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FF15´s dungeons were fantastic! They are full of ideas, they are not similar, they are beautifully crafted, they are multilayered.
EoE has just an average dungeon design. Tell me one interesting thing about EoE´s dungeon.
yeah of course, but that does not mean the game cannot have stories related to quests (i am not talking about consequences or nothing like that), because some have f.e. the quest about a missing person which eventually leads to death of the person as she was corroded.....it wasnt amazing and it was short but still interesting enough to be happy that such a quest exists
yes, this is a problem the size of the project and the size of the team :) the burden on their shoulders seems to weigh more than they had expected
how do you know that? the game has been in development for about 6 years? For example only 4,4% has reached the end of Chapter 3 (thats basically 1/3 of the game) ...the game has been released, it is not in EA, so do you think that by some miracle all of a sudden thousands of players will begin to play this game?
why? could you tell me why? they decided to make a big open world JRPG based on Final Fantasy and Xenoblade Chronicles and they failed in many aspects ....It was their decision dude, I do not care how many people created this game, I only rate this game as I rate every other game I play
Then you're just a troll or blatantly ignorant. You can't compare this to AAA titles and expect the same size of content because:
1) AAA titles have an AAA budget, thus resulting in bigger team, etc. It is only normal that they can create more content in the same timeframe
2) Look at the pricing. You can't have the same expectaction in terms of content from a 30 bucks game vs a 60 bucks game.
But yeah I agree that you can expect a rather finished game (content, bugs, game mechanics) when it is released and no longer in early access. And there lie the major flaws. Gameplay mechanics are far from polished (balancing, crafting system) and feel more early access. UI/HUD needs alot more polishing.
The first few lines pose valid questions, dont need to read any of the bullet points after that. the wall off bullet points and itemized nitpicks just detracts from the validity of theinitial questions.
there are plenty of things to focus on and polish now that the release hurdle is passed.
More content carrots are always nice, but its fair to say endgame is not where the focus needs to be. now that they are not in a rush to meet deadline is the opportune time to flesh out and polish the things they had not the time or priority for.
this is especially true for such a small team where time tends to dictate priority.
let them take a breath ffs, 9 people dont dump 6 years into something they arent passionate about. its easy to see why they want to add more, they are excited they arent under the gun to get it done and can now look at the list of things they wanted to but couldnt do initially.
But yes, the "more" needs to be somewhere other than the end. the journey is more important.
Devs, please don't do that. I hate how most modern devs try to be "edgy" by making microscopic, barely-readable HUDs/Menus/icons that strain the eyes and cause headaches...and in games that do so, those things are also exacerbated when playing on a 4K monitor.
So please make all those things as huge as possible. Huge is great. Small is terrible.
well, EoE has AAA ambitions :) I cannot see any reason why I couldnt do it :)
As you can see I am not critizing the graphics or the music, but things that should be clear to every developer and that is a good gameplay design