XCOM 2
Nasarog Mar 25, 2017 @ 6:10am
Skyranger extraction
Anyone ever get a situation where you can't call a skyranger on an assassination/extraction mission?

I sent my superduper Shinobi to "silence" an ADVENT collaborator/VIP. But I can't call for extraction. It shows it being unavailable... I must have done 20+ of these, but this is a first.
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Showing 1-12 of 12 comments
VeeDemo Mar 25, 2017 @ 6:17am 
Sure theres no Evac in place before hand?
Nasarog Mar 25, 2017 @ 6:19am 
Originally posted by Papa Demo:
Sure theres no Evac in place before hand?


I've been looking for it. It's really weird. I might have to clear the usual suspect folder.
TheSuit Mar 25, 2017 @ 9:30am 
I thought Assination missions have a fixed ( already exists ) extraction on map.
Just incase you decide to capture the VIP.
Last edited by TheSuit; Mar 25, 2017 @ 9:31am
Nasarog Mar 25, 2017 @ 9:57am 
Originally posted by The | Suit:
I thought Assination missions have a fixed ( already exists ) extraction on map.
Just incase you decide to capture the VIP.

Yup, but the marker dissapeared. I will look for it tonight.
Belhedler Mar 25, 2017 @ 3:02pm 
I just had a rescue haven agents and recruits mission where the evac zone popped a bit outside the gameboard. Broadford said the Evac zone is unsafe wait for new position or something like that. Next turn the evac zone was moved on top of the building where the guys were locked up. Actually helpful because all guys had 1 turn move to evac! But it happened only on turn 3, not immediately.
Last edited by Belhedler; Mar 25, 2017 @ 3:04pm
Nasarog Mar 25, 2017 @ 3:15pm 
Originally posted by Darkrage_nl:
Do you perhaps use http://steamcommunity.com/sharedfiles/filedetails/?id=846087073

I don't use that. 90% of my LW 2 mods are voice files.

Originally posted by Belhedler:
I just had a rescue haven agents and recruits mission where the evac zone popped a bit outside the gameboard. Broadford said the Evac zone is unsafe wait for new position or something like that. Next turn the evac zone was moved on top of the building where the guys were locked up. Actually helpful because all guys had 1 turn move to evac! But it happened only on turn 3, not immediately.

Hmmm, maybe that's what happened. I will try and figure it out tonight.
Belhedler Mar 25, 2017 @ 3:16pm 
If that was the case you would have an audio message and a camera shift. Nothing you could actually miss unless you were not in front of the screen.
Nasarog Mar 25, 2017 @ 3:18pm 
Originally posted by Belhedler:
If that was the case you would have an audio message and a camera shift. Nothing you could actually miss unless you were not in front of the screen.

That's the other thing. Sometimes at the end of a turn I have to do something... Like keep my two kids from killing each other.
TheSuit Mar 25, 2017 @ 3:48pm 
Originally posted by Nasarog:
Originally posted by Belhedler:
If that was the case you would have an audio message and a camera shift. Nothing you could actually miss unless you were not in front of the screen.

That's the other thing. Sometimes at the end of a turn I have to do something... Like keep my two kids from killing each other.

Don't worry I am sure they have a bleed out timer.
Nasarog Mar 25, 2017 @ 3:49pm 
Originally posted by The | Suit:
Originally posted by Nasarog:

That's the other thing. Sometimes at the end of a turn I have to do something... Like keep my two kids from killing each other.

Don't worry I am sure they have a bleed out timer.

Critical hits every time.
Nasarog Mar 25, 2017 @ 7:16pm 
The extraction zone was at a corner so for some reason, I couldn't see the little white man... I got out. Finally.
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Date Posted: Mar 25, 2017 @ 6:10am
Posts: 12