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Now, to get a facility lead, you have to run your usual intel in the regions you are doing mission intel in and pray that you get a mission that contains one, but as usual in LW2, it's hidden. It's not the "Blah, Blah mission, find a lead". Nothing is that straight forward here.
All you really have to know and remember is that facility leads are almost always found in missions where you rescue a Scientist AND he has an Intel Package. ALWAYS run those missions. The intel package in those cases is usually a facility lead.
Remember: It's usually a Scientist + Intel package mission.
That's all you need to know. Simple right? ;-)
https://steamcommunity.com/sharedfiles/filedetails/?id=1677881477
If you guys hadn't told me that this was a facility lead mission, I would never even consider such an absurdly short infiltration time.
Needless to say, if the EVAC area is way off on the other side of the map, we just turn around and go home. We can make our brags to the others about how many Advent we killed, but oh gee, the last bunch were too numerous, so we retreated ... and no one will be able to contradict us.
As it turned out, the opposition was actually a lot weaker than the Blacksite defenders. No Andromedan, no Hive Queen, no Gatekeeper and best of all, no bloody Sectopod. The worst things were a couple of green and blue mechs, a single Centurion Muton, and a pod of 3 Viper Elites; all the others were various flavors of soldiers; stun troopers, gunners, officers and troopers. They didn't even have a shieldbearer! At the end, we killed the last defender with 2 turns to go before forced withdrawal and with Advent reinforcements inbound.
Not that it was a total walkover. We took a bunch of wounds; my Shinobi in particular was discovered halfway through the battle and got quite beat up, but our Specialist kept healing him. The evac area was indeed all the way across the map from the entry point, but the mission was 22 turns long, so we had enough time to maneuver in the usual back and forth manner.
Several things stood out.
Probably the biggest contribution to the victory came from my Sharpshooter. He had all the good perks ... double tap, snap shot, deadeye and precision shot. I gave him bluescreen ammo and stuck him on top of a 3 story building in the center of the map. From that vantage point, he absolutely dominated the entire map for about 90% of the battle. In particular, he is the main reason none of the 3 Advent mechs ever fired even a single grenade at us.
My specialist, using gremlin heals and a nano-medikit kept my shinobi in the fight. Gremlin heals can be sent to anyone, anywhere; the targets don't have to be in the line of vision, and she could do it 4x per mission. So useful!
And even revealed, the squad's shinobi did some mean damage with reaper. He'd take some damage, but then get healed immediately by the specialist. The shinobi that wouldn't die ... sounds like the title of a bad horror flick.
Everybody else contributed to the victory, of course, but the sharpshooter predominated, with the shinobi/specialist team coming in second. So, now I (finally!!) have a lead to an Advent facility. Haven't turned it over to research yet, so I don't know where just yet. That can wait until tomorrow; I'm exhausted from yet another grueling mission. I suspect they will all be somewhat similar in the future; no more milk runs.
Overconfidence leads to failure. I did another mission with very short infiltration time ... I figured it would be another easy run. Nope! I must have lucked out the last time; the mix of enemies was a lot nastier, and basically we ended up hightailing of out of there. The poor scientist was totally abandoned and the squad will be in the hospital for weeks.
Pride goeth before a fall.
The terrain was a lot less favorable ... no fantastic perch for my sharpshooter, among other things .... and the enemy pods were all over the place, with much nastier Advent forces. There were also more of them (Advent readiness was rated as Impregnable as opposed to the Fortified of the first one). "Impregnable" turned out to be a pretty accurate description. We never got within sight range of the prison where the scientist was being held.
Luckily, the EVAC zone on this mission was fairly close, so we were able to run like bunnies, and get to the exit without actually losing anyone. But 4 of the guys will be in the infirmiary for close to two weeks.
Terrain and enemy force composition made all the difference; the first mission made me quite overconfident. Will try not to make that mistake again.
And there is no New China, you must've misread.
The 11 hour mission was an order of magnitude harder.
As for New China, that is exactly what the message said. Mind you, it wasn't the result of a detect facility mission, just a message letting me know that a facility had been found ... somewhere ... so I'm guessing it didn't have to be particularly accurate.
Let's me think ... I recall seeing two Berserkers, 3 Muton Centurions, a Grand Archon, a Gatekeeper, 3 viper elites and a crapton of troopers, all concentrated in and around the prison cell with the Scientist. I know there were more ... the mission statement said 22-24 ... but I didn't stick around to check for an exact count.
Everybody started yelling "Nope nope nope nope" and ran to the extraction site.