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For flying: Wally Warbles (the cuckoo bird).
EDIT: Honestly, many of the bosses got me a little annoyed, but I eventually got through them and still had fun.
But Honeybottoms was probably the only boss fight that I didn't enjoy at all. I didn't have any fun or sense of accomplishment in finishing.
The whole "challenge" of the fight is having to keep moving but you can't see anything at all. You can accidentally land on a platform out of the screen and get hit by something, for instance. And the honey blocks another chunk of the screen. And you barely have any room to move, while the generation of the platforms is random, meaning you might have to leap far out of the way, which might be hard or even impossible depending on where projectiles are.
All in all, her fight was the cheapest design in the whole game.
He tests your patience like no other boss in the game and fighting him is pretty hard too (the sub-bosses are mostly a cake-walk).
It just becomes this huge task beating him wich gets kinda exhausting over time.
Third phase is actually very easy, but the first (moving field of play + medium enemy moving across the screen + small enemy moving across the screen + cluster bomb + you have to parry some of that ♥♥♥♥ + sometimes the ♥♥♥♥♥♥♥ bee places the bomb outside the screen so you don't even see it and you still have to ♥♥♥♥♥♥♥ parry it) plus the second phase (queen bee spawning rotating and shooting giant triangles ON YOU) are the absolute worst.
I had some boss battles that I thought unfair due to rng, but this was actually designed to be unfair, ♥♥♥♥ that.
-King Dice, because it's nearly impossible to parry the cards precisely enough
-Least favorite mini-bosses: Tipsy Troupe and Mr. Chimes
- Dr. Kahl's Robot, but mostly on regular, funnily enough.
- Wally Warbles on expert.