XCOM 2
Nick Dipples Aug 3, 2019 @ 10:49am
Musashi RPG Gauntlet Rocket issue
Howdy,

Loving the overhaul, having a blast with new classes etc etc but the "Technical" class, the one that gets to use the Gauntlet flamethrower/rocket launcher combo, is missing said rocket launching abilities.

None of the upgrades are available on her tree, and she starts the mission with 0 rockets. Is this a common bug, and does it have a fix? Otherwise my mods seem to be dandy outside of some coloring issues.
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Showing 1-5 of 5 comments
Mrvecz Aug 3, 2019 @ 11:52am 
Are you playing Long War of the Chosen ?
Nick Dipples Aug 3, 2019 @ 1:54pm 
Yep, I certainly am!
Mrvecz Aug 3, 2019 @ 2:12pm 
Originally posted by Nick Dipples:
Yep, I certainly am!
Ah,

So it wont work, for time being, but the master himself said that he will patch the RPGO to work with the LW after its out of beta.

For time being i would recommend having commanders class choice and mix in legit technicals and assaults alongside the regular RPGO troops, also no other new weapon wont work even with perks that support them. Stun gun does nothing, flamer just as well and holo-projector works at minimum.

Although from my experience your troops are so powerful you dont really need those skills that much.....
Mitzruti Aug 3, 2019 @ 7:08pm 
they reduced how much stuff you got from just euipping the gauntlet in RPGO a while back. The rocket and second flamer are acuirred by selecting the first ability in their respective specs.

obv, this messes up the technical, but RPGO is kind of meant to replace classes.
Nick Dipples Aug 4, 2019 @ 11:10am 
huh, alrighty! well, thanks guys.

also, are the weapons supposed to be like, white/blue? i saw some other comments saying they're supposed to look like they are 3D printed. is that true? just curious!
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Date Posted: Aug 3, 2019 @ 10:49am
Posts: 5