issue. If every melee class in the game (minus paladin maybe) is at a severe disadvantage compared to range classes, especially in later stages of the game, this should be adressed.
And it should be adressed in a more serious and competent way than just saying: git gud....
I see this all the time on this forum. When people criticise something, even if it is constructive criticism, they either get told that they just suck at the game or the developers just simply often deny that there is any issue at all.
Just because of the eternal excuse that is somehow always accepted: "It's a rogue like game! Therefore it is only for elite gamers and you have to die to every random unfun mechanic! And god forbid the game is any fun whatsoever!"
Not only that, there's a difference between easy mode and getting one-shotted. I wanted to avoid people telling me exactly that kind of ignorant ♥♥♥♥. I like me a good challenge, but this isn't a challenge, losing 30 minutes of progress for getting hit by one unfortunately powerful bullet or telefrag, or instant multi hit to death is frustrating and isn't in any sense of the word good game design. Stop trying to defend it. This case isn't being a challenge, it's being unforgiving and unbalanced.
It's the random insta kill effects, or those moments when you kill the boss, but the mechanics can still hit and oneshot you for the entire length of the death anmiation....which are unnecessary and unfun. But the most important thing is, as I said, the non existent class balance between ranged classes and melee
Armor etc will be reworked, so this will be optimized in the next patch, currently beta. You can stack up armor if you feel like you're taking too much damage, and it will help you more than in the current stable patch :)
I've leveled characters on agony before, it's all about timing your movement and skills.
And then you have some characters that are just terrible compared to others. I've been playing all day today and I'm starting to understand (and enjoy as a consequence) the game better. Every time I create a new character from zero is a pain until 20-30 level, then smooth, ♥♥♥♥♥♥♥ Grim Reaper and then smooth again. Playing a ranged character with high movespeed is the way to go.
Thanks for proving my point. I am assuming you did not read any of the points made in the posts above. Movement wasn't even the topic. Sure you can't facetank the bossed or large mob groups especially in higher difficulties and in wormholes.
The issue was that certain insta-kill mechanics make the game unnecessarily unfun and especially the non-existent balance between range classes and melee classes is an issue aswell. And I am saying this as somehone who has a samurai at lvl 150(3).
But I shouldn't be surprised, every criticism on this forum is met with the same response: "Well you are just bad, go play something else!" It' actually really embarassing.
But going back to main subject, the balance in unfair, range classes are way better, and melee classes really need some love..., but on-shot procs are present more in later stages of the game, since you get higher stacks of bleed, +vulcanic, + explosions, +reflect, +purpleglue; need to be very cautious and pay lots of atention in moving by the map.
The early stages of the game you have to play very safe, try to dodge and attacks in small windows, you don't suck at playing, but, kill grim reaper is a test of patience and hope...
I've done some testes on season4 BETA, pretty like it, but I'm still writing the feedback, because I still find some problems of season3 could still online for next one.
I feel like I just wasn't understanding for some odd reason. Sorry if my comments make me seem like an asshat lol.
I agree whole-heartedly with your issue then. I've noticed that the enemy projectiles stack in a way that's just semlessly unfair, or random hits just seem to do ridiculous amounts of damage.
It's widely known on the regular player base, and I stress regular, the the balance is far off. I hope that the season 4 BETA addresses this issue. I also hope they look at Grim Reaper... this dude is a ♥♥♥♥ as far as farming goes... homing sickle and death nova are just stupid. I think his area needs to be bigger, or his sickle needs to NOT be homing...
I've managed to get to the circle of skulls twice (earlier on, now it seems he does more damage to me since I've leveld up), but now I literally cannot do anything without being one-hitted.
Do the devs even test this out? I get that the Grim Reaper was supposed to be easy, but this is just ridiculous. Did they even test out the Grim Reaper with a melee class? And why is it getting harder to beat him as I level up? Doesn't that sort of defeat the purpose?
Sheesh, just about let this ♥♥♥♥ ruin my night last night.
But yeah, playing melee character is nothing but pain. Just try to play with Pyromancer a little - you will see the difference by yourself.
If you still want to beat him, then just make a lot of runs and learn his attacks.
The normal tactic is to avoid his scythe and attack him while it flying away and fall back when he'll going to cast skulls (you can notice spell cast bar right under the boss). Just repeat this till he won't teleport away and spawn skulls circles around you. Then all simple. Just go close to marked skulls - they'll dissapear and you wouldn't get damage.
This right here. I was playing on a large TV (via Steamlink) and could not see the bar. Before you pointed it out to me, I didn't even know that was a thing. Now that one part was all I needed to know when to back off from the AOE skull attack, and on my 2nd try after I read that I was able to beat him.
Thank you, so much.