Edge Of Eternity

Edge Of Eternity

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The combat balance of this game is so bad.
I would blacklist this developer if I could, to prevent looking at their future game.
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Showing 1-10 of 10 comments
Can you give details?
vera32_2000 Oct 12, 2022 @ 12:07pm 
Or learn playing or look for a lets play on youtube?. This game is great, the layout alone deserves game Award and if the developer make a new game Ill most surely buy it.
El Chappucino Oct 26, 2022 @ 10:21am 
Originally posted by bunny de fluff:
I would blacklist this developer if I could, to prevent looking at their future game.
Hey, it's okay, but just to be clear, to be clear, you're bad at simplified video games that were basically made for 12+. No IQ.
Ash Oct 31, 2022 @ 11:45am 
It took like 15 turns too many to defeat the second enemy of the game, a tutorialized one, and all I could really do is spam the Attack command and let the one lady cast spells. Didn't feel like playing anymore

So yeah I'd concur.
Last edited by Ash; Oct 31, 2022 @ 11:47am
Kaezeribato Nov 9, 2022 @ 1:47pm 
Originally posted by Ash:
It took like 15 turns too many to defeat the second enemy of the game, a tutorialized one, and all I could really do is spam the Attack command and let the one lady cast spells. Didn't feel like playing anymore

So yeah I'd concur.
The second, you mean the robot? You're not supposed to fight for 15 turn. it's a "senarized" fight it don't even last 5 turn.

And well, 15 turn for a boss fight isn't much, i don't see where the probleme is. If you want boss fight to end instantly it's not a good idea to play a RPG.
tracksone Nov 9, 2022 @ 2:24pm 
JRPG's always have difficulty jumps and grinding is always a thing. Although, i remember playing for like 10 hours without a slight challenge, so id like some details. I think its balanced well so far
Winterheart Nov 11, 2022 @ 1:26pm 
What I personally don't like is the scaling of certain enemies, I try to grind a lot for staying always a few levels ahead of the enemy but it's never enough, some are programmed to scale accordingly, so what's the point in "getting better" anymore?
I remember, back in the old days, RPG's had weak and tough enemies depending on the story progression, when you were having a hard time it meant you had to back off and get better elsewhere, then try again.
Here it's just always auto scaling and taking away the fun at grinding / doing as many quests and defeat a lot of enemies to get better.
This is a personal opinion, i'm sure some will disagree.

This is not just related for Edge of Eternity, I've played RPG's some time ago that had this too....and there too I didn't like this approach.
"In that case you probably shouldn't have bought the game", is what people often say, however in many cases you don't know what to expect, I didn't expect it here and sometimes the scaling can be more flexible, more lenient, but here it's very close to the player's level when the reading says "scaled".
mardukay Jan 22, 2024 @ 1:48pm 
I agree with him. My characters are level 15, but there are only two of them, and there are 4 to 6 enemies in battle, and even if the enemies are 5 levels lower, they kill one of the characters with the first turn, because each of them deals more than 100 damage, and the character has only 600 health. The magic is cast for a very long time, until the character casts one fireball, then the enemies have time to make two turns. And if one mage is left, then this is a autolose, because his cast just stop by hit, and he cannot leave, since during the cast time they manage to approach him and stop the cast with a hit.
Kaezeribato Jan 23, 2024 @ 8:51am 
Originally posted by mardukay:
I agree with him. My characters are level 15, but there are only two of them, and there are 4 to 6 enemies in battle, and even if the enemies are 5 levels lower, they kill one of the characters with the first turn, because each of them deals more than 100 damage, and the character has only 600 health. The magic is cast for a very long time, until the character casts one fireball, then the enemies have time to make two turns. And if one mage is left, then this is a autolose, because his cast just stop by hit, and he cannot leave, since during the cast time they manage to approach him and stop the cast with a hit.
Buff the casting speed for your character, and dont rush the main quest. In this kind of game you need to spend some time doing side quest to farm mod and get more level.
Then focus on crafting new weapon and armor when you get new blueprint and you'll be set.
mardukay Jan 26, 2024 @ 5:36pm 
I dont rush. Balance in game just stupid. Enemy have same level as my party summon 3 copy of yourself, every copy deal 150 damage, main enemy deal 400 lamage with lightning, heal potion is limited and weak, heal magic is weak. In summury i cant beat enemy with dame level. Im played menay jrpg and this is first game where im expirience such terrible balance. And on top of this flee doent work.
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