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Sound advice.
Worth noting here is that in addition to the soldier looking out for Faceless infiltrators is that an XCOM soldier gives a bonus to the recruiting job for resistance havens, kind of like how a Scientist boosts intel work and an Engineer boosts supply runs.
However if you are looking for missions in that particular region it's generally more worthwhile to stick everybody on the intel job and see if you can find a Jailbreak mission which can get you multiple resistance personnel anyways.
You can of course still recruit in regions where you are not looking to complete missions to bolster their numbers, so they are ready to start looking for missions when you want to transfer your opertations over to that region.
But yeah, you'd want to put a ranked officer in havens asap.
The easy way? Have somebody in that haven gather 5 supplies (then put him on something else).
Faceless steal supplies as a percent instead of absolute value. You lose 20% (1 out of 5) for each faceless. So if you during the supply drop lose 3 out of 5 supply to alien infiltrators then you have 3 faceless in that specific haven.
Having three faceless means that you will have to do 2 rendezvous missions until it is cleaned.
You can gain more faceless through recruitment, jailbreaks and hack rewards but it is not possible for a non faceless to become a faceless.
not sure about that, i had a mission with 3 faceless.
Were all 3 in human form or was there one patrolling? The faceless who are part of a patrol do no count I believe.
Faceless also do not disappear from your haven from you killing them they disappear after you witness there human form transforming into a faceless (no need to kill them to get rid of them)
Side note: missions like retaliations do not seem to have a limit to the amount of faceless you might reveal.
no idea, can't recall for sure.
all i know is it was a region with 15+ guys, and after the mission it became WAY more performant.
i can almosrt garantee 2 civi faceless but i do have a doubt about the third one, it may have been on the map under its alien form.
Even rebels recruited in a region that is already liberated can be faceless and you can still lose 20% for each faceless.
However keeping everyone on recruitment might mean you get even more faceless into the haven and Intel has little use for a liberated region. So sure you can put everyone on supplies but keep a soldier there until it is cleaned out and pay the 20% per faceless tax. (I recommend waiting until the haven is full 13+ number of faceless)
Sidenote: a engineer boost supplies by 20% so even 1 faceless will make you lose more than 1 engineer can generate. (100*1.2*0.8=96) What is why killing faceless has a higher priority than placing a engineer.
The only way to know for sure is to test it.
----------------
If you want to test 1 haven for faceless have 1 person in that haven gather 5 supplies.
In case of 1 faceless you lose 1 resource at the end of the turn. In case of 5+ you lose 5 resources.
If you want to test 2 havens for faceless than have the second one gather 30 resources.
If you then lose 21 resources. Then you know you lost 3*6=18 to haven B and 3*1=3 to haven A so 3 faceless in each.
If you gather supplies in a haven and lose 0, then its clean.