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Sadly if they get injured during the mission.
... Well let say you lose even more times.
In 1.2 they can't get all the abilities like Vanilla.
So they are severly capped in RNG abilities.
1.1 they were not worthwhile cause the days spending training all there skills.
Means the campaign was over. 33 days etc for some skills.
in 1.2 the days are more acceptable like AWC.
But Psi Ops in Lw2 will still need tweaking. to match the rest of the classes.
Infact aside from stasis. cause of the huge amount of HP late game enemies get.
Most of there abilities are Meh. and you still have to beat enemy willpower.
2) After your Psi gets a promotion after a mission, put him/her in Psi Lab and THEN you'll see upgrade options (new powers).
On a sidenote, training times are ridiculously slow so you might want to install a mod that speeds it up.
Does such a mod exist? I don't remembre seeing a LW2 Psi mod.
2. You should edit your post to remove your last sentence. Bypassing language filters is against steam forums ToS.
To try to answer your questions:
If you run LWOTC, the response to almost all of your questions are available at https://www.ufopaedia.org/index.php/Psi_Operative_(LWOTC)
For LW2, https://www.ufopaedia.org/index.php/Psi_Operative_(LW2)
The gist is, for LWOTC anyway, you can train 7 abilities on top of the starting psi abilities (soulfire, mind merge, insanity quick study). This means you have to pick 7 out of 12 abilities but you can't cherry pick any 7, as there are 5 root skills each unlocking 1 or 2 more abilities. And you'll be randomly offered 3 skills to train, from the set of unlocked skills, each time you level up and have to pick one of those 3.
Time to train depends on the abilities you pick, whether you staff scientists in the lab during training, and whether you try to rush late game skills early as there's a penalty on time to train based on your units' trained level vs the level of the skill. It also depends on difficulty setting. But for example, many people value Void Rift very highly so they'll pick soul steal at Acolyte training (12 days base on legendary) if offered, and again train void rift at adept (44 days base on legendary).
You cannot retrain your psis. I never tried to dig up a console command workaround.
Each time you level up, 3 skills to pick from will be offered and their training time (based on currently staffed scientists) will be displayed.
what you are describing - training for over 2 months with no projected end - seems like a bad mod interaction breaking your game. Training a rookie into an initiate psi takes 4 days.
I think I covered everything but its hard to follow a long list of questions in a big blob rather than bullet-point style. Ask again if I overlooked anything.