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I'd imagine that maps would be hard coded?
This also a feeling i get, there is some weird (read diffrent, not bad or good) scaling going on. In career, i was actually a few times suprised, that i could put a ride in place, where i thought: "no way, this gonna fit" and i could place it easily, on prefabs i notice: "Hmmm, that looks small", but it was fine.
On my sandbox i was just expanding to the left at the start, and my pool is way tooo large since i couldn't hit the border. so yeah i know believe, that this is some optical thing, that the land looks smaller, but it actually is probably the size (if not bigger) from the pc1 sandbox.
It's possible the scaling is different from PC1. I used a flat track with height measure and counted 49 sections at 65.62 ft long in PC1 ~ 3265 ft long. In PC2, I came up with ~48 sections at 66 ft ~ 3168 ft long.
So, I may stand corrected! BUT a scenario editor, or way to at least move the spawning points like we had in PC1 would be great.
Nah it does feel incredibly small. Especially if you want a park with multiple themes and a ton of unique attractions.
I mean, if you can't run a larger park, you have at least the option to ehm, not expand?
Let's say, default space is, for the sake of the argument, a five by five km space (replace it with miles if you use that, just for tha sake of the argument, okay?
Now, let's say you can expand it in any direction with a one by one square? So, for the peeps who want bigger parks... They could expand forever basically? Ofcourse, modern pc's still have their limits, especially with decorating and I already heard of fps drops NOW, let alone if it might be expanded with map size...
Still, you can't do wrong by making it optional.
So, the answer why for example YouTubers didn't mentione this: Easy, cos it's not true, the maps are NOT smaller, they are indeed a bit bigger.
Sad thing is they'll still cry it's smaller.