Edge Of Eternity

Edge Of Eternity

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Aloy Dec 2, 2018 @ 4:21pm
Romance
Is there a romance system on this game?
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Showing 1-15 of 18 comments
=.KoG.= Kosmos Dec 3, 2018 @ 8:06am 
Greetings :)

To answer you, I'll quote one of Midgar Staff member:

Originally posted by BaronVonChateau:
Hello there!

Though I can't spoil anything when it comes to the actual plot, there will be actual romances into the game.(Yet I can't disclose between which characters it will happen.)

It won't be a feature, per se, as the characters in Edge of Eternity have all a predefinite personality with their own feelings, thoughts, preferences and behaviours. The reason between this design choice is that the characters will evolve during the story and partly because of the unique relations they will build with other characters.

So there will be romances, but you won't necessarily decide the character's love interests.

I hope this helps!
Harem Route Dec 14, 2018 @ 3:42am 
So in all honesty, that's a "no". Since chosing love interests is what people really mean when asking about it. Shame =(
Well... at least hoping for a f-ton of companions, Last Remnant style...
Last edited by Harem Route; Dec 14, 2018 @ 3:44am
Crueler Dec 18, 2018 @ 2:22am 
I'd rather have a well written one than picking between 20 different couple choices to see some text box pop up.

Glad you are going the direction you are!
Godeshen Dec 18, 2018 @ 11:59am 
Originally posted by =.KoG.= Kosmos:
Greetings :)

To answer you, I'll quote one of Midgar Staff member:

Originally posted by BaronVonChateau:
Hello there!

Though I can't spoil anything when it comes to the actual plot, there will be actual romances into the game.(Yet I can't disclose between which characters it will happen.)

It won't be a feature, per se, as the characters in Edge of Eternity have all a predefinite personality with their own feelings, thoughts, preferences and behaviours. The reason between this design choice is that the characters will evolve during the story and partly because of the unique relations they will build with other characters.

So there will be romances, but you won't necessarily decide the character's love interests.

I hope this helps!

And thats pretty much why i decided to buy it this early.

I love predetermined Romance between two People, not this Harem Stuff, or that "Here are 10 Girls,chose one,or two,or...and make them fall in love with you with those 50 CG´s and 50000 Line of Text to click trough" which is so popular the last few Years. No thanks.

I´d rather see two people evolve,as BaronVonChateau said, and slowly fall in Love during the Story. Much more interesting :steamhappy:
gazmitchell Dec 18, 2018 @ 5:20pm 
honestly i would rather a romance develope naturaly thru the story than have to pick out a love interest then spend countless hours choosing the rite text options to make them fall in love leave that to those with no love life and too much game time
Harem Route Dec 18, 2018 @ 9:11pm 
Linearity kills creativity.
If I wanted a linear experience, without interactivity, I would read a book. Games are all about being interractive. Taking a choice away from a player - takes away from the experience.

And to those who say that choice of romance takes away from its quality I can only say... have you even played Witcher? That's an easiest example that you are wrong. But far from the only one.
Last edited by Harem Route; Dec 18, 2018 @ 9:13pm
Aldon Nov 13, 2021 @ 8:46pm 
Originally posted by Harem Route:
Linearity kills creativity.
If I wanted a linear experience, without interactivity, I would read a book. Games are all about being interractive. Taking a choice away from a player - takes away from the experience.

And to those who say that choice of romance takes away from its quality I can only say... have you even played Witcher? That's an easiest example that you are wrong. But far from the only one.

Not really. As a gay man, I have never felt comfortable in the role of this testosterone monkey. What good is the choice if it remains eternally the same and one-sided?
Clail Nov 13, 2021 @ 10:31pm 
Originally posted by Harem Route:
Linearity kills creativity.
If I wanted a linear experience, without interactivity, I would read a book. Games are all about being interractive. Taking a choice away from a player - takes away from the experience.

And to those who say that choice of romance takes away from its quality I can only say... have you even played Witcher? That's an easiest example that you are wrong. But far from the only one.

