Edge Of Eternity

Edge Of Eternity

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Blackened Halo Jun 20, 2021 @ 3:07pm
Who are you creating the endgame content for?
Really, for who? According to the global achievements, only 0,7 % owners have passed CHAPTER 6, which is still even 2 chapters from the complete end. Hm?

There is absolutely no need for any endgame contest, the game has a lot of unresolved problems even in the base game.

- too many fetch quests/hunt quests with just a few sidequests having at least tolerable story background, but nowhere, nowhere, nowhere near the Witcher 3´s quality level
- some really inapropriate jokes which are not suitable for the characters
- there are many places that lock you out of using teleports which has no real reason, if they worked they would not break the level design nor the story
- crafting tables are often too far away from each other which makes no sense, it would be better just to have one table for everything
- there are long passages (for example chapter 3 or 5) in which you are basically just running through empty corridors with loads of randomly thrown enemies on the path
- the open world is a big fake, as the world is not open, just the corridors are sometimes too wide, in addition there is really nothing to do there except gathering resources
- the story is just a mess with here and there some interesting parts but overal it is just about some corrossion stuff slowly destroying the world, even though apart from your mother (i have no idea why she is black, the corrosion?) there is basically zero indication that such a plague actually exists....yes, there are few corrode plains, but that´s just a little local problem
- the world and the lore is extremely underdeveloped and except few uninteresting and weird shrines there is no real way to look into the world´s history (no book, no scrolls, nothing)
- the world design and dungeons design is just average, take a look on Final Fantasy XV which has excelent dungeons or Xenoblade Chronicles 2 which world design is actually something magnificent, something that literally came out of this world
- the weather system is broken, at one time it´s raining, then it´s sunny, then it´s snowing...I saved the game while it´s snowing and immediately loaded and I appeared on a sunny meadow without a single snowflake
- there are problems in the story and characters, but I will just leave it be as it afffects the whole game and I just cannot imagine you rewriting the whole story/characters, that´s just impossible considering the very long time during which the game has been in development
- there are issues with gem crafting but you are aware of that
- the way how dialogues are often filmed is just so boring, there are no interesting cuts, no interesting camera positions, often it´s just a static camera focusing on a group of characters chatting from a distance
- the monster for transport is annoying and digs holes even when I do not want to often resulting in a battle with some mob
- a lot animations of NPCs is just terrible, for examples children doing weird movements or the crowd in the first city which is so static and every second person is doing the same thing pointing at something in the sky
- the puzzles or "mini games" (the violet marker above NPCs) stand out and feel as if they did not even belong to the world of the game
- actually why puzzles use the same grid system as battles even with the battle HUD etc.? it´s just weird
- the system of playable characters chatting only during the rests is not very exciting, too static as well
- many cutscenes end abruptly as if there was no real tempo between scenes
- there is no bestiary which is a mandatory thing in games heavily focused on crafting and gaining ingredients from monsters
- the HUD, icons and MENU are too big for a PC game, as PC players usually sit close to their monitors, so to have smaller icons, MENU and HUD is actually better
Last edited by Blackened Halo; Jun 20, 2021 @ 3:15pm
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Showing 1-15 of 35 comments
SuperNiceGuy Jun 20, 2021 @ 5:26pm 
" take a look on Final Fantasy XV which has excelent dungeons" lol what? 15 sucked in every possible way. This game actually has interesting dungeon designs somewhat.
SuperNiceGuy Jun 20, 2021 @ 5:26pm 
Sounds to me you just like to ♥♥♥♥♥ and nitpick, game isnt perfect, but seriously isnt bad.
Darkclaw3050 Jun 20, 2021 @ 5:44pm 
Witcher 3? FFXV? Xenoblade? This game is made by like 9 people. OP does have some valid criticism but a poor tone and no consideration for the size of the project and team. The biggest challenge they have faced in my opinion is that they have done such an outstanding job their work is close enough to be compared to some of the giants you mentioned.
Holy Fool Sehrael Jun 20, 2021 @ 5:48pm 
As always, some like it, some not. For example I liked FF15 good enough to play through it thrice. Some don't even bother to finish past the first imperial barricade. For what it's worth, they did a really good job and there is a lot of potential both for this game and future projects. Of course some of your criticism, despite the tone, is valid as Darkclaw said.
Thanatos Jun 20, 2021 @ 6:33pm 
I just finished the game, having started playing it when it came out. By the time they finish making the content far more people will be ready to consume it.
Blackened Halo Jun 21, 2021 @ 2:26am 
Originally posted by SuperNiceGuy:
" take a look on Final Fantasy XV which has excelent dungeons" lol what? 15 sucked in every possible way. This game actually has interesting dungeon designs somewhat.


FF15´s dungeons were fantastic! They are full of ideas, they are not similar, they are beautifully crafted, they are multilayered.

