XCOM 2
duane Jul 23, 2017 @ 2:52pm
I hate to but...
I am going to have to give up on the long war. I can handle the insane number of enemy reinforcements and the 75% and greater chance to hit with still getting 8 out of ten shots miss BUT now I am stuck in a mission where I release all the prisoners but cant call for an extraction. There are no preset extraction points but none of my men can call for the Sky Ranger...just greyed out. Meanwhile more and more enemy reinforcements. It's just not fun when the thing traps you like that.
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Showing 1-15 of 22 comments
baddoggs Jul 23, 2017 @ 6:54pm 
My problem with LW2 is it is insanely boring. Doing the same missions hundreds of
times makes it BORING not hard. I have ALL the X-Com/UFO games and this
is the worst to date. The vanilla was no challange at all, and LW2 is just boring me to tears.
I would play ironman but the "Under the avenger" Bug wrecks that idea.
All in all a good game for fashon gurus and potential hairstylists. (no professional
soldier dresses like that or has an orange mohawk) Any hardcore fan of the series
is going to be disappointed and sadly LW mod does not save it this time, it just
turns it into Long,BORING war.
Star¤Dagger Jul 23, 2017 @ 9:05pm 
Originally posted by baddoggs:
My problem with LW2 is it is insanely boring. Doing the same missions hundreds of
times makes it BORING not hard. I have ALL the X-Com/UFO games and this
is the worst to date. The vanilla was no challange at all, and LW2 is just boring me to tears.
I would play ironman but the "Under the avenger" Bug wrecks that idea.
All in all a good game for fashon gurus and potential hairstylists. (no professional
soldier dresses like that or has an orange mohawk) Any hardcore fan of the series
is going to be disappointed and sadly LW mod does not save it this time, it just
turns it into Long,BORING war.

War is supposed to be boring, if done correctly. Exciting wars are ones where BOTH sides have failed to control the strategic situation.
Trust me when I say that even with the firmest of control things get chaotic, and dealing with that is the hallmark of a fine officer corps. You should never want an 'exciting' war. The reason I terrorize people so successfully in PvP is that I find their expectations and then frustrate them (among other horrible Romulan Menace tactics).
LW2 models an insurgency against an in place, superior force. OF COURSE there are going to be dozens and dozens of missions, one that need to be repeated, and ones that are outright failed. If you do not like its modelling, that is fine, but the people at Pavonis have done their best to give you their finest, is it perfect, hell no. But it is most likely the best that can be done without re-writing the base code completely. You can mention to them your ideas, and they will listen, but slagging them off does no one any good. Enjoy the show!


"Combat should be administrative, not inspirational" ~Star*Dagger
baddoggs Jul 23, 2017 @ 9:42pm 
Originally posted by Star¤Dagger:
Originally posted by baddoggs:
My problem with LW2 is it is insanely boring. Doing the same missions hundreds of
times makes it BORING not hard. I have ALL the X-Com/UFO games and this
is the worst to date. The vanilla was no challange at all, and LW2 is just boring me to tears.
I would play ironman but the "Under the avenger" Bug wrecks that idea.
All in all a good game for fashon gurus and potential hairstylists. (no professional
soldier dresses like that or has an orange mohawk) Any hardcore fan of the series
is going to be disappointed and sadly LW mod does not save it this time, it just
turns it into Long,BORING war.

War is supposed to be boring, if done correctly. Exciting wars are ones where BOTH sides have failed to control the strategic situation.
Trust me when I say that even with the firmest of control things get chaotic, and dealing with that is the hallmark of a fine officer corps. You should never want an 'exciting' war. The reason I terrorize people so successfully in PvP is that I find their expectations and then frustrate them (among other horrible Romulan Menace tactics).
LW2 models an insurgency against an in place, superior force. OF COURSE there are going to be dozens and dozens of missions, one that need to be repeated, and ones that are outright failed. If you do not like its modelling, that is fine, but the people at Pavonis have done their best to give you their finest, is it perfect, hell no. But it is most likely the best that can be done without re-writing the base code completely. You can mention to them your ideas, and they will listen, but slagging them off does no one any good. Enjoy the show!


"Combat should be administrative, not inspirational" ~Star*Dagger

AS a former professional soldier i agree completely.
Military service is about 95% sheer bordom/repition and
about 5% sheer terror. This however is a game that is meant
to entertain. Most who buy games do it for the entertainment
value. Realism in a game is impossible, you cannot even get
close to the stress levels or workload in "actual" tactical situations,
so why bother.
My point is, we play games to be entertained, not to be bored doing
the same thing over and over. Lets face it, we get enough of that in
normal life righ?
JohnnyPureMoney Jul 24, 2017 @ 12:07am 
Originally posted by duane:
I am going to have to give up on the long war. I can handle the insane number of enemy reinforcements and the 75% and greater chance to hit with still getting 8 out of ten shots miss BUT now I am stuck in a mission where I release all the prisoners but cant call for an extraction. There are no preset extraction points but none of my men can call for the Sky Ranger...just greyed out. Meanwhile more and more enemy reinforcements. It's just not fun when the thing traps you like that.
I am in the same boat. It is too bad because I enjoy the first dozen or so missions but just can't keep up with the over-powered aliens. I think infiltration is a cool idea but I think the creators lost the plot along the way. It is totally opposite the vanilla game which starts off difficult but gets easier as your soldiers advance. Long war just gets ridiculously hard. I guess I need to accept it. Better players than me like Christopher Odd and Marbozir had the sense to give on on it.
Darkrage_nl Jul 24, 2017 @ 3:43am 
Originally posted by duane:
I am going to have to give up on the long war. I can handle the insane number of enemy reinforcements and the 75% and greater chance to hit with still getting 8 out of ten shots miss BUT now I am stuck in a mission where I release all the prisoners but cant call for an extraction. There are no preset extraction points but none of my men can call for the Sky Ranger...just greyed out. Meanwhile more and more enemy reinforcements. It's just not fun when the thing traps you like that.