I disagree, many final fantasy titles or visual novels have delivered compelling romance stories between two specific characters. Many games that give you "choices" don't actually flesh out any of the possible routes enough to be actually meaningful.
WabbaCat Nov 13, 2021 @ 10:56pm 
@Aldon
Nice necro

@Harem Route
Why knock linear games? Why use the witcher as an example of these things done right in your eyes if linearity is so bad?
... Story wise, Witcher series is linear. Very much like a book. Even linear games can contain choices and open worlds contain linear elements, and guess what,... thats witcher 3 in a nutshell. Its a bit of both depending on what specifically about it we are talking about. Even its relations are quite linear and accessed via progression thru its linear story. These are oftentimes 1 shot deals to.
Its the level design thats open world. Not the story, and not its relationships. Because its not just about ability of choice as you assert... its about freedom and meaningful impacts of your choice, and multiple solutions. Witcher 3 is a healthy mix I would say, when it comes to this freedom. Although, I would say it leans strongly on the linear side.... from the player perspective, there is not much meaningful impact behind any choice. You can solve something several different ways, but the outcome is the same... unless you fail.. but even then, its no skin off your back.
Derp.
People always have and still refer to the witcher as playing a book... how could you miss this? Its open world front fooled you good. Its good that the game could do that,... but still.

The main thing to ask here... Do your choices actually matter? Cases can be made when isolated... but on the whole, they do not. It's linear.

Open worlds have huge potential, perhaps the most potential, but it takes substantially more work to keep them from from being shallow. In essence, they seldom reach the point you are thinking of, and fall on its own knife,... killing creativity just as often as not. You'd be surprised with what can be done with all the time and effort that goes into the details and world building for an open world that most people just wont notice or appreciate- and what else could be done with it instead.
Open worlds mean freedom, freedom for the player, and thats the creativity you are talking about. But when you weigh the creators creativity against your own,... its the creators creativity that is far more important, as they are the ones that design the world.

Its better to think of these things as tools/concepts to reach an end, rather than which is better than the other. Both can be good in their own right under proper context.
But the next time you want to call out linear games as killing creativity, just think of the creativity you yourself are killing.. you are not in the creators seat and a fit judge of what works best for any given game.
In short... saying that linearity kills creativity, is narrow minded and ignorant of the reality here.
And your usage of the witcher is just painful.
Choice and freedom means consequence for the player. If there is no consequence, or the differences are insignificant, then one cannot say there is a real choice. Thats the underlying difference between linear and the so called open world when it comes to choice. The ability to have a yes/no to a sex scene doesnt even factor in on the scale(normally). wtf. Any game could do that.
Last edited by WabbaCat; Nov 13, 2021 @ 11:31pm
WabbaCat Nov 13, 2021 @ 11:46pm 
Originally posted by Clail:
I disagree, many final fantasy titles or visual novels have delivered compelling romance stories between two specific characters. Many games that give you "choices" don't actually flesh out any of the possible routes enough to be actually meaningful.
You are exactly right...
And many of those games will even be falsely given labels such as "open world" or "linear" without the people doing so actually knowing a thing about what they are talking about.

The witcher 3, as per Harems example, shows this to... its actually a collection of smaller maps,... not one big map.
But thats fine... because everyone here already seems to agree that open world relates to choice, not map size or ease of transversing it from the start.

But as anyone could plainly see, the witcher 3 would not fit either idea of being open world, since it actually does neither,... while expertly pretending to do both. And many would still try to argue that it is open world. And by other ideas of what open world means, maybe they would be right.
But not in context of the problem at hand we have been talking about.
Last edited by WabbaCat; Nov 14, 2021 @ 12:00am
Harem Route Nov 14, 2021 @ 1:39am 
Originally posted by WabbaCat:
... Story wise, Witcher series is linear.

Absolutely not. A lot of quests can have different outcomes depending on your choices. Some have bigger consequences, some lesser, but nevertheless, it helps you feel like your choices matter in the big picture of this world.

I also don't know why you're discussing open world. I never mentioned open world, it has nothing to do with linear story or one filled with choices. Besides, by your definition, Skyrim is also not open world, since it's a collection of cells instead of one seamless world. That's a technicality. But that's also irrelevant.

You could say that literally every game is devoid of actual choice, because they are ultimately written with limited amount of those. But the more of an illusion you can give your players, the better. In my eyes, Final Fantasy 7 would be better if you had a choice to date Yuffie, or Vincent, or Red, whatever... some of those would most likely be written worse than others, but it would make me feel like I have more ownership over a character I play. Sure, it is less relvant when a character you get is already defined. But when you can create your own, it becomes increasingly more important.

