XCOM 2
Cat Catz Feb 22, 2017 @ 3:44am
Avatar Project consol command
So does removedoomfortess not work in long war? That project ruins the game for me.
Last edited by Cat Catz; Feb 22, 2017 @ 4:35am
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yoosty Feb 22, 2017 @ 7:11am 
It should work if you put in the right wording "RemoveFortressDoom" + number up to 6. Here is Link for LW2 Console codes.

http://www.pavonisinteractive.com/phpBB3/viewtopic.php?t=23708
Cat Catz Feb 22, 2017 @ 7:38am 
Thanks, I was doing it wrong.
TargetLost Feb 22, 2017 @ 10:49am 
It will not remove the dots from Alien Bases.
Over a year into the game I am force to hit almost exclusive Alien Bases now.

Problem is that a Alien Base infiltartion with a full team takes 30 days and you can shorten it to a half with elite surpressors and commander skill but how you keep up with the avatar progress filling up completly evey 5 days after you just cleared an AlienBase of about 4 to 5 dots?
Doom clock gives you 30 days the first time but after that it is alwys just 2 days. So eighter you already have your team in the alien base since day and you miss them in normal missioncan hope for luck that the doom clock doesnt just completes within that time or you are done.

That's a bit dissapointing about LW2 I thought it is a LONG war mod not a hurry or lose. The original XCOM2 was already doing bad enough in killing you from playing infinite.

Byway I just tried to do a normal mission with my C team and it turned out impossible.
Not sure if it is because of more than 100 avatar trops and all possible DarkEvents but I figued they can't even kill their own advent anymore when I mind controll or hacked them.
Their defence is byond anything healthy anymore. And their snipers kill me through every full cover and bonus defence I have. If I fail to kill a pod in complete in the 1 turn I have my team is dead.

Anyway I am past giving up. I will win that game.
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Date Posted: Feb 22, 2017 @ 3:44am
Posts: 3