Every rescue mission have a preset extraction point. That is why you can not call for the sky ranger. I guess that somehow your map marker got bugged and as a result could not find it. Saving and reloading should fix it hopefully.
Last edited by Darkrage_nl; Jul 24, 2017 @ 3:44am
Ixal Jul 24, 2017 @ 3:54am 
Originally posted by Star¤Dagger:
War is supposed to be boring

Video Games are supposed to be fun.
duane Jul 24, 2017 @ 4:17am 
Originally posted by Darkrage_nl:
Originally posted by duane:
I am going to have to give up on the long war. I can handle the insane number of enemy reinforcements and the 75% and greater chance to hit with still getting 8 out of ten shots miss BUT now I am stuck in a mission where I release all the prisoners but cant call for an extraction. There are no preset extraction points but none of my men can call for the Sky Ranger...just greyed out. Meanwhile more and more enemy reinforcements. It's just not fun when the thing traps you like that.

Every rescue mission have a preset extraction point. That is why you can not call for the sky ranger. I guess that somehow your map marker got bugged and as a result could not find it. Saving and reloading should fix it hopefully.

sadly it did not. I ran all over the map...no extraction point.
Darkrage_nl Jul 24, 2017 @ 4:40am 
Originally posted by Ixal:
Originally posted by Star¤Dagger:
War is supposed to be boring

Video Games are supposed to be fun.

Some games people play for the challenge. Like puzzle games.

Originally posted by duane:

sadly it did not. I ran all over the map...no extraction point.

Guess that some bug then happened during the map creation. The only way to deal with it would be a console command then.
baddoggs Jul 24, 2017 @ 6:50am 
Originally posted by Ixal:
Originally posted by Star¤Dagger:
War is supposed to be boring

Video Games are supposed to be fun.
My point exactly.
monaghan.bill Jul 24, 2017 @ 10:05pm 
Far be it from me to tell anyone else how to have a good time, unless their idea of a "good time" is ruining other people's good times. Some people find difficult games fun and others don't. There was a long stretch in the middle of my first finished LW2 playthrough that felt like a grind, but I thnk that was because of a bunch of strategic and tactical mistakes I made early on. I got through that stretch and after I while I was liberating regions two or three a month and had maybe four or five squads out of a total of 13 that I could have confidently sent to the final boss fight.

But my focus wasn't on "How can I make this easier" or "These lazy idiots made a crappy boring game". It was on "How can I do better?"

Obviously LW2 isn't for everyone. Just looking at the XCOM2 discussion boards and there are like 22000 xcom threads and less than a thousand LW2 threads. Should give you an idea of the ratio of people who want a quick campaign vs. those who enjoy a longer campaign that does demand a little more of them.

Anyway, I can understand why some people in here who like LW2 reply curtly to people who use this thread to badmouth the mod and its developers. Obviously such comments aren't meant to be constructive, so what is the point? Just to ruin other people's good time or to mock and diminish the developer's efforts and creative output? There's lots of games I don't like but I don't lurk in their discussion boards badmouthing the developers.

It can be hard to ignore people when they act like that, but it's best to.

duane Jul 25, 2017 @ 3:52am 
Originally posted by monaghan.bill:
Far be it from me to tell anyone else how to have a good time, unless their idea of a "good time" is ruining other people's good times. Some people find difficult games fun and others don't. There was a long stretch in the middle of my first finished LW2 playthrough that felt like a grind, but I thnk that was because of a bunch of strategic and tactical mistakes I made early on. I got through that stretch and after I while I was liberating regions two or three a month and had maybe four or five squads out of a total of 13 that I could have confidently sent to the final boss fight.

But my focus wasn't on "How can I make this easier" or "These lazy idiots made a crappy boring game". It was on "How can I do better?"

Obviously LW2 isn't for everyone. Just looking at the XCOM2 discussion boards and there are like 22000 xcom threads and less than a thousand LW2 threads. Should give you an idea of the ratio of people who want a quick campaign vs. those who enjoy a longer campaign that does demand a little more of them.

Anyway, I can understand why some people in here who like LW2 reply curtly to people who use this thread to badmouth the mod and its developers. Obviously such comments aren't meant to be constructive, so what is the point? Just to ruin other people's good time or to mock and diminish the developer's efforts and creative output? There's lots of games I don't like but I don't lurk in their discussion boards badmouthing the developers.

It can be hard to ignore people when they act like that, but it's best to.

I need to clarify here that I have not bad mouthed anyone, I love some aspects of the mod BUT my comments specifically as the OP was that bugs, glitches, etc that trap a player in an already challenging game are overly frustrating to me. As long as folks are clear on what my point is then I'm good with that.
Zyrrashijn Jul 25, 2017 @ 4:54am 
If you are still interested in salvaging your "trap", there is a console command to force an extraction zone.
duane Jul 25, 2017 @ 5:22am 
Originally posted by Zyrrashijn:
If you are still interested in salvaging your "trap", there is a console command to force an extraction zone.

how do you do that? I still have the save game
Zyrrashijn Jul 25, 2017 @ 6:27am 
that would be "LWForceEvac"

see this link[www.pavonisinteractive.com]
Last edited by Zyrrashijn; Jul 25, 2017 @ 6:28am
happy Jul 25, 2017 @ 6:47am 
I'm with baddoggs.

over 3000 hrs of longwar1
barely 100 of longwar2

the mod can't save the game.
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Date Posted: Jul 23, 2017 @ 2:52pm
Posts: 22