Edge Of Eternity

Edge Of Eternity

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Waffle Washer Dec 16, 2020 @ 11:49am
Just to clarify: DLSS Yes, RT no?
I was wondering if RT is completely a no go? It's not a deal breaker, as with tweaking, ReShade RTX injections work fine, but a native Vulkan RT option would be great, considering the lighting present in the game.

Also wondering peoples' take on the DX12 beta branch of this game? I'm trying to get the biggest visuals out of this game and wanted to know which branch may allow that.

thanks!

EDIT: I tried the DX12 version, as like when I tried this version years ago; the floor didn't load in, but boy the character models looked pretty good.
Last edited by Waffle Washer; Dec 16, 2020 @ 12:01pm
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Showing 1-3 of 3 comments
Kaldorei Dec 16, 2020 @ 12:09pm 
Hello, there will be no raytracing implementations in the game as we are using the legacy render pipeline on Unity and raytracing is only supported with HDRP, We implemented DLSS for a future update tho.
Waffle Washer Dec 17, 2020 @ 12:44pm 
Ah, gotcha. From what I've played SSR seems to be doing an aggressive enough job to simulate well enough. Thanks!
Kaldorei Dec 17, 2020 @ 11:36pm 
Originally posted by Waffle Washer:
Ah, gotcha. From what I've played SSR seems to be doing an aggressive enough job to simulate well enough. Thanks!

Yes SSR is good enough but tbh EOE is not much a glossy game so it does not take much advantage of SSR or RT reflections, RTGI would improve lighting tho.
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Date Posted: Dec 16, 2020 @ 11:49am
Posts: 3