From The Depths
Cartographer Jan 21, 2015 @ 7:37pm
Full keybindings
Allow me to begin by admitting my situation is not the norm.
I am essentially unable to access keys left of the m key thanks to physical abnormalities.
For the convenience of people like myself, and to a lesser extent regular people, I'd recommend making all keys rebindable.(Though I could probably settle for just the build key)

If you took the time to read this, thank you.(If not it doesn't really matter)
Last edited by Cartographer; Jan 22, 2015 @ 3:42pm
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Showing 1-15 of 23 comments
Anti-Sphere Aug 1, 2015 @ 11:33am 
there are full key bindings though, when you start up the game and you get the window where you can choose the the graphics quality theres a tab to change the key bindings
Cartographer Aug 1, 2015 @ 1:52pm 
But not every action is rebind-able.(The build key, rotate block keys etc.)
From The Depths  [developer] Aug 2, 2015 @ 9:37am 
Can you give me a full list of what you'd like to be remapped that can't currently be remapped?

Remapping is a bit of a weak point of unity but I'm happy to help as much as I can.
Cartographer Aug 2, 2015 @ 11:12am 
Unless I'm missing something, the following can't be re-bound:
Build mode key.
Select block(Build inventory) key.
Rotate block keys.
Mirror key.

Otherwise I can work with what's already there.
Thanks for responding.
From The Depths  [developer] Aug 2, 2015 @ 2:32pm 
No problem - created ticked 313 to add this functionality and should get it out to you in the next couple of days.

For rotate block keys do you just need TAB to be reallocatable or QAWSED to be reallocatable as well? I'm going to assume the latter- but let me know either way.
Cartographer Aug 2, 2015 @ 2:38pm 
I would prefer the latter if it isn't too much trouble.
From The Depths  [developer] Aug 2, 2015 @ 3:11pm 
No problem :)
From The Depths  [developer] Aug 3, 2015 @ 10:59am 
Won't get round to this tonight but will do it for wednesday at the latest.
Abstract-Player Aug 3, 2015 @ 11:54am 
I don't remember which function it was.. but could you make it possible to change F12 binding too?

F12 is my push-to-talk key in all the games and teamspeak since years. The only reason for me not to play FTD multiplayer/coop with my friend.. is the FTD function on F12.. including / especially the ingame sound.

Did not find the binding in game settings or in the launcher. If it's already possible to change by ini-files.. please let me know.
Samlow Aug 3, 2015 @ 3:18pm 
EDIT:

Click on steam, go to settings, and under the In-game tab youll find the option to rebind the screenshot button.
Last edited by Samlow; Aug 3, 2015 @ 3:19pm
Abstract-Player Aug 3, 2015 @ 5:16pm 
I was talking about the ingame function of key F12.. not Steam. I just took a look into the game options ( player controls ).. it shows F12 = Toggle HUD.

So if you push F12.. the game toggles the HUD.. and it makes a sound.

This is _not_ Steam Screenshot binding.. since I have changed that years ago. ^^
Samlow Aug 4, 2015 @ 3:42am 
Hm, I thought F9 was the default toggle for UI though.
Lulloser Aug 5, 2015 @ 4:56am 
F12 Interessting, it's your thing but isn't it too far away? You have to let go of your mouse or WASD ?!
Last edited by Lulloser; Aug 5, 2015 @ 4:56am
Abstract-Player Aug 5, 2015 @ 5:02am 
I'm using shortcut on mouse which do the F12 push for me. It's working good since years. The only "problematic" games ( out of 150 in Steam ) are FTD and Heroes and Generals ( where F12 do suicide and switch me to another platoon, which is very uncool while playing together with my friends in a platoon ^^ ).
Last edited by Abstract-Player; Aug 5, 2015 @ 5:03am
Lulloser Aug 5, 2015 @ 5:10am 
Ah okey
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Date Posted: Jan 21, 2015 @ 7:37pm
Posts: 23