XCOM 2
talino7 May 31, 2021 @ 10:04pm
Red negative mobility?
Most of my soldiers have a -2 mobility in Red even when not injured. what is causing this to happen.
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Showing 1-5 of 5 comments
joebruce185 Jun 1, 2021 @ 7:22am 
Gear.

Every item you bring, grenades, ammo, medkit, etc., will lower mobility by one. The SMG gives a +3 mobility boost (but smaller magazine and lower damage than classic rifle).
frdnwsm Jun 20, 2021 @ 7:40pm 
As your troops rank up, their stats increase, which aids mobility. Which stats and how often depends on class.

Always use the Commander's Choice option. When a rookie is ready to rank up to squaddie, check their stats first before assigning class. You don't want an assault or shinobi with crappy mobility.

Build up a reserve store of PCS. Some of these can boost mobility significantly.
joebruce185 Jun 23, 2021 @ 11:05am 
Ranking up will not improve mobility. Aim, will, and hit points, yes; but not mobility.

Mobility PCS are always a good option.

Commander's Choice is a hack :P (but seriously, it's a mod, not a game option). If you've got someone you want to be a specific class, train them in GTS. Otherwise roll the dice. You can semi-control random promotions based on how many you have of each class (if you have 3 assaults but 5 of everything else, you'll likely get an assault from the random promotion). A slow shinobi or assault isn't ideal, but they can work; you may just need to build them differently.

It's been 3 weeks, I hope talino is still playing their campaign.
frdnwsm Jun 24, 2021 @ 12:19am 
I have seen mobility improve, but on the other hand, I usually run a dozen or more mods. So, my troopers may progress differently from the norm.
frdnwsm Jun 24, 2021 @ 6:28am 
Ugh; went back and checked. Mobility increases were due to a number of things, mostly gear and PCS related, and not stat change. My bad.
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Date Posted: May 31, 2021 @ 10:04pm
Posts: 5