EoE has just an average dungeon design. Tell me one interesting thing about EoE´s dungeon.
Blackened Halo Jun 21, 2021 @ 2:35am 
Originally posted by Darkclaw3050:
Witcher 3? FFXV? Xenoblade? This game is made by like 9 people. OP does have some valid criticism but a poor tone and no consideration for the size of the project and team. The biggest challenge they have faced in my opinion is that they have done such an outstanding job their work is close enough to be compared to some of the giants you mentioned.

yeah of course, but that does not mean the game cannot have stories related to quests (i am not talking about consequences or nothing like that), because some have f.e. the quest about a missing person which eventually leads to death of the person as she was corroded.....it wasnt amazing and it was short but still interesting enough to be happy that such a quest exists

yes, this is a problem the size of the project and the size of the team :) the burden on their shoulders seems to weigh more than they had expected
Blackened Halo Jun 21, 2021 @ 2:38am 
Originally posted by Thanatos:
I just finished the game, having started playing it when it came out. By the time they finish making the content far more people will be ready to consume it.

how do you know that? the game has been in development for about 6 years? For example only 4,4% has reached the end of Chapter 3 (thats basically 1/3 of the game) ...the game has been released, it is not in EA, so do you think that by some miracle all of a sudden thousands of players will begin to play this game?
Last edited by Blackened Halo; Jun 21, 2021 @ 2:39am
Mage Jun 21, 2021 @ 3:16am 
yeah, comparing this game with FF, the witcher 3 and xenoblade, you make me laugh, you are a good troll
Blackened Halo Jun 21, 2021 @ 4:00am 
Originally posted by josescula:
yeah, comparing this game with FF, the witcher 3 and xenoblade, you make me laugh, you are a good troll

why? could you tell me why? they decided to make a big open world JRPG based on Final Fantasy and Xenoblade Chronicles and they failed in many aspects ....It was their decision dude, I do not care how many people created this game, I only rate this game as I rate every other game I play
NoName Jun 21, 2021 @ 5:20am 
Originally posted by Blackened Halo:
why? could you tell me why? they decided to make a big open world JRPG based on Final Fantasy and Xenoblade Chronicles and they failed in many aspects ....It was their decision dude, I do not care how many people created this game, I only rate this game as I rate every other game I play

Then you're just a troll or blatantly ignorant. You can't compare this to AAA titles and expect the same size of content because:
1) AAA titles have an AAA budget, thus resulting in bigger team, etc. It is only normal that they can create more content in the same timeframe
2) Look at the pricing. You can't have the same expectaction in terms of content from a 30 bucks game vs a 60 bucks game.

But yeah I agree that you can expect a rather finished game (content, bugs, game mechanics) when it is released and no longer in early access. And there lie the major flaws. Gameplay mechanics are far from polished (balancing, crafting system) and feel more early access. UI/HUD needs alot more polishing.
Lendis Jun 21, 2021 @ 7:03am 
ya'll focusing on the wrong things in the op.

The first few lines pose valid questions, dont need to read any of the bullet points after that. the wall off bullet points and itemized nitpicks just detracts from the validity of theinitial questions.

there are plenty of things to focus on and polish now that the release hurdle is passed.

More content carrots are always nice, but its fair to say endgame is not where the focus needs to be. now that they are not in a rush to meet deadline is the opportune time to flesh out and polish the things they had not the time or priority for.

this is especially true for such a small team where time tends to dictate priority.

let them take a breath ffs, 9 people dont dump 6 years into something they arent passionate about. its easy to see why they want to add more, they are excited they arent under the gun to get it done and can now look at the list of things they wanted to but couldnt do initially.

But yes, the "more" needs to be somewhere other than the end. the journey is more important.
Kaldorei  [developer] Jun 21, 2021 @ 7:06am 
Actually we are not working on the roadmap, it is an asset we planned to post with the launch, but since we have the feedbacks players that some things need rework we are spending all our time toward the next weeks and the console launch to address most of the fixable issues / QoL stuff, the roadmap is bonus content that will be addressed when we are ok with the state the game is, we'll for sure prioritize the polish for now.
Last edited by Kaldorei; Jun 21, 2021 @ 7:06am
Dragon Jun 21, 2021 @ 8:11am 
Originally posted by Blackened Halo:
- the HUD, icons and MENU are too big for a PC game, as PC players usually sit close to their monitors, so to have smaller icons, MENU and HUD is actually better

Devs, please don't do that. I hate how most modern devs try to be "edgy" by making microscopic, barely-readable HUDs/Menus/icons that strain the eyes and cause headaches...and in games that do so, those things are also exacerbated when playing on a 4K monitor.

So please make all those things as huge as possible. Huge is great. Small is terrible.
Blackened Halo Jun 21, 2021 @ 8:17am 
Originally posted by NoName:
Originally posted by Blackened Halo:
why? could you tell me why? they decided to make a big open world JRPG based on Final Fantasy and Xenoblade Chronicles and they failed in many aspects ....It was their decision dude, I do not care how many people created this game, I only rate this game as I rate every other game I play

Then you're just a troll or blatantly ignorant. You can't compare this to AAA titles and expect the same size of content because:
1) AAA titles have an AAA budget, thus resulting in bigger team, etc. It is only normal that they can create more content in the same timeframe
2) Look at the pricing. You can't have the same expectaction in terms of content from a 30 bucks game vs a 60 bucks game.

But yeah I agree that you can expect a rather finished game (content, bugs, game mechanics) when it is released and no longer in early access. And there lie the major flaws. Gameplay mechanics are far from polished (balancing, crafting system) and feel more early access. UI/HUD needs alot more polishing.

well, EoE has AAA ambitions :) I cannot see any reason why I couldnt do it :)

As you can see I am not critizing the graphics or the music, but things that should be clear to every developer and that is a good gameplay design
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Date Posted: Jun 20, 2021 @ 3:07pm
Posts: 35