XCOM 2
Pyro Fennec Feb 28, 2017 @ 7:30pm
Psionics - how does advancement work?
So I noticed psionics got some slight changes in LW2. No longer able to upgrade the psi lab to train multiple troopers, and can only train them into basic psi-ops.

So how precisely do they get additional powers? I took my psi-ops on two missions so far, earned them promotions, but nothing happened when I clicked that "promote" button. They've got a purple sun symbol next to them in the armory, but I can't do anything about them in the abilities list. Can't train them further, either.

So, what, do I keep throwing them at missions and they'll eventually get promoted enough for a new tier of abilities to choose from, or is there something I'm missing here?
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drake_hound (Banned) Feb 28, 2017 @ 7:53pm 
once they earned promotion they go back into Psi Lab to gain there skills.. so it takes days before they are trained. also in 1.2 you can still take them on mission even if they are training.
Sadly if they get injured during the mission.

... Well let say you lose even more times.
In 1.2 they can't get all the abilities like Vanilla.
So they are severly capped in RNG abilities.
1.1 they were not worthwhile cause the days spending training all there skills.
Means the campaign was over. 33 days etc for some skills.

in 1.2 the days are more acceptable like AWC.
But Psi Ops in Lw2 will still need tweaking. to match the rest of the classes.
Infact aside from stasis. cause of the huge amount of HP late game enemies get.
Most of there abilities are Meh. and you still have to beat enemy willpower.
Algol Feb 28, 2017 @ 7:55pm 
1) You can upgrade the Psi Lab after researching Elerium. It will have a second training station.

2) After your Psi gets a promotion after a mission, put him/her in Psi Lab and THEN you'll see upgrade options (new powers).

On a sidenote, training times are ridiculously slow so you might want to install a mod that speeds it up.
Belhedler Feb 28, 2017 @ 11:07pm 
Originally posted by Algol:
2) After your Psi gets a promotion after a mission, put him/her in Psi Lab and THEN you'll see upgrade options (new powers).
btw one mission is not enough. Mine was almost shot dead and yet got nothing but time to spare to the infirmary.
Pyro Fennec Mar 1, 2017 @ 12:59pm 
Well, I got post-mission notices that they were eligible for promotion after the one mission both of them did, so I don't know what to make of that.
TheSuit Mar 1, 2017 @ 4:31pm 
Originally posted by Algol:

On a sidenote, training times are ridiculously slow so you might want to install a mod that speeds it up.

Does such a mod exist? I don't remembre seeing a LW2 Psi mod.
drkfnix Mar 1, 2017 @ 5:27pm 
no mod I know about, but you can change the number of days it takes to train a Psi in the ini files. You want the XComGameData.ini file in the mod folder. Just do a search for Psi and mod to your heart's content.
Belhedler Mar 1, 2017 @ 10:46pm 
Originally posted by Pyro Fennec:
Well, I got post-mission notices that they were eligible for promotion after the one mission both of them did, so I don't know what to make of that.
Might be because of the team size. Mine was 7 members.
SamBC Mar 2, 2017 @ 3:59am 
Originally posted by Pyro Fennec:
Well, I got post-mission notices that they were eligible for promotion after the one mission both of them did, so I don't know what to make of that.
Well, yeah, just like the non-psi classes, it takes very little experience for the first promotion or two.
Algol Mar 2, 2017 @ 5:23am 
Originally posted by The | Suit:
Originally posted by Algol:

On a sidenote, training times are ridiculously slow so you might want to install a mod that speeds it up.

Does such a mod exist? I don't remembre seeing a LW2 Psi mod.
http://steamcommunity.com/sharedfiles/filedetails/?id=859014107&searchtext=
Pyro Fennec Mar 2, 2017 @ 6:12am 
Originally posted by SamBC:
Originally posted by Pyro Fennec:
Well, I got post-mission notices that they were eligible for promotion after the one mission both of them did, so I don't know what to make of that.
Well, yeah, just like the non-psi classes, it takes very little experience for the first promotion or two.
More so when you have a mod that removes the restriction of one level up per mission. But my point is that despite those apparent promotions, I remain unable to assign my psi ops to train additional powers.
SamBC Mar 2, 2017 @ 8:45am 
You've gone to the psi lab and tried to add them there? They aren't injured or infiltrating?
Pyro Fennec Mar 2, 2017 @ 9:51am 
Originally posted by SamBC:
You've gone to the psi lab and tried to add them there? They aren't injured or infiltrating?
I tried immediately after the teams returned, and the psions weren't injured (as far as I remember). The teams have since gone out into the field again, so I can't re-check right now, but at the time, no option to further train the guys.
Excogitator Jan 22, 2024 @ 10:21am 
I've scoured the internet and have found no information whatsoever that tells me how long it takes to completely finish psi op training, or any relative information. Nobody has any answers about the training. How long, on average, does it take to fully upgrade a psi operative? Do you get all the powers? What are the powers? Where tf can I view these powers? There isn't even an option to view the powers on the character screen. Do you have to choose from a pool? if so, is the pool divided by levels? If you don't get all the powers and have to choose, does the training just recycle the same powers over and over? Can a fully upgraded psi op re-train for different powers? Why is one operative leveling up in training faster than the other? It really feels like I'm training for powers for which I have already trained. I have two operative in training (quickest possible)) for over two months with no end in sight. They tell you absolutely nothing useful about psi ops or their training. This is f u c k i n g pathetic.
Last edited by Excogitator; Jan 22, 2024 @ 10:33am
Heau Jan 22, 2024 @ 2:53pm 
1. You should probably have started a new thread with your questions rather than necroing a 6 years-old thread.

2. You should edit your post to remove your last sentence. Bypassing language filters is against steam forums ToS.

To try to answer your questions:

If you run LWOTC, the response to almost all of your questions are available at https://www.ufopaedia.org/index.php/Psi_Operative_(LWOTC)

For LW2, https://www.ufopaedia.org/index.php/Psi_Operative_(LW2)

The gist is, for LWOTC anyway, you can train 7 abilities on top of the starting psi abilities (soulfire, mind merge, insanity quick study). This means you have to pick 7 out of 12 abilities but you can't cherry pick any 7, as there are 5 root skills each unlocking 1 or 2 more abilities. And you'll be randomly offered 3 skills to train, from the set of unlocked skills, each time you level up and have to pick one of those 3.

Time to train depends on the abilities you pick, whether you staff scientists in the lab during training, and whether you try to rush late game skills early as there's a penalty on time to train based on your units' trained level vs the level of the skill. It also depends on difficulty setting. But for example, many people value Void Rift very highly so they'll pick soul steal at Acolyte training (12 days base on legendary) if offered, and again train void rift at adept (44 days base on legendary).

You cannot retrain your psis. I never tried to dig up a console command workaround.

Each time you level up, 3 skills to pick from will be offered and their training time (based on currently staffed scientists) will be displayed.

what you are describing - training for over 2 months with no projected end - seems like a bad mod interaction breaking your game. Training a rookie into an initiate psi takes 4 days.

I think I covered everything but its hard to follow a long list of questions in a big blob rather than bullet-point style. Ask again if I overlooked anything.
Last edited by Heau; Jan 22, 2024 @ 2:56pm
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