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For hacking missions i build a squad around hacker specialist. Similar to first squad i put at least one gunner/ranger to overwatch, if i wanna put shinobi innit i add psi soldier(because works wonders with right perks) or go with SPARK for heavy fire power and support it with grenadier or sniper.
Since supply raids, base raids and tower and other base oriented missions are too sniper+shinobi friendly, i only use these classes on regular missions for leveling them up
For squad build it is: 1 hacker (specialist or spark), 1 shredder (Grenadier, Gunner, Spark), 1 controller (Grenadier, Assault, Psi operative) and also for the main squads a scout and a sniper (the remainer are just random classes not already in the squad)
I do not retrain entire new squads. I instead split and merge them as needed. My first 20 soldiers become the foundation for my 10 endgame squads (4 main, 4 reserves and 2 training squads)
I start as a example with 4 squads but eventually split them to 8 and later 10.
However I had quite a few deaths and so these 10 squads became 6 squads in the end.
Maps with more enemies give more experience what counters the experience penalty of a larger squad.
You shouldnt try to do regular mission with heavy enemy presecence though. Not worth the xp. And i cant remember the exact math but enemy number doesnt have that much of an impact on mission xp. It was something like base mission xp+ enemy number*33/100. Than it divides the xp between soldier almost equally up to 4 soldier. Anything more than 4 just hinders everyone's xp gain.
Nope reinforcements. Advent gains more armies per month. Its one of the ways ADVENT grows more powerfull over time. In the early game it is only about 4 strength a month (not that hard) once you damaged ADVENT enough it changes to about 12 legions per month.
Completing landed UFO missions (requires luck to spot) counters these reinforcements.
The odds of you killing 12 legions in a month while possible is not very likely.