Video games are a form of escapism. The more limited they are, the less you can immerse yourself, and the more you feel like you're watching a movie. And there's nothing inherently wrong with watching a movie, but it is not an expeirence I personally am looking for in games.
Last edited by Harem Route; Nov 14, 2021 @ 1:40am
AtmaDarkwolf Nov 14, 2021 @ 7:41am 
Ya that's a no, and thankfully lol... I personally really dislike the whole plastic 'who will connect with who at the users forced hand' or 'lets see if we can make this one dude bang everyone' type stuff.

Just retracts from the story, much like it does in many other forms of media, where the story has to unfocus to 'stare' at the romance just 'cuz'

Not to say that a romance brewing IN the game, organically, between two characters isn't wrong, which (In this example) adds to the story (in both the, non spoiler, examples in this game) but turning the cast of characters into little more than a 'the bachelor' or 'a group of ♥♥♥♥♥♥ the player can direct in their own personal imaginary porn movie' just absolutely wrecks the story, in ANY genre (Again, just my own opinion)
AtmaDarkwolf Nov 14, 2021 @ 7:46am 
Originally posted by Aldon:
Originally posted by Harem Route:
Linearity kills creativity.
If I wanted a linear experience, without interactivity, I would read a book. Games are all about being interractive. Taking a choice away from a player - takes away from the experience.

And to those who say that choice of romance takes away from its quality I can only say... have you even played Witcher? That's an easiest example that you are wrong. But far from the only one.

Not really. As a gay man, I have never felt comfortable in the role of this testosterone monkey. What good is the choice if it remains eternally the same and one-sided?

Don't exactly have to be tied to any one sexual orientation to feel the same thing you do my friend. I agree with your statement 100%
WabbaCat Nov 14, 2021 @ 2:31pm 
Originally posted by Harem Route:
Absolutely not. A lot of quests can have different outcomes depending on your choices.
That dont contain a hint of player consequence. You are confusing things with something else. Those outcomes are shallow and a majority of which are along minor quests and mostly cosmetic differences that are unimportant to the story and player. You did not read what I said. Nor understand the game you were playing.
There is no real difference. As I said, witcher 3 only pretends to have choice. The choice is inconsequential.

For witcher 3 to not lean on the more linear side, it would have to allow entirely separate progression paths. Skippable bosses for example. Actual access to its locations without being locked out of far more than the player realizes at any given time. Not necessarily these things, but something like it. Freedom, choice you know. Instead it mixes the two styles and gives you the illusion of choice.

And yes, I brought up story... because you brought up choice and linearity. I was correcting your misuse of the terms and how they apply in these topics. Dont talk about linearity if you dont know what you are talking about.
By using the witcher example the way you were, you were showing it as an example of non-linear done right. In other words, open world. And your "If I wanted a linear experience, without interactivity, I would read a book" nonsense. The world disagrees with you... witcher 3 is most commonly described as playing a book by both its fans and its critics.

I agree, Skyrim isnt exactly open world in its entirety either. But thats not because of its "cells"- as is obvious from whats been mentioned before, no one sees open world to mean that. Not even you so dont bother going there.
It just leans far more heavily towards it than witcher does. You can for example lock yourself out of half the cities of the game. A real enemy in a war, not just some ruffian attacking guards and spending a night in jail for it. Now theres consequence(and just as quickly reverts things for you with zero effort, because open world games tend to be shallow and dont follow through). And a good example of WHY linearity helps creativity if we compare the two. But that depends on what you are looking for in a game and how much will satisfy you.
Last edited by WabbaCat; Nov 14, 2021 @ 5:47pm
WabbaCat Nov 14, 2021 @ 2:45pm 
Originally posted by AtmaDarkwolf:
Ya that's a no, and thankfully lol... I personally really dislike the whole plastic 'who will connect with who at the users forced hand' or 'lets see if we can make this one dude bang everyone' type stuff.

Just retracts from the story, much like it does in many other forms of media, where the story has to unfocus to 'stare' at the romance just 'cuz'

Not to say that a romance brewing IN the game, organically, between two characters isn't wrong, which (In this example) adds to the story (in both the, non spoiler, examples in this game) but turning the cast of characters into little more than a 'the bachelor' or 'a group of ♥♥♥♥♥♥ the player can direct in their own personal imaginary porn movie' just absolutely wrecks the story, in ANY genre (Again, just my own opinion)
while personally I agree with you...

It really does depend on what the player is looking for. Some people can only focus or get interested in a story that has these kind of elements... it can easily be said for such a person that it adds to the story.

I just dont think anyone should be making blanket statements over whats better due to their own preferences.
Last edited by WabbaCat; Nov 14, 2021 @ 2:49pm
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