XCOM 2
VEF215 Feb 19, 2017 @ 2:00am
BeagleRush has stopped playing LW2
https://www.reddit.com/r/Xcom/comments/5th1ab/why_did_beaglerush_stop_his_lw2_series_on_youtube/

https://www.reddit.com/r/Xcom/comments/5sobfe/long_war_2_critique/

In case you were wondering why the series stopped at episode 6

https://www.youtube.com/watch?v=QnL-kBgXchU&ab_channel=Beaglerush

He is planning on starting some new series, and is stopping LW2 because he doesn't like it.

If you want to watch a Legend playthrough by a beta tester/design advisor of LW2 that is uploaded regularly, check this series out by xwynns

https://www.youtube.com/watch?v=TxArrgrzlNw&ab_channel=xwynns
Last edited by VEF215; Feb 19, 2017 @ 2:31am
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Showing 16-30 of 46 comments
VEF215 Feb 19, 2017 @ 2:32pm 
Originally posted by SunDrippedDevil:
Originally posted by VEF215:

Duh? Lol I wasn't complaining

I don't see why this requires a forum post. This is as trivial as the man deciding to eat a sandwich.

He's a very popular XCOM YouTuber with a large following.

He may be doing one of these next

https://www.youtube.com/watch?v=FUUUEVHHLg4&ab_channel=Beaglerush
drake_hound (Banned) Feb 19, 2017 @ 3:46pm 
Originally posted by PyroPaul:
LW2 is unfortunately a Mod that you have to Mod just to counteract the RNG.

I've had to pick up SpecOps Class/Knife and Tactical Suppressors to make stealth missions more viable to play in non-cheese form and give other classes a chance to perform in those missions.

Fulton/Pickup Dead bodies so i can extract slain enemies in missions i have to evac from so that i can maintain some sort of cashflow or research functionality.

Commanders choice so that i don't have to trudge through week long training ventures just to get new squaddies (2 at a time mind you) .

I have had a lot of fun with LW2... but only because i have mods which in any other circumstance would outright break the game. I remember the SpecOps knife/class being laughably broken in the vanilla game. A squad of 6 could sprint across half the map, kill entire pods while remaining completely stealthed and complete retaliation and terror missions without breaking concealment. But in LW2 i NEED it unless if i want to depend entirely on specialists, ghost grenadiers, and shinobi stealth runs for ALL my missions.

I love the Spec Ops class. and also the Rogue class (sadly still not fixed) Spec ops class I taken cause the DEV did so much work on those lovely katana and combat knives.

Yes the Spec Ops Class is for LW2 definetly balanced right so is the Rogue class.
Some would say it is too OP. but then again it matches the min maxed Sharpshooter and Shinobi perfectly.

Rangers and Assault are quite versatile defenders.

Infact the Grenadiers are too overbalanced so are the Technicals. but that is more cause of the way the items work to reduce your mobility.

The gunner is like a single target miracle worker. Specialist sadly you can't do without cause the amount of resources it gains by hacking stuff/skull mining or the ability to get resistance mec is invaluable.

I really think unlike Vanillia the mod classes ad much more to LW2 without diminishing the challenge. also this keeps a variety in your multiple squads.

They are fixing the Psi operative. get real the amount of time they spent training. is ridiculous for the little benefit they bring. and then you have to train there AWC skills.
feinbild Feb 19, 2017 @ 4:00pm 
Originally posted by VEF215:
Originally posted by SunDrippedDevil:

I don't see why this requires a forum post. This is as trivial as the man deciding to eat a sandwich.

He's a very popular XCOM YouTuber with a large following.

He may be doing one of these next

https://www.youtube.com/watch?v=FUUUEVHHLg4&ab_channel=Beaglerush

I'd think he won't be doing XCOM for a bit - he seems a little burned out on the franchise I suppose.

I enjoy his other stuff too, but I hope we'd been given a conclusion for his War Within Series.
hurepoix Feb 19, 2017 @ 9:16pm 
Originally posted by Rob'sEvilTwin:
LW2 will not be everyone's cup of tea :D

I presume LW2 is a bit like smoked eels ice cream. Some will love, but not everybody.
It seems lw2 is made for a little number, so a little number will love. But that made it also an over rated mod.
The difference is people who love shout it loudly. in some extend that make me remember people who claimed at vanilla -- I just finished xcom2 legendary iron man. It is too easy --
Of course it was often untrue, and really means I a God, admire me.
Martial.Lore Feb 19, 2017 @ 9:23pm 
Seemed to me that his biggest issue was with timers, and there is a perfectly good mod to deal with them: True Concealment.
Doing gens, you? Feb 19, 2017 @ 9:27pm 
That's a shame, but i see why he would do that.
[PBS] Kafka Rambo Feb 20, 2017 @ 4:48am 
Now I like Beagle's videos, so for me this is sad news, as I was waiting to see if he can transform his gameplay from old & safe tactics to new, which is necessary for some LW2 mission. I guess the thing is his overwatch marching tactics won't work so well with LW2, and he didn't seem to have an idea how to do 1-2 men stealth mission.
happy Feb 20, 2017 @ 6:20am 
most likely he just is burned out.

he's been playing xcom and Xcom2 for 4 years non stop.
and ended officially working for firaxis.
and that makes a difference, losing your utuber freedom, playing a game that is subpar to xcom1 for a year and having no choice but praise, while thinking some decisions were questionable.

beags has not enough playtime to master lW2, even if he played offline a bit, he's not disappointed in the mod itself(he's rather unfairn, his gripes can be easily fixed), he's tired of Xcom2 alltogether.
LW2 is not as good as LW1, but that mostly(ignoring polish issues) comes from the fact that XCOM2 is not as good as Xcom1, its mechanics are rather poor and the whole concept hardly made sense nor was it mastered in the first place, so trying to make an overhaul is quite a difficult challenge.

when beagle says"i don't like concealment and timers in longwar2, i play to fight not to stealth", the important part is "i don t like concealment and timers"
XCOM2 brought concealment and timers, not longwar2...

the guy played for a year, as a job, a game he was initially hyped for, but a game he beat on LI after 3 weeks(lousy challenge), a game that day after day proved to be repetitious and built on all of XCOM1's weak points(poor late game balance, casualisation and superhero classes) while implementing no so great concepts(stealth-timers)

if you carefully watch his vids you notice he was all giddy-happy-full of joy when playing XCOM1/longwar1.
then he started twitching trhe sequel and got grumpier, his vids becoming a bit salty sometimes.

at least thats what i noticed.
i stopped watching him because of that.

the man is fed up, its about time.
Last edited by happy; Feb 20, 2017 @ 6:22am
Flodge Feb 20, 2017 @ 6:37am 
^ what happy said (was literally typing the same thing)

He must have multiple thousands of hours across Xcom before even considering the editing time and he doesn't play *any* TBS on twitch anymore. It's not like he's ditched LW2 and gone straight back to LW1 or started playing Jagged Alliance 2 or whatever, he's ditched Xcom and TBS entirely which to me also suggests he's burned out on the genre and needs a timeout or might stop forever. Whichever, he provided hundreds of hours of entertainment for me already, so ty from me

Beags is dead, Long Live Beags o7
Doing gens, you? Feb 20, 2017 @ 6:51am 
Originally posted by flOdge:
^ what happy said (was literally typing the same thing)

He must have multiple thousands of hours across Xcom before even considering the editing time and he doesn't play *any* TBS on twitch anymore. It's not like he's ditched LW2 and gone straight back to LW1 or started playing Jagged Alliance 2 or whatever, he's ditched Xcom and TBS entirely which to me also suggests he's burned out on the genre and needs a timeout or might stop forever. Whichever, he provided hundreds of hours of entertainment for me already, so ty from me

Beags is dead, Long Live Beags o7
2000 hours to be exact
[PBS] Kafka Rambo Feb 20, 2017 @ 1:46pm 
Originally posted by happy:
if you carefully watch his vids you notice he was all giddy-happy-full of joy when playing XCOM1/longwar1.
then he started twitching trhe sequel and got grumpier, his vids becoming a bit salty sometimes.

True, that's a well written post. Now that you mentioned it, I never got around to watching all of his XCOM2 vids as you can sometimes hear his frustration between the lines. The transformation, making a job out of something what you do for fun can be a killer, I can say this from own experience.
m.dm Feb 21, 2017 @ 12:09am 
It's sort of funny Beagle is quitting LW2 considering he is named as Pavonis's spiritual guide for the LW2 mod.


But not surpirsed really. In his last episode Beagle sends out a couple missions which i could tell would end in tears and I think he knew it too.

But i do agree with him on many points. Probably the worst part of LW2 is the lack of explanation re new game mechanics and strategy. They have added a new layer of strategy and failed to properly explain how it works. So one has to restart multiple times in order to understand how to progress efficiently without getting left behind on the Avatar timer.

For instance the confusion re which missions to priorotise in order to get the first liberation mission, which is a game killer if not discovered early enough seems a poor decision by Pavonis. Also LW2 is not for anyone who has a normal life or work and has limited time playing computer games. It needs a serious amount of time investment to get to grips with the mechanics and strategy. Some folks will never have enough free time to play LW2.

Frankly this is why its free mod, you could never charge for this.



Anyways sad to se Beagle give up the series as he is always entertaining.

R2_Opus2 Feb 21, 2017 @ 2:08am 
I doubt there are too many people playing LW2 as it came to us apart from first runs with it Like it was playing vanilla. After beating it once it was time to try to dive into the world of modding so I see his point and agree. There does need to be more explaination, and I count ini editing, the base game (and all mods really) among them.

I can't even find a decent place to get answers to other mods much less ini editing because it appears its all trial and error and that takes awhile to figure things out and inform people.

I honeslty believe that if you provide some kind of teaching moment if you know something that you would see a rise in interest and even mod content. But I guess some of those communities are cloistered and small cause I don't know where to look. And modders don't really like it if you ask basic questions that have nothing to do with their mods on their pages.

I have threads here, on nexus and at pavonis that I'll just have to update as I figure things out. So if you ask me, I think his frustration with this mod is really just frustration with all of it, because we all share in it reallly on some level or other.

And you can never have enough documentation.
Last edited by R2_Opus2; Feb 21, 2017 @ 2:20am
VEF215 Feb 21, 2017 @ 2:14am 
That is something I have always criticized Long War about is not explaining the mechanics or changes to the player well enough in a game with the nature of XCOM, permadeath, one bad mission screwing up your entire campaign etc. To be fair they did try to correct this in Long War 2 with the XCOM Archives I believe they are called in game, where you can read about all the changes and what is going on, sort of a mini UFOpaedia in game. That's a step in the right direction, but still it's pretty hidden in all the menus unless you go looking for it or really take the time to explore each part of the ship.
m.dm Feb 21, 2017 @ 4:18am 
Thing is Pavonis have a tendency to not explain things and it seems intentional to me. So by not explaining they make the mod more difficult not because its difficult just because no-one knows wtf is going on in the game.

The lack of documentation is just atrocious even for amateur mod makers.

You'd think that after spending a year developing a mod they could liternally spend a couple days writing a decent manual.


Last edited by m.dm; Feb 21, 2017 @ 4:21am
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Date Posted: Feb 19, 2017 @ 2:00am
Posts